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@  acceptance : (15 August 2018 - 06:52 PM) Good luck indeed, its gonna be a dynamic adventure for you I'm sure! Dont go getting all American Pie on us though.
@  Fire Blazer : (15 August 2018 - 06:29 PM) wew, college is rough but an opportunity for a lot of fun, gl with it dude
@  xcrash1998 : (13 August 2018 - 08:38 PM) I think it also hasto do with comfort zones.
@  xcrash1998 : (12 August 2018 - 09:30 PM) Yeah, that true, I experienced it heavily while I was studying abroad.
@  Rujio : (11 August 2018 - 06:49 PM) New places make it easier to establish new habits, and if you establish good ones, you'll be set.
@  Rujio : (11 August 2018 - 06:49 PM) Really the most important thing is time management. If you aren't still living at home, I would seriously, seriously recommend establishing good habits ASAP.
@  Rujio : (11 August 2018 - 06:48 PM) Registration is one of those things that can be annoyingly difficult.
@  Valke : (11 August 2018 - 10:47 AM) but i shall survive. i have to lol
@  Valke : (11 August 2018 - 10:46 AM) i havent even started attending yet, and i'm struggling with the registration phase
@  Blue Leafeon : (10 August 2018 - 01:59 PM) @ Valke: Now the REAL fun begins.
@  acceptance : (10 August 2018 - 01:24 PM) Woo hoo, hooray for higher education. Complimenti!
@  Valke : (10 August 2018 - 12:20 AM) i finally became a college student.
@  Valke : (10 August 2018 - 12:20 AM) hi guys
@  Blue Leafeon : (06 August 2018 - 11:35 PM) I cannot for the life of me figure out how to make a recruitable character in SRPG Studio.
@  kirant : (05 August 2018 - 07:30 PM) You are right. I'm just blind when it came to that menu.
@  Blue Leafeon : (05 August 2018 - 11:59 AM) You can have a class-based stat cap if you check the option under the Config tab.
@  kirant : (04 August 2018 - 03:53 AM) Things are going pretty well. I lurk here every day still in the odd a bot appears again.
@  kirant : (04 August 2018 - 03:52 AM) It looks like it'll be a full English release. I'm struggling to see if it's worth attempting a full FE build in it though as there are certain flaws which I'm not sure I can easily fix for my own purposes (a big one is stat cap seems universal as oppose to enforced for each unit)...but it's a fun and intuitive system. I could get a working map with all the trimmings (opening, closing, event triggers) going in a couple hours.
@  Fire Blazer : (04 August 2018 - 02:54 AM) also Kirant at least update on us on how it's going XD
@  Fire Blazer : (04 August 2018 - 02:54 AM) WOAH it's in English? that's. actually pretty cool. and now I kind of want to try it

Photo

How do I access an extra mug from Nightmare?


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#1 Mercurius

Mercurius

    Ars est celare artem

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Posted 08 March 2017 - 12:34 AM

So I'm trying to add a new character to my recolored FE6, and that game is meant to be FE6, so I couldn't just replace someone else in there and call it a day like I would with some other hack. As a result I increased the max index in FEditor to fit one more portrait.

 

The problem is that I have no idea how to access the value that said portrait is in, because Nightmare wasn't designed from release to account for slots beyond the base game. My most simple approach to it was to simply add the new portrait to the text file meant to list which options you could scroll down to in the program, but it didn't work.

 

NgVhO6y.png

 

All I need to do is move 0xE6 to 0xE7 but I'm unable to reach that point.


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#2 Cecmus

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Posted 08 March 2017 - 02:59 PM

Yo o/

Trying to edit the Portrait List.txt is pretty useless, just open the Nightmare module with an editor -> Go the Portrait -> Change the NDHU  to NEHU.

 
RFCssY2.jpg
Z3rz6gN.jpg
 
I hope that helps somehow ¯\_(ツ)_/¯





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