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Animation Inserting


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14 replies to this topic

#1 Ward

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Posted 23 December 2013 - 06:48 PM

Hey everyone. I'm kinda new at hacking Fire Emblem and I really need help. I made a custom battle animation and ounce I insert the script FEditor adv says "Illegal Argument Exception. That image uses to many tiles!" I don't know what the problem at all maybe one of you could come up with something.

#2 Snow

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Posted 23 December 2013 - 08:32 PM

Ok four things:

1. Hi, welcome to FES laugh.gif. Either I didn't notice it or you didn't post something in the introduction forum.
2. This should probably have been posted in the Questions subforum. Most likely someone *coughShucough* will move it, but keep that in mind next time.
3. I really like the mug you have as your avatar, but the colors are very off. I think you used the paint colors? Try getting the colors you want from FE mugs, that way it looks closer to the mugs that are in the game plus you don't have to waste time on making colors yourself.
4. I sadly have no idea why you got that error message, though if I had to guess it might mean that the image/animation you're trying to insert is too big?

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This won't be removed until Chile wins the World Cup - Started 24/06/12
BTW, I take map requests if anyone wants to make one XD, just send me a PM and I'll most likely accept. If you wanna see some of previous work you can visit my gallery here, I'd skip to the end because I've improved alot XD.

#3 Fire Blazer

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Posted 24 December 2013 - 03:52 AM

Topic moved happy.gif

The reason why you get that error may have to do with the palette not being set up right, i.e. the transparent color isn't what it should be (check a tutorial for info on this), or the sprite you're using may be too big--sadly you can't use the whole space given to you, the sprite can only take so many "tiles" and if it takes more than that FEditor Adv will complain. It's unfortunate, but that's how it is...

Bblazer2.png

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#4 Phigo

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Posted 07 February 2014 - 05:45 PM

Hello everyone smile.gif

I just started working on my FE-Hack and wanted to look how far I could get without any help (aside of the awesome tutorials).

So first off: Thanks a lot for the astounding work regarding the Ultimate Tutorial by Blazer and everyone else who did really awesome work with other tutorials as well. Thanks a lot smile.gif

Now as to what my problem is: I tried to insert a test-animation and all seemed fine, but the colors that load ingame are rather unexpected. Could this have to do with the character palette or is this something else? ohmy.gif

x (Click Here To Hide/Show Text)
user posted image


I used the .txt template from Blazers Ultimate Tutorial and as mentioned before, FEditor Adv had no problems at all, but, as you can see, ingame is not what I asked for xD

This is what my character should look like:

x (Click Here To Hide/Show Text)
user posted image


I hope you can see it clearly :X

I would appreciate any help greatly biggrin.gif

Thank you very much beforehand!

#5 Fire Blazer

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Posted 08 February 2014 - 02:51 AM

I think it should mention something about the default palette

you need to set the character palette to the right one which is probably "default colors" i.e. the colors of the class not the individual character

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#6 Phigo

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Posted 08 February 2014 - 08:47 AM

Ah, yes, stupid me :X
Thanks for the help.

#7 GhastStation

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Posted 08 February 2014 - 04:08 PM

speaking of tutorials. I find that it helps to look back at certain sections tutorials if you ran into something. If its a rather common problem, or a seemingly obvious one I should say. Looking back in the ultimate tutorial can solve the proiblem. I remember having palette issues when inserting map sprites but after i redid my homework it was fixed

#8 Phigo

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Posted 08 February 2014 - 07:36 PM

Yes, thanks, I know that. But sometimes you simply are blind to the obvious, that's nothing supernatural. I am just human and humans are not flawless, if theye were, help would never be needed and the world be very different.

It is the same with puzzles. Sometimes you just go blind and need help from others or a break to find the missing piece yourself. So I might have solved the problem myself today, but since I am rather impatient and like to communicate with other humans, I asked here.

After all that is what this forum is for, is it not?

(Also if you read carefully you would see, that I actually suspected the palette being the root of my problem, but somehow I preferred asking for help rather than simply trying it out...)

#9 Fire Blazer

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Posted 08 February 2014 - 10:35 PM

Yup, it happens. We need to be self-sufficient to some extent but at the same time we're not perfect so we can't do everything ourselves. Of course, trying to do as much as we can is important! Haha~

Anyhow, seems like you fixed it, it's no biggie, glad it was something simple!

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#10 Phigo

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Posted 10 February 2014 - 03:33 PM

I hope this is the last time for a while, that I have to bother you.

What reason could there be, that the animation won't move? I loaded my script into Feditor Adv and got no errors. But when I load the game and attack, I only see the standing frame. He won't move. He just stands still, the HP of the enemy drop magically and thats it. No movement at all (the enemy moves normally though, no blackscreen, crash or whatever).

What could be the reason for this?

I am rather clueless, since everything looks good to me.

Script (Click Here To Hide/Show Text)
Mode 1
C03
C07
6 p- standing.png
C22
4 p- attack1.png
4 p- attack2.png
4 p- attack3.png
4 p- attack4.png
5 p- attack5.png
C04
C1A
C1F
8 p- attack6.png
4 p- attack7.png
3 p- attack8.png
3 p- attack9.png
3 p- attack10.png
4 p- attack11.png
5 p- attack12.png
6 p- standing.png
C01
C06
C0D
~~~


FEditor comment (Click Here To Hide/Show Text)

Mode: Complete
Animation frame count for this mode: 0
Last path: L:\FE Rise and Fall of an Era\Sprites\Animationen\Achilles\standing.png


FEditor Sheet Output (Click Here To Hide/Show Text)

user posted image

user posted image


Sprites (Click Here To Hide/Show Text)

user posted image
user posted image
user posted image
I don't know why this one is wider here, it actually has the exact same size as every other picture (248x160)...
user posted image
user posted image
user posted image
user posted image
user posted image
user posted image
user posted image
user posted image
user posted image
user posted image


I'm sorry if I'm annoying, but I can't find the problem. I tried various positions (more to the back, a bit more up or down, etc.), but he never moves.

I would really appreciate any help here D:

#11 GhastStation

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Posted 10 February 2014 - 08:30 PM

just by looking and not by actually analysing the spoilers are you sure the attack is a normal attack? like he's not landing critical after critical is he? because if yes then yeah you have only the standing frame. if you have no results then ill try to figure it out tonight when I get back.

#12 Phigo

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Posted 10 February 2014 - 10:03 PM

Yes, I am positive that it is the normal attack and not the critical hit.

I am really thankful for your help, GhastStation. I am looking forward to the results of your efforts smile.gif

#13 GhastStation

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Posted 11 February 2014 - 01:29 AM

those pictures you sent aren't pngs, did you save them as jpegs?...

#14 Phigo

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Posted 11 February 2014 - 09:23 AM

No, I saved them as pngs. I don't know why they are jpgs now, maybe imageshack changed it to jpg? ohmy.gif

I hope mediafire is a bit more flexible: Mediafire.

#15 GhastStation

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Posted 11 February 2014 - 04:30 PM

just zip the whole folder up and pm it to me




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