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@  acceptance : (12 July 2018 - 05:57 PM) As far as we know, anyway.
@  Fire Blazer : (09 July 2018 - 08:29 PM) ooo, Felover's alive, lol
@  xcrash1998 : (09 July 2018 - 11:33 AM) He will be remembered, our brother in arms.
@  acceptance : (07 July 2018 - 03:35 PM) BUM- BUM- BUUUUUM
@  acceptance : (07 July 2018 - 03:34 PM) And in the end; xcrash1998 never did find out what was up with Felover3. In fact, no one ever heard from either of them again.
@  xcrash1998 : (03 July 2018 - 12:41 PM) Hey man, whats up
@  Felover3 : (03 July 2018 - 01:56 AM) Been a while
@  acceptance : (02 July 2018 - 11:12 PM) In retrospect it's pretty obvious, what with the Johnny Bosch and sword revving, but according to my doctor when I was 12 i have ADD.
@  acceptance : (02 July 2018 - 10:39 PM) Holy shit it just clicked in my head that the guy in the DMC5 trailer is Nero. Neato!
@  kirant : (27 June 2018 - 12:19 PM) Granted, that makes it sound like I have no interest in Fates (and I really don't, outside of a couple characters)...so I guess my hopes are above "fairly negligible" right now.
@  kirant : (27 June 2018 - 12:19 PM) I think I've got higher hopes going in than for Fates. Fates, as soon as the trailer hit, made it pretty clear it was going to eschew an interesting "both sides have points" story for a fairly clear cut "good guys" story and "villain" narrative.
@  Mig64 : (15 June 2018 - 02:36 AM) I'm not really sure how I feel about it, it felt a bit too different, could either work very well or not work at all, no middle ground.
@  Fire Blazer : (12 June 2018 - 10:18 PM) not having super high hopes for it
@  Fire Blazer : (12 June 2018 - 10:18 PM) the names and art are interesting
@  Fire Blazer : (12 June 2018 - 10:18 PM) new FE looks ok
@  Rujio : (12 June 2018 - 09:07 PM) A post on SF refers to "brigade based tiles" and "squad based controls"
@  Mig64 : (12 June 2018 - 07:59 PM) Those generic units following the character give me hope that we can have actual large scale battles instead of turning everything into a glorified skirmish.
@  Mig64 : (12 June 2018 - 07:56 PM) Seems like a very fitting name for the character, then.
@  Rujio : (12 June 2018 - 07:27 PM) oh hey doing more research on that - the "gard" part is in fact cognate with "guard," so Edelgard approximately means Nobility Protector.
@  Rujio : (12 June 2018 - 07:26 PM) (Also, Edelgard is an interesting name - -gard is a common ending for old Germanic feminine given names [think Hildegard] and Edel is German for noble)

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Support conversations


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#1 GyppyGirl2021

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Posted 14 May 2017 - 08:13 PM

As someone who is planning on getting this game, I'd like to know how supports work. I heard they were one of the things added to the game (as part of it being a remake of Gaiden), but I don't really know anything else about them.


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#2 Cero

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Posted 14 May 2017 - 08:20 PM

So there are two types of supports in Shadows of Valentia. The first is just innate supports, if two characters who have an innate support are within range you get the bonus. These are generally pretty small but every bit helps. Next is are supports that can be leveled up, there's not too many of them but they come with support conversations and go from C to A. If the two characters are within 3 spaces (IIRC) from the enemy when defeating it you gain points towards the support. When you get enough you can activate the convo in battle to progress it. 


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#3 GyppyGirl2021

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Posted 14 May 2017 - 08:22 PM

So there are two types of supports in Shadows of Valentia. The first is just innate supports, if two characters who have an innate support are within range you get the bonus. These are generally pretty small but every bit helps. Next is are supports that can be leveled up, there's not too many of them but they come with support conversations and go from C to A. If the two characters are within 3 spaces (IIRC) from the enemy when defeating it you gain points towards the support. When you get enough you can activate the convo in battle to progress it. 

So in other words, the support conversation system works a bit more like classic FE games, as opposed to Awakening's support style?

 

Also, is there a limit to how many supports you can have on a character (not counting innate supports), or is that limit determined by who they can support with?


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#4 Cero

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Posted 14 May 2017 - 08:56 PM

No limit on the amount of supports you can get. Conversation ones are very limited though, only around 1 for most characters.

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#5 GyppyGirl2021

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Posted 17 May 2017 - 09:20 PM

No limit on the amount of supports you can get. Conversation ones are very limited though, only around 1 for most characters.

Alright, I had a feeling it was like that. XD

Thanks for answering my questions!


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#6 Fire Blazer

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Posted 18 May 2017 - 07:59 PM

No limit on the amount of supports you can get. Conversation ones are very limited though, only around 1 for most characters.

 

really, it felt like there were more for quite a few

but maybe I'm wrong, oh well

 

it's nice that they added them, and I dig a low number of decent ones rather than them being all over the place in quality and style and such, though that's personal pref


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#7 Blue Leafeon

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Posted 19 May 2017 - 11:43 AM

As long as the devs were going for quality over quantity, I'm fine with a lack of supports.


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