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HD Fire Emblem Remakes


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#1 Elwood

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Posted 01 July 2015 - 06:16 PM

Would you like to see any of the old FE games get the HD remake treatment? I personally would like it for 1-6 so that they could see a release outside of Japan.

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#2 Fire Blazer

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Posted 01 July 2015 - 07:31 PM

FE9/10 HD compilation (2 games in one) for $39.99 with some small updates to the game e.g. making map animations faster and allowing you to skip animations and stuff (essentially the kinda options that FE13/14 have)

 

that would be more of an HD port/remaster though... idk... if by HD remakes you just mean remakes in general, I'd like to see an FE6 remake since it doesn't seem like we're getting the original FE6 translated. I'd be cool with any GBAFE game getting remade though. I would NOT like to see FE1 or 3 remade because they already have, nor would I like to see FE2/4/5 being remade because I don't think they'd be very cool or fun to play; Gaiden was cool but I can't see a remake of it being all that great, and I didn't like FE4 when I tried it, and FE5 was ok but I can't see myself really digging a remake of that either. :\


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#3 Cero

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Posted 01 July 2015 - 07:55 PM

Considering how FE12 turned out narrative wise, I would say no. Mechanically it was great, but they destroyed the narrative with the MU and constantly making you try to feel like you're the most important and the best as well as the characters since they just constantly praised the MU. Granted, IS seems to be improving how they're handling the MU, but I don't trust IS to hamfist another MU into a game made without it and ruining the story. Mechanics wise it could be a huge improvement like FE12 was to FE3, but eh. The previous games are fine mechanically (FE5 could benefit form not expecting the player to be psychic but with teh internet it's not to big of a detriment) so an update to them wouldn't be too enticing to me. And if they ruin the narrative on top of it then I would just see no point at all to it. But that's just my view. The biggest detriment in my eyes to the older games is the speed, but with emulation that isn't too much of an issue. I guess UI improvements would be a welcome change, but aside from FE2 the interface is serviceable enough to not be irritating. But hey, that's just my view


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#4 Elwood

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Posted 01 July 2015 - 08:06 PM

I think remaster would have been a better word. What I meant was graphical and maybe even sound improvements. I.e. Same core game ( story and mechanics) but is astetically up to the standard of modern games. Like I love FE 6 but Roys basic sword attack is pretty cringe worthy and some of the tile sets hurt the eyes. I think I'd still want it as 2d game but it might work in 3d.

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#5 ^Leo^

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Posted 01 July 2015 - 10:53 PM

personally i'd love to see a remaster of 4. it's one of my favorite, but unfortunately it looks pretty dated even compared to the gba games. on the other hand i don't really want them to be updated, or remade, or anything. without fail they would lose something the original had. it would certainly gain something else in return, but i think some of the charm that the originals had just can't be translated over.



#6 Rujio

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Posted 01 July 2015 - 11:27 PM

I can vaguely imagine a hypothetical Jugdral HD or, more easily, a Tellius HD that I would absolutely love, but I just don't see those happening, at least not without everything I liked about the originals being torn apart. FE5 isn't "fixable" in a way that makes it viable within the current FE framework (e.g. it's really not scalable), and any of the others would realistically have everything I like about them destroyed by the current trends in FE /melodrama

 

(Actually it would be interesting to see an MU placed into RD both to see how the route stuff is handled and also to see what a genuine Mary Sue looks like against Micaiah. Also it would be "interesting" to see if Micaiah's new design was more like her original or her Awakening DLC.)


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#7 AbsolutelyTotalSilence

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Posted 01 July 2015 - 11:27 PM

An HD Tellius remake with both games in one, smoother animations, faster animations, and better support conversations in RD is an idea that both Blazer and I have been discussing for years now, but it's still too early for it, I think. FE6 would be the most relevant remake, since Roy is back in Smash, and since FE6 never got localized even though its prequel is one of the better known English games.

 

Instead of "Normal" and "Hard", FE6's remake would have "Decent axes" and "FE6 Axes" modes.

 

 

Also after that, a Gaiden remake is my top pick. Stop sleeping on FE2 in this thread, seriously.


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#8 Snow

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Posted 01 July 2015 - 11:39 PM

I'd like to play FE4 and FE5, though I don't they would do it because of how dark the story is in those games. I might like a FE9&FE10 collection but I would probably wait to buy it.


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#9 Fire Blazer

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Posted 03 July 2015 - 04:29 AM

I can vaguely imagine a hypothetical Jugdral HD or, more easily, a Tellius HD that I would absolutely love, but I just don't see those happening, at least not without everything I liked about the originals being torn apart. FE5 isn't "fixable" in a way that makes it viable within the current FE framework (e.g. it's really not scalable), and any of the others would realistically have everything I like about them destroyed by the current trends in FE /melodrama

 

(Actually it would be interesting to see an MU placed into RD both to see how the route stuff is handled and also to see what a genuine Mary Sue looks like against Micaiah. Also it would be "interesting" to see if Micaiah's new design was more like her original or her Awakening DLC.)

 

if it's just a remaster like Elwood said, then there'd be hope

 

if we're just talking imaginary dream remakes, there's hope

 

but if we're talking IS realistically remaking a game, I'm with you. given the current trends and such I probably wouldn't like any remade games. it would really have to stick to the original in almost every way except visuals (sprites, graphics in general, animations, cutscenes, whatever) and like, voice acting, and I can't see that happening, it'd have such limited appeal/from IS's perspective, it'd be a step backwards. we've seen their stance on FE/where they're taking it so I think expecting a quality remake that improves on a game without just adding new stuff/shoehorning stuff in (like FE12 to some extent, though I imagine it'd be much worse now than FE12 was) would be too much to expect

 

----------

 

 

An HD Tellius remake with both games in one, smoother animations, faster animations, and better support conversations in RD is an idea that both Blazer and I have been discussing for years now, but it's still too early for it, I think. FE6 would be the most relevant remake, since Roy is back in Smash, and since FE6 never got localized even though its prequel is one of the better known English games.

 

Instead of "Normal" and "Hard", FE6's remake would have "Decent axes" and "FE6 Axes" modes.

 

 

Also after that, a Gaiden remake is my top pick. Stop sleeping on FE2 in this thread, seriously.

 

I don't think it's too early for an HD Tellius remaster collection actually, I've had the idea swirling around for a bit. They had their opportunities to do it/re-release previous FE games in general but lost their chance when the Awakening hype died down. Now Fates is a thing and the have another chance, but I doubt they'll do much with it,they've got too much going on and it's probably just not something crossing their mind, lol.

 

maybe on the NX or something, but yeah unless they surprise me and announce it for the Wii U in the next year or less, I think it'd have to wait for longer, and my gut instinct says at that point they wouldn't be content with an HD remaster with slight improvements anymore, they'd want a full-blown remake or something, and that's not something I'd really be content with/interested in (I mean... I'd be a little interested, but I'd have no faith that the game would be good, after Fates).


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#10 Knight of Argentum

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Posted 05 July 2015 - 03:58 PM

Realistically speaking from how the remasters were handled with Shadow Dragon and Shin Monsho no Nazo was handled, I'm not sure how I would feel about having any of them remastered. Tellius would probably be the most accessible to remaster, since it's already on the 3D platform, and they were both popular, so I could see it happening. The issue I see with it is how IS apparently can't remaster a game without inserting player self-gratification or ruining the gameplay/story in one way (hence Shadow Dragon's inability to keep me interested and Shin Monsho no Nazo's amazing gameplay and awful MU insert).



#11 Fire Blazer

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Posted 05 July 2015 - 08:52 PM

Realistically speaking from how the remasters were handled with Shadow Dragon and Shin Monsho no Nazo was handled, I'm not sure how I would feel about having any of them remastered. Tellius would probably be the most accessible to remaster, since it's already on the 3D platform, and they were both popular, so I could see it happening. The issue I see with it is how IS apparently can't remaster a game without inserting player self-gratification or ruining the gameplay/story in one way (hence Shadow Dragon's inability to keep me interested and Shin Monsho no Nazo's amazing gameplay and awful MU insert).

 

I'd like to clarify some terms here some of which are relevant and some of which aren't just so we're on the same page

 

port = the game is simply moved to another system with few changes (Virtual Console games are essentially this; multiplatform games could be considered one game "ported" to many systems)

 

enhanced port = the game is moved to another system, but made better or with upgrades (e.g. Need for Speed: Most Wanted U could be called the definitive version of NfS: MW)

 

remaster = it's the same base game, but the visual or audio assets may be upgraded/included at higher quality and the programming may be tweaked or have a couple of small upgrades. this is not that hard to do and a lot of PS4/Xbox One games are remasters because it's a cheap way to re-release a game that's already made and make quick $$$ while filling in the void of a lack of actual games. (examples: The Last of Us Remastered, Halo: The Master Chief Collection, DmC: Definitive Edition are all considered remasters, to my knowledge)

 

remake = the game is made from scratch not reusing the same assets from before, but may contain a certain number of concepts or gameplay elements from the original. How much depends on the remake itself. Some remake a game a LOT so much so that they're almost totally different things, but others may just change the visuals/essentially make the game a little bit more modern in presentation (Fire Emblem: Shadow Dragon, for instance, probably falls in this latter category).

 

HD remaster/remake = a shady term that really just means a remaster, but the transition is a game from a non-HD console to an HD console. People may call it an "HD remake" but if it uses the same base game, it's more accurate to say it's a remaster. Anyway, this is usually a lot more work than other remasters (e.g. remastering a PS3 game for PS4, where a lot is the same and it's really just making use of the better hardware), because assets may have to be completely remade from scratch and programming may have to be redone, and they may even take the extra step to make the HD version of the game play better than the original (for instance: The Legend of Zelda: Wind Waker HD).

 

So I would say, in terms of classifying ideas:

 

Shadow Dragon = remake

New Mystery of the Emblem = remake

Proposed FE9/10 HD collection = HD remaster, like what they did to WWHD (with some upgrades to make the game easier to play/more enjoyable), and include two games in one (like with the Tales of Symphonia Chronicles HD remaster).

 

Thus the HD Tellius proposal would not include features such as Awakening's or Fate's S-supports, My Room, etc. because it would use the same base game and only make the game more visually appealing, combine the two, and make some small tweaks to make it more enjoyable. In other words, your concerns aren't really concerns under the pretense of the term "remaster": if they added those things, it'd be something in between a remaster and a remake but not really either, and I imagine at that point it'd be easier to just remake it than change an old game. If they were remakes, and they were made from scratch (which I don't think is necessary; FE9/10 aren't THAT old), then they would probably have the same kinds of features that FE13/14 had, yes, which is essentially why I said I'd be skeptical about any remakes, because I'm not a fan of where the Fire Emblem series is going in general, and I'd like a remake that would be more accurate to the original game, like Shadow Dragon, ironically, just slightly better done/enhanced in more appealing ways (tweaking the gameplay/stats, adding Awakening's large array of system options, maybe add in some 3D cutscenes, and develop any weaker characters or weaker supports a little bit more, but don't add in marriage, children, pair up, an avatar [cough FE12], or a player-hub like "My Castle" that replaces the game's original way of handling those things [shops on maps, preparations before battle, etc.]).


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#12 Rujio

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Posted 05 July 2015 - 11:42 PM

But if we're going to do a Tellius newthing, I'd like to get some real supports into RD (well, depending on style) and also the expanded script they had in Japan. Also fixing some of the dumb HM stuff (i.e. no weapon triangle and no enemy range) as well as general ease of use stuff. So maybe a kind of enhanced HD port?


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#13 Fire Blazer

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Posted 06 July 2015 - 06:04 AM

But if we're going to do a Tellius newthing, I'd like to get some real supports into RD (well, depending on style) and also the expanded script they had in Japan. Also fixing some of the dumb HM stuff (i.e. no weapon triangle and no enemy range) as well as general ease of use stuff. So maybe a kind of enhanced HD port?

 

yeah that's what I had in mind for the HD remaster. stuff that should be relatively easy like fixing the dumb hardmode stuff and that doesn't really require creating new things/large amounts of work. I think fixing supports would be on too large a scale, but it wouldn't be technically difficult, it would just take quite a bit of effort to write them retroactively and have them make sense and all, at least to some extent. There's also potential concerns about supports between characters that were already in FE9 in that it's difficult to write a whole 'nother set of decent quality supports for them (which may have been part of their motivation for how they handled supports in the first place...) but meh. I still think all of that would be feasible without remaking the game, in which case they would likely take it too far and add in things that weren't necessary/didn't really benefit the game much, or just make it too different from the original (I think most people prefer remakes to be "authentic" and "do the original game justice" and if it changes too much, well... XP no need to explain there haha)


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#14 ^Leo^

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Posted 06 July 2015 - 11:19 AM

Best case scenario they write multiple supports based on the save data from 9. That would be awesome imo. I don't see it happening at all because of how much that would take, but i would really like to see it.

#15 Cero

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Posted 06 July 2015 - 07:28 PM

What Radiant Dawn needs is more base conversations, not support conversations. The way the current support system in the game works is the best they can do. If they gave characters limited supports so they can actually write conversations for them then it would conflict with the part system. What would it be like for characters like Ilyana, Haar, etc who switch between parties or even Jill and Zihark where you can choose which side they get to be on. And don't forget part 4 where you get to choose where everyone goes. If they gave limited support options then it would just become useless since character utility is much more important than a support bonus, and if they kept the flexibility of the current system then all we could get is just longer generic conversations. The current support system enables flexibility and that is the best thing for the game. Now base conversations can expand on more characters, allow the conversations to be tied to the plot, and it won't conflict with the support system. Have more conversations in Part 1 for the dawn brigade etc. And also the extended script is a must for an HD remaster. 

 

Now on the aspect of the other changes to Hard Mode, I would only want not being able to see enemy ranges to be removed. The current hard mode in RD doesn't buff up the enemies stats much from normal mode so adding in the weapon triangle would just make it easier. But this is kind of minor considering the only truly difficult parts of RD are the Dawn Brigade chapters as the CRK and the GMs can still handle their chapters pretty well. And part 4 to endgame the weapon triangle is much less important.


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#16 Fire Blazer

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Posted 06 July 2015 - 10:24 PM

weapon triangle just feels like such a key part of FE that it's odd not having it

 

I agree that implementing supports would be awkward/difficult/probably not that feasible in general lol, base conversations could be ok but it's really a different system than supports and I'm not sure how I'd feel about just adding more and more to that, idk


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#17 Knight of Argentum

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Posted 07 July 2015 - 05:30 AM

weapon triangle just feels like such a key part of FE that it's odd not having it

 

Blazer, you should play the old ones. The triangle didn't exist for the first couple. It was actually pretty interesting. Since triangle advantage wasn't a thing, units with multiple weapons were just flat out better. You also had dismounts and other various features, and cavaliers could stand up to bandits with stronger weapons. They would still get hit less. It was a good time while I played them.



#18 Fire Blazer

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Posted 07 July 2015 - 08:55 AM

nigga I did, I don't remember crap about them, some of those games are as old or older than me

 

my main FE experience is with FE7-FE9 though I've played the others, so that's kind of what set my head-standard for the game or something

 

even then, I hardly remember those FE games I have played more than once. too bad I'm too lazy to replay them


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