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Triangle attack


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#1 TBOmotion

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Posted 07 June 2010 - 04:35 AM

Is it possible to create a triangle attack using three units of different classes?

#2 badkiara

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Posted 07 June 2010 - 04:49 AM

I think it's possible, I remember seeing a video with Lyn, Sain and Kent doing a triangle attack. Although the animation is just like the original triangle attack.
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#3 Oblivion Knight

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Posted 07 June 2010 - 04:56 AM

^This. You can allow different units to use the Tri Attack with the Pegasus animation, or you could edit it in ASM to have different battle sprites, which is like the highest form of hacking there is. ._.
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#4 Falaflame

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Posted 07 June 2010 - 05:19 AM

QUOTE (Green @ Jun 6 2010, 11:56 PM)
^This. You can allow different units to use the Tri Attack with the Pegasus animation, or you could edit it in ASM to have different battle sprites, which is like the highest form of hacking there is. ._.

I wonder if anyone's ever done it without the peg knights/armor animation... or if anyone's imported the armor animation.

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#5 Oblivion Knight

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Posted 07 June 2010 - 05:26 AM

QUOTE (Flareon @ Jun 7 2010, 01:19 AM)
QUOTE (Green @ Jun 6 2010, 11:56 PM)
^This. You can allow different units to use the Tri Attack with the Pegasus animation, or you could edit it in ASM to have different battle sprites, which is like the highest form of hacking there is. ._.

I wonder if anyone's ever done it without the peg knights/armor animation... or if anyone's imported the armor animation.

I don't even know if it was possible to import the armor animation without even some ASM.
Of course I'm not the one to ask. I'd guess either Blazer, Rey, or Ryru would know.
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QUOTE (bblues @ May 30 2012, 07:13 AM)
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#6 shadowofchaos

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Posted 07 June 2010 - 05:46 AM

I have absolutely no idea on this ._.

If anyone would have any documentation on it, it would be Xeld or Nintenlord ._.
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#7 Falaflame

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Posted 07 June 2010 - 05:46 AM

QUOTE (Green @ Jun 7 2010, 12:26 AM)
QUOTE (Flareon @ Jun 7 2010, 01:19 AM)
QUOTE (Green @ Jun 6 2010, 11:56 PM)
^This. You can allow different units to use the Tri Attack with the Pegasus animation, or you could edit it in ASM to have different battle sprites, which is like the highest form of hacking there is. ._.

I wonder if anyone's ever done it without the peg knights/armor animation... or if anyone's imported the armor animation.

I don't even know if it was possible to import the armor animation without even some ASM.
Of course I'm not the one to ask. I'd guess either Blazer, Rey, or Ryru would know.

I guess I'll ask Blazer... if he's busy, then Xeld/Nintenlord later.

I'm pretty sure if you can import battle animations, you can import triangle attack animations, but that's just my blind opinion.

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#8 Fire Blazer

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Posted 07 June 2010 - 04:10 PM

CODE
Notes on Triangle Attack:

Character Editor Nightmare Module:

Ability 3, 0x20 is Triangle Attack. This is for Pegasus Knights. There is another triangle attack option, 0x40. I am almost certain this is leftover from FE6 as the armor knight triangle 'skill' is 0x40 in FE6. However, this triangle attack could probably be used for something else too.

0xC9F130 - Triangle Attack Convos

Character, chapter (0x43=any), Text ID, Trigger ID

(Info thanks to NL)

Should be able to expand to allow more triangle attack convos, for say, alternate combinations of triangle attacks (like if there are 4 pegasus knights) or usage of the currently unused triangle attack skill (just add more convos, set the skills, and if the game already has the code there [just unused], then it should work).

Triangle Attack Graphics- Start around image 495 (+ or - a few) in GBAGE

0x2E5CB8 - First Graphic

Order:

FalcoKnight (Lance) (alternate)
FalcoKnight (Lance) (normal)
FalcoKnight (Sword)
FalcoKnight (Lance) (alternate) (2nd sheet)
FalcoKnight (Lance) (normal) (2nd sheet)
FalcoKnight (Sword) (2nd sheet)

ArmorKnight (Standing)
General (Spear) (Standing)
General (Axe) (Standing)
General (Handaxe) (Standing)
ArmorKnight (Attack Motion)
General (Spear) (Attack Motion)
General (Axe) (Attack Motion)
General (Handaxe) (Attack Motion)

Pointer to ArmorKnight graphics at 0x6AAC8 in ASM

This means that they are probably already coded into the game and leftover from FE6, but simply unused (most likely since there aren't 3 armor knights to do it with). This also means that it's likely that one can use the Armor Knight triangle if they just set it up.

Data continues right after the final graphics (i.e. there is more graphics right after the General handaxe graphics) meaning miscellaneous data (animation and whatever else) is probably both before and in the first megabyte's span of data.

0x2E58BC - compressed data right before graphics. Slight resemblance to TSA at first but then diverts from this and shows signs of graphical data (0xF0 0x01, which is in essence blank graphics). Idk if it has to do with anything.

In any case the only way to tell how this works and what is relevant or not is through ASM. One could edit the existing graphics, triangle convos, who has the skills, and test the usage of the unused [once used as FE6's armor knight] triangle attack.

For palettes, I believe that the palette of the surrounding characters is used... that is, use the battle reference module to get the palette of the Pegasus Knight sisters. I tested this and it loads fine and looks great.

Farina's Palette- 0xFDA00C
Fiora's Palette- 0xFDA07C
Florina's Palette- 0xFDA0EC


That's all I know about it. Hopefully it answers some of your questions (whatever those are).

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#9 Ryrumeli

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Posted 07 June 2010 - 10:54 PM

...it would rock if everyone read the documentation which comes with nightmare/FEditor, eh? Then again, not everyone reads the instruction manuals either. XP *Starting to sound like Xeld*



Also, regarding the armor knight triangle attack...one would be amazed at what they left as leftovers of code inside the other games... I am actually amazed they didn't leave the Manakete ASM inside the FE7 rom out of sheer laziness, really. XD And if someone changes the graphics around, yesh, one could make it a say swordmaster triangle attack(Psh, like they would need it...).
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#10 Fire Blazer

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Posted 08 June 2010 - 02:53 AM

Well, if you wanted a really basic triangle attack, you could just remove the actual sprite parts and put slash effects, but it would be slightly less cool... still there isn't a real convenient way of doing it ATM.

^And I agree that they are lazy. I have found leftover data and resembles to other things and crap and yeah... you know what i mean...

Oh btw, the documentation I posted is my personal doc, not part of FEditor Adv or Nightmare. It sounded like you were saying that was included with FEditor Adv or Nightmare, which it isn't. XP

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#11 Ryrumeli

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Posted 08 June 2010 - 02:56 AM

...seriously? ohmy.gif ...I could swear I read it somewhere already. :-/ Sorry about that dude, I really thought it was a part of some documentation, since I was pretty sure I read it somewhere. XD


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#12 Fire Blazer

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Posted 08 June 2010 - 06:01 PM

No, and nothing to be sorry about, I just wanted to clear the source of my info up. I documented it myself. XD

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#13 Ryrumeli

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Posted 08 June 2010 - 08:57 PM

Well, I technically do have a bit of documentation for it, more like, I know where the FE8 graphics of the triangle attacks are supposedly placed, so. If anyone wants to change the triangle attack like that, do give me a call. wink.gif



Also... I put some thinking into it, and here is my answer to your question for triangle attacks, Mr. TBO.

Based on what I heard, triangle attacks can't work for different classes. I mean, they can be set up to do it, but, they will always show either pegs/falcos or knights/generals, with their respective weapons. ...you could do one thing however, you could make a triangle attack in between say 2 knights and a pirate. And in place of the graphics of the armor with an axe, place the pirate. And in place of the graphics of the armor with a lance, keep the knight say. I think it could work, honestly.

...just don't ask me too much on the matter, I am not a fan of triangle attacks personally, so I didn't even researching it. Sorry. sad.gif
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#14 Fire Blazer

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Posted 08 June 2010 - 11:02 PM

^Or just do generic slash effects from the swordmaster or BladeLord class or something.

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#15 TBOmotion

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Posted 11 June 2010 - 05:42 AM

thanks for the information everyone. I thought of a follow up question, would it be possible to create a triangle attack between three ranged units, such as a trio of snipers or nomads, having them in the same formation, just each one a single space away from the target?

#16 Fire Blazer

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Posted 11 June 2010 - 09:56 PM

I think that's something you won't know unless you test it out yourself. Can you have 3 FalcoKnights with javelins do a triangle attack? If not, then the answer to your question is probably "no."

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