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Anyone Willing to Help Me Start Modding?


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8 replies to this topic

#1 SoMorgana

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Posted 01 May 2017 - 08:44 PM

So, I was wondering, considering I am new to this, could anyone, anyone at all, who knows how to Mod GBA Fire Emblem, be willing to assist me? I have Skype, although I am willing to use any media of contact EXCEPT for personal phone numbers.



#2 ^Leo^

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Posted 02 May 2017 - 01:37 AM

Help in what way? If you're just looking for info our good admin blazer has written a very in depth tutorial (mostly geared towards fe7, but a lot can be applied to the other gba titles) that will get you headed in the right direction. I'm on mobile right now or I'd link it. If you search for "blazer ultimate hacking tutorial" you should find it pretty easily though.

#3 SoMorgana

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Posted 02 May 2017 - 05:38 AM

Help in what way? If you're just looking for info our good admin blazer has written a very in depth tutorial (mostly geared towards fe7, but a lot can be applied to the other gba titles) that will get you headed in the right direction. I'm on mobile right now or I'd link it. If you search for "blazer ultimate hacking tutorial" you should find it pretty easily though.

Well, I have it now pointed down to one specific thing. Event assembling. I have assembled a basic little script but cannot seem to find out what is wrong with it. Any ideas?

 

//Made by markyjoe1990 of Youtube
//Modified by Nintenlord
//Event by SoMorgana
 
#define DISABLE_TUTORIALS
#include EAstdlib.event
 
EventPointerTable(0x06,Pointers)
 
 
ORG 0x00D100000
Pointers:
POIN Turn_events 
POIN Character_events 
POIN Location_events 
POIN Misc_events
POIN TrapData TrapData
POIN Bad Bad Bad Bad
POIN Good Good Good Good
POIN Opening_event Ending_event
 
Bad:
UNIT
 
Good:
UNIT
 
Turn_events:
TURN 0x00 LoadMarii (01,00) 0x00 0x00
END_MAIN
 
Character_events:
END_MAIN
 
Location_events:
END_MAIN
 
 
And whenever I try to assemble,
 
Finished.
1 errors encountered:
File Tutorial.txt, Line 29, Column 24: Didn't reach end, currently at Comma(,)
 
No data written to output.
 
 
I got nothing.


#4 ^Leo^

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Posted 02 May 2017 - 11:51 AM

Just a hunch, but all but two of your commas have a space after them. See what happens if you change that (I suggest one at a time to be safe). On the other hand I know nothing about event assembling, so maybe wait until someone else can give you a better answer.

#5 Whitewolf8

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Posted 02 May 2017 - 12:44 PM

I thiiink it's something to do with the 'LoadMarii' event not existing, but I haven't done too much in-depth eventing for some time so I can't really recall how these things work, however, here's an entire event script I did at some point last year, hopefully it'll help you grasp the concept, but I dunno. ...Feel free to ask questions, but I cannot remember half the stuff written here.

 

Spoiler


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#6 SoMorgana

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Posted 02 May 2017 - 01:43 PM

I thiiink it's something to do with the 'LoadMarii' event not existing, but I haven't done too much in-depth eventing for some time so I can't really recall how these things work, however, here's an entire event script I did at some point last year, hopefully it'll help you grasp the concept, but I dunno. ...Feel free to ask questions, but I cannot remember half the stuff written here.

 

Spoiler

 

So, I have redone the entire script, both of your suggestions in mind, and I still get an error.

 

Script:

 

//Made by markyjoe1990 of Youtube
//Modified by Nintenlord
//Event Made by Morgan
//Guided by markyjoe1990 of Youtube
 
#define DISABLE_TUTORIALS
#include EAstdlib.event
 
EventPointerTable(0x06,Pointers)
 
 
ORG 0x10000A4
Pointers:
POIN Turn_events 
POIN Character_events 
POIN Location_events 
POIN Misc_events
POIN TrapData TrapData
POIN Bad Bad Bad Bad
POIN Good Good Good Good
POIN Opening_event Ending_event
 
Bad:
UNIT
 
Good:
UNIT
 
Turn_events:
OpeningTurnEvent(Opening_event)
TURN 0x00 LoadMarii (01,00) 0x00 0x00
END_MAIN
 
Character_events:
END_MAIN
 
Location_events:
END_MAIN
 
Misc_events:
CauseGameOverIfLordDies
END_MAIN
 
LoadMarii:
LOU1 Marii
ENUN
ENDA
 
Marii
UNIT 0x03 0x21 0x00 Level(5,Ally,True) [2, 9] [2, 9] [Fire, Vulnerary] [0]
UNIT
 
Opening_event:
ENDA
 
Ending_event:
MoveToChapter(0x01)
ENDA
 
TrapData:
ENDTRAP
 
 
MESSAGE Events end at offset currentOffset
//The map for this chapter is at offset: ????????
 
And the error:
 
Finished.
1 errors encountered:
File BEBE !.txt, Line 31, Column 24: Didn't reach end, currently at Comma(,)
 
No data written to output.
 
 
Excuse my noobieness, I'm just really trying to get at least the first chapter down.


#7 Whitewolf8

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Posted 02 May 2017 - 08:10 PM

Uh... Let's see... Oh! In 'TURN 0x00 LoadMarii (01,00) 0x00 0x00' replace the '( )' brackets with '[ ]'

 

'Marii' is missing a colon at the end.


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WELCOME TO AUSTRALIA, HERE'S YOUR COMPLIMENTARY

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#8 SoMorgana

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Posted 02 May 2017 - 09:51 PM

Uh... Let's see... Oh! In 'TURN 0x00 LoadMarii (01,00) 0x00 0x00' replace the '( )' brackets with '[ ]'

 

'Marii' is missing a colon at the end.

OMG! Thank you so much! This worked perfectly. So, for any future concerns with event assembling, would it be too much to ask if I could PM you my questions? You really have been a large help.



#9 Whitewolf8

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Posted 02 May 2017 - 10:08 PM

Sure, I'll help if I can, fortunately I'm getting back into eventing myself, haha.


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