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@  xcrash1998 : (26 February 2020 - 09:55 AM) Not anymore
@  Mage Girl : (17 February 2020 - 02:33 AM) I can safely say I'm so far the only person to post to this shoutbox in 2020...
@  Fire Blazer : (24 December 2019 - 03:17 AM) naw, it's when the bots make collaborated efforts to crawl places, lol
@  kirant : (23 December 2019 - 05:20 AM) What do we do on Index Day? Give each other bots?
@  Fire Blazer : (16 December 2019 - 01:39 AM) LOL
@  xcrash1998 : (30 November 2019 - 11:07 PM) New fictional holiday "Index Day"
@  Fire Blazer : (28 November 2019 - 08:52 PM) yeah just guest bots and stuff I think :( we really were active once upon a time though...
@  kirant : (26 November 2019 - 03:48 PM) No invasion. I imagine a lot of guest bots visiting for indexing purposes.
@  xcrash1998 : (26 November 2019 - 02:15 PM) How is most people online at 959 for the 8th of October of this year? Is that right? Did I miss something or was there somekind of spambot invasion?
@  xcrash1998 : (26 November 2019 - 02:06 PM) I know what you mean, it gets awkard to post something unrelated to the current conversation, and even if somebody picks up on it, it would just become a huge mess in the c hatbox if a multitude of groups talk about different topics.
@  Fire Blazer : (10 November 2019 - 11:45 PM) especially better imo if you want to update on a topic but like only occasionally (e.g. a project you're working on or a let's play of a game)
@  Fire Blazer : (10 November 2019 - 11:44 PM) it's hard for me to explain precisely why but forums just like work better for meaningful discussion over a longer period of time ig
@  Fire Blazer : (10 November 2019 - 11:44 PM) but that's def just not hte same ig, idk
@  Fire Blazer : (10 November 2019 - 11:44 PM) yeah, you can also kind of respond at your own pace on forums. Discord conversations are often like... it's awkward to respond to something that happened a while ago, especially if the server is active, but even just in general. since you sort of need to keep track of multiple conversations at once at times, and it's not like it has a good reply/quote system ala forums, closest thing really is to copy/paste or screenshot the text you're responding to and then type a response below
@  Elwood : (09 November 2019 - 11:29 AM) Adding on to what's been said, I just enjoy the order and structure of the forums. You can look through the threads and know exactly what people are talking about. Conversation get lost and buried on discord which is why I'm not a big fan of it.
@  kirant : (06 November 2019 - 05:31 AM) I enjoy that part of forums too. They become niche communities where you can have very specialized conversations as opposed to the cluttered mess in Discord.
@  Ezra : (31 October 2019 - 01:17 AM) Yeah, part of me wishes I could go back to the times forums were more prevalent. I really enjoyed how even several different forums based off the same franchise could feel so different. It's not like what we now is bad though, I just feel nostalgic for old times.
@  Fire Blazer : (30 October 2019 - 06:39 AM) also forums in general are just not as prevalent, there are so many other ways to interact these days, like Twitter, FB, Tumblr, etc., where you can just throw your thoughts into the void. I think that's the real issue and that the only people rly interested in forums these days are either super dedicated to whatever they're about, have a specific reason/need to (e.g. support forums), or grew up with them and are thus attached to the idea enough to continue to try and use them (this was kinda me for a while lol but things happen, I couldn't keep it up forever)
@  Fire Blazer : (30 October 2019 - 06:36 AM) I've posted on SF for various reasons ofc but in terms of like making friends and stuff it's p. much just been smaller groups/forums, yeah. mainly FES
@  Elwood : (27 October 2019 - 10:08 PM) Only reason I'm even on Serenes was because I had hacking questions. @Ezra yeah I figured it must be an age thing. I've been called an old man by many a child because I use Facebook.

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FEditor Adv and Nightmare


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#1 GIMLI_2

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Posted 21 April 2014 - 03:07 PM

Hi guys, i got a problem with these two programs.
first of all, i increased the max index in the class animation manager in FEditor Adv to put in more animations.
Now, if i change something in nightmare and save it, i cant open the class animation manager anymore..
Also, if i create a new animation in the class animation manager, how do i get the pointer to this animation?
thanks.
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#2 ^Leo^

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Posted 21 April 2014 - 03:30 PM

first thing i would do is make sure that you're using nightmare 2.0. the original nightmare isn't compatible with FEditor ADV

#3 Fire Blazer

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Posted 21 April 2014 - 05:07 PM

^not true, I've always used the original Nightmare due to issues with Nightmare 2.0 lol

I'm not sure what your problem here is but try opening the ROM with FEditor Adv, saving, and then reopening the ROM, THEN using the class animation manager. This has been said to fix problems with using parts of FEditor Adv.

As for finding the pointer, I'm not sure what you mean by that, could you maybe elaborate what you need and what you need it for?

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#4 GIMLI_2

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Posted 21 April 2014 - 06:22 PM

i use the normal nightmare because its commended in blazers ultimate tutorial smile.gif
saving and reopen it fixed the problem, thanks!

about my other problem. I inserted my new animation into FEditor Adv.
Now i want to attach the new animation to a unit, so i need the "Battle Animation Pointer" for the new animation right?

another thing. I want to create a new class so i need a free slot. the "Make a custom class!" slots are separators or sth like that.
i thought about using female classes like general or druid because they arent used or have same animations right?
but anyway i wanna know how to expand the class table, i searched for that on the internet, but mostly the old links dont work anymore :/

well i started FE hacking some days ago so i'm really newbie to that stuff, sorry for dumb questions



EDIT:

another thing that i couldnt figure out myself:
when you create your own animation, you have the part in your script "after hitting the target but before hp depletion". now, if i put a frame in there, this animation "freezes" shortly - if you know what i mean. What i noticed on a female sage, she is looping about 2 frames on that part. her hair is floating and so on. My own female mage doesnt have that sad.gif she just freezes in that part and doesnt loop. How would i do that?

#5 GIMLI_2

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Posted 24 April 2014 - 12:59 PM

bump

#6 Fire Blazer

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Posted 30 April 2014 - 03:47 PM

QUOTE
about my other problem. I inserted my new animation into FEditor Adv.
Now i want to attach the new animation to a unit, so i need the "Battle Animation Pointer" for the new animation right?


Yeah, I'm not sure what your question is but how it generally works is

FEditor Adv: has the actual animation. Each animation has an index/slot assigned to it (I think in FE7, 0xA1 or something is the max, and this can be increased and then you can insert animations after it though FEditor Adv might look like it's glitching while you do).

Now you need to create battle animation data. You can do this by editing existing animation data (the battle animation data editor or whatever) OR you can use the custom battle animation editor to make your own from scratch. The Ultimate Tutorial should, at some point, cover how this works, but the basic idea is that you assign an animation to the weapon types you want. Be sure to include an animation for the disarmed "weapon type".

Now, wherever you put that data, you put it at an offset. I think some modules contain the offset. Let's say it's 0xFFF800, the pointer to that is 0x08FFF800. If it already has the '8' in front of it, that's fine as it is (don't add two '8's. The reason for this is explained at some point, it has to do with where the game is stored in the memory while it's being played.

Now, record this offset and then go to the class editor. There should be a battle animation pointer. Put this offset there, i.e. 0x8FFF800 or whatever it is for your animation. Save and test, it should load it. If the animation is a custom one you might need to set the palette too (try setting it to either the default generic colors ora custom palette you made).

QUOTE
another thing. I want to create a new class so i need a free slot. the "Make a custom class!" slots are separators or sth like that.
i thought about using female classes like general or druid because they arent used or have same animations right?
but anyway i wanna know how to expand the class table, i searched for that on the internet, but mostly the old links dont work anymore :/


Is this FE7? I've been assuming it is but just making sure

Creating new classes means you first need to expand the table, i.e. the list of classes in the class editor. This is covered in the UT again, try the repointing chapter and the chapter on the nightmare module format so that you can edit your nightmare modules to work for the repointed data (i.e. you have to fix it so it knows where you repointed it).

Some of the data for female classes might already be in the game but a lot of it isn't, so you'd have to add it in, which can be sort of hard and tedious.

For the other thing, you want to loop the animation, right? By "freezing" you mean that the game is still working but the character isn't moving? If so you have to add a loop command. Somebody else asked this recently, try looking through the recent threads, but the super quick version is that I think you have to add an "L" somewhere after hit code in the animation script to make all the frames after it (until the C01 or something) loop until HP depletion is done. There should be some documentation on this "L" code in the FEditor Adv doc (i.e. the files that come with FEditor Adv in the subfolders).

Hopefully that helps, sorry about taking so long to answer--feel free to bump every few days (not every day though!) if we miss your question like this.


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#7 GIMLI_2

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Posted 01 May 2014 - 12:03 PM

Thanks for your help,

QUOTE
Yeah, I'm not sure what your question is but how it generally works is

i increased the index in the FEditor Adv from A2 to A4 to insert an additional class (armed and disarmed)
now, as you said, i created a custom battle animation, but the new animation (A3, A4) is not in the selection list. of course it isnt, because i have to edit the nightmare module. i looked at the nightmare module format topic in your UT, but i couldnt figure out how to open this .nmm files and edit it myself.

#8 Fire Blazer

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Posted 01 May 2014 - 02:34 PM

.nmm files are actually just .txt files. I'd suggest installing a program like Notepad++ (just because it's 100x better than the pre-installed Windows text-editing program Notepad) and using it to edit the .nmm file. (In case you aren't familiar with forcibly opening files with a certain program, right-click and hit "open with"--you can probably also drag the .nmm file onto the Notepad++ application (NOT the taskbar icon, the actual app)).

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