I have searched quite a bit and could not find a straight explanation as to how to add/edit units on chapters in fire emblem 8. I disassembled the scripts for each chapter and i understand how the enemies spawn and such but i cant figure out how to do it without screwing something up. I read on these forums that you need to have unique id's if you want to just add custom enemies to maps so that it does not interfere with events. My question is how do you fully create a new enemy unit with its own unique ID so that i can just place multiple copies of them in my chapters. Does it involve using a nightmare module or FE ADV? Thanks for the help
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Enemy unit editing (in maps)
Started by xhead12, May 10 2014 09:31 AM
8 replies to this topic
#1
Posted 10 May 2014 - 09:31 AM
#2
Posted 10 May 2014 - 08:01 PM
Master Moogle. Kupo.
#3
Posted 10 May 2014 - 08:19 PM
you can only edit existing units via the chapter unit editors
to add units, you have to disassemble the scripts, find the unit data, repoint it to freespace, edit it, and then re-insert it
without knowledge of events it could be kinda tedious
also keep in mind the details work different for FE8 compared to FE6 or FE7 (and FE8 is harder to hack)
to add units, you have to disassemble the scripts, find the unit data, repoint it to freespace, edit it, and then re-insert it
without knowledge of events it could be kinda tedious
also keep in mind the details work different for FE8 compared to FE6 or FE7 (and FE8 is harder to hack)
Signature thanks to Shu.
#4
Posted 10 May 2014 - 11:26 PM
I'm assuming you figured out how to add units in FE7 with events, you can find a thread on that somewhere on SF or in the UT, iirc.
When you add a unit in FE8, you also have to give it something called a REDA, so that it moves after it shows up on the map (I have a work around because I'm too lazy to learn REDA's but it probably won't be of use to you). If the unit isn't going to move after showing up (as in, during the same cutscene) then it doesn't matter much.
However I'm pretty sure that REDA's don't show up in the Ultimate Tutorial, so you'll probably be better off with Arch's Event Tutorial, I linked the post that will help you. Note that this doesn't explain what you're trying to do, but explains how FE8 Units are different that FE7 (FE7 Units show up in the Ultimate Tutorial).
Hope this Helps.
When you add a unit in FE8, you also have to give it something called a REDA, so that it moves after it shows up on the map (I have a work around because I'm too lazy to learn REDA's but it probably won't be of use to you). If the unit isn't going to move after showing up (as in, during the same cutscene) then it doesn't matter much.
However I'm pretty sure that REDA's don't show up in the Ultimate Tutorial, so you'll probably be better off with Arch's Event Tutorial, I linked the post that will help you. Note that this doesn't explain what you're trying to do, but explains how FE8 Units are different that FE7 (FE7 Units show up in the Ultimate Tutorial).
Hope this Helps.
This won't be removed until Chile wins the World Cup - Started 24/06/12
BTW, I take map requests if anyone wants to make one XD, just send me a PM and I'll most likely accept. If you wanna see some of previous work you can visit my gallery here, I'd skip to the end because I've improved alot XD.
#5
Posted 10 May 2014 - 11:34 PM
QUOTE (Scrimsax @ May 10 2014, 03:01 PM) |
http://www.feshrine....timatetutorial/ Yay reading! |
I have looked at that tutorial and it does not really explain FE8 that well. I understand the scripts and i get what the data is telling me its just i am a little lost when you mean to re-point it to free-space and edit it and put it back in. For example i am looking at the ch.1 script. i see the unit labels/groups with the first one being Erika and Seth and the 2nd group (label30) all the enemy units. All of the unit data makes sense except for the (REDA?) address which is unique for every enemy unit even though some of them are exactly the same. So if i wanted to just duplicate some of these enemy units what should i do.
1. Should i create a new unit group and add enemy units to that or can i add them to existing labels?
2. How do i get a unique address for them? I know how to find free space with the hex editor (like for maps) but how would i do that for units necessarily.
UNIT 0x80 0x4E 0x46 0x1D [2,9] 0b 0x0 0x1 0x8B4038 [0x14,0x0,0x0,0x0] [0x3,0x12,0x1,0x0] ......... (basic enemy unit in ch.1)
^ just for clarity the 0x8B4010 is what i don't get.
#6
Posted 11 May 2014 - 12:46 AM
The 0x8B4010 a REDA, which I mention is my post above.
EDIT:
So I was messing around with REDAs, and here's what I got so far. Hope this helps you.
1. The code is:
REDA [X position on map,Y position on map] 0x00 (Speed of Movment) 0x00 (Delay before movement starts)
This was taken from the "Unit" language raws that come with EA.
An example could be this:
REDA [2,8] 0x00 0x20 0x00 0x10
2. In the FE8 extracted events the REDAs do not show up.
3.REDAs are stupid
Also if someone who actually knows how to use REDAs sees this PLEASE explain to me how they work. XD
EDIT:
So I was messing around with REDAs, and here's what I got so far. Hope this helps you.
1. The code is:
REDA [X position on map,Y position on map] 0x00 (Speed of Movment) 0x00 (Delay before movement starts)
This was taken from the "Unit" language raws that come with EA.
An example could be this:
REDA [2,8] 0x00 0x20 0x00 0x10
2. In the FE8 extracted events the REDAs do not show up.
3.
This won't be removed until Chile wins the World Cup - Started 24/06/12
BTW, I take map requests if anyone wants to make one XD, just send me a PM and I'll most likely accept. If you wanna see some of previous work you can visit my gallery here, I'd skip to the end because I've improved alot XD.
#7
Posted 11 May 2014 - 03:16 AM
jk don't listen to me, I just don't really know how to hack FE8 so I can't really help you lol
Signature thanks to Shu.
#8
Posted 11 May 2014 - 08:50 AM
Yah it seems its a bit more complicated. I just want units to spawn on certain locations so i don't necessarily need to use REDA's. If you just copy and paste some enemies that are already in the script they actually do show up and will move next to the enemy its copied from. I shall work at it. If i figure it out ill post back.
Its a little more complicated than fe6/7 but its not that bad. i figured out how to edit almost everything fairly easy .
QUOTE |
tl;dr don't hack FE8 it's too hard jk don't listen to me, I just don't really know how to hack FE8 so I can't really help you lol |
Its a little more complicated than fe6/7 but its not that bad. i figured out how to edit almost everything fairly easy .
#9
Posted 11 May 2014 - 11:14 PM
So I asked for an explaination on REDAs on sf in case you want to check it out.
This won't be removed until Chile wins the World Cup - Started 24/06/12
BTW, I take map requests if anyone wants to make one XD, just send me a PM and I'll most likely accept. If you wanna see some of previous work you can visit my gallery here, I'd skip to the end because I've improved alot XD.
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