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@  xcrash1998 : (30 November 2019 - 11:07 PM) New fictional holiday "Index Day"
@  Fire Blazer : (28 November 2019 - 08:52 PM) yeah just guest bots and stuff I think :( we really were active once upon a time though...
@  kirant : (26 November 2019 - 03:48 PM) No invasion. I imagine a lot of guest bots visiting for indexing purposes.
@  xcrash1998 : (26 November 2019 - 02:15 PM) How is most people online at 959 for the 8th of October of this year? Is that right? Did I miss something or was there somekind of spambot invasion?
@  xcrash1998 : (26 November 2019 - 02:06 PM) I know what you mean, it gets awkard to post something unrelated to the current conversation, and even if somebody picks up on it, it would just become a huge mess in the c hatbox if a multitude of groups talk about different topics.
@  Fire Blazer : (10 November 2019 - 11:45 PM) especially better imo if you want to update on a topic but like only occasionally (e.g. a project you're working on or a let's play of a game)
@  Fire Blazer : (10 November 2019 - 11:44 PM) it's hard for me to explain precisely why but forums just like work better for meaningful discussion over a longer period of time ig
@  Fire Blazer : (10 November 2019 - 11:44 PM) but that's def just not hte same ig, idk
@  Fire Blazer : (10 November 2019 - 11:44 PM) yeah, you can also kind of respond at your own pace on forums. Discord conversations are often like... it's awkward to respond to something that happened a while ago, especially if the server is active, but even just in general. since you sort of need to keep track of multiple conversations at once at times, and it's not like it has a good reply/quote system ala forums, closest thing really is to copy/paste or screenshot the text you're responding to and then type a response below
@  Elwood : (09 November 2019 - 11:29 AM) Adding on to what's been said, I just enjoy the order and structure of the forums. You can look through the threads and know exactly what people are talking about. Conversation get lost and buried on discord which is why I'm not a big fan of it.
@  kirant : (06 November 2019 - 05:31 AM) I enjoy that part of forums too. They become niche communities where you can have very specialized conversations as opposed to the cluttered mess in Discord.
@  Ezra : (31 October 2019 - 01:17 AM) Yeah, part of me wishes I could go back to the times forums were more prevalent. I really enjoyed how even several different forums based off the same franchise could feel so different. It's not like what we now is bad though, I just feel nostalgic for old times.
@  Fire Blazer : (30 October 2019 - 06:39 AM) also forums in general are just not as prevalent, there are so many other ways to interact these days, like Twitter, FB, Tumblr, etc., where you can just throw your thoughts into the void. I think that's the real issue and that the only people rly interested in forums these days are either super dedicated to whatever they're about, have a specific reason/need to (e.g. support forums), or grew up with them and are thus attached to the idea enough to continue to try and use them (this was kinda me for a while lol but things happen, I couldn't keep it up forever)
@  Fire Blazer : (30 October 2019 - 06:36 AM) I've posted on SF for various reasons ofc but in terms of like making friends and stuff it's p. much just been smaller groups/forums, yeah. mainly FES
@  Elwood : (27 October 2019 - 10:08 PM) Only reason I'm even on Serenes was because I had hacking questions. @Ezra yeah I figured it must be an age thing. I've been called an old man by many a child because I use Facebook.
@  kirant : (26 October 2019 - 09:39 PM) It's strange. I don't think I've ever posted on Serenes...period. I've always been a fan of smaller forums.
@  Ezra : (26 October 2019 - 05:49 AM) I think it's because a lot of newer FE players didn't frequent forums growing up. And those that do probably end up on Serenes.
@  Elwood : (25 October 2019 - 07:30 AM) I would love to revitalize this place I'm just not sure how that would be done. I mean with how main stream FE seems to have become I'm honestly surprised we don't have more members.
@  Fire Blazer : (21 October 2019 - 08:04 PM) tfw u not coming here results in not seeing a PM from last month T_T ok gonna try and check at least every couple weeks now even if there's nothing here, lol...
@  Fire Blazer : (21 October 2019 - 07:54 PM) I come here almost never because I've fallen out of habit and basically just accepted the forums are dead :( it's neat you come here every day tho

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My Sprites


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34 replies to this topic

#1 eckirion

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Posted 18 December 2013 - 09:18 AM

user posted image
Nesier
My originally made portrait ( but no chibi, eyes and mouth frame ) coop with my sister and corrected by some beloved members at Serenes Forest.
user posted image
Ebilen
The promoted class of Swordsman. Wields sheathed sword to improve his defensive stance and offensive power.
user posted image
And some messed weapon icon. Still learning and getting the FE style to my brain.

Comment non-vulgar posts please.

#2 Fire Blazer

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Posted 18 December 2013 - 10:29 AM

Those are some cool sprites and weapon icons--my only very vague suggestion is to work on your basic shading. Make sure you aren't pillow-shading, for one, and perhaps reference existing weapon icons and battle sprites to get a sense for how they're shaded. For instance, your slashing frames on the battle animation don't look very sharp, and they aren't shaded in the normal "proper" FE style--it's tempting to just create a basic "layering" of the shades like you did but often times you'll see a lot more of the white with a little bit of the grey shade and very little of the 3rd greyish shade (and usually none of the darkest). It's hard to explain from an art perspective mainly because I'm not an artist but if you check out say, Lyn's slashing frames or other slashing frames I think it'll help you (compare the blurred slashing part to yours and how they're shaded differently).

EDIT: not trying to make it sound like you did awful or anything, sorry if it sounds that way. It looks good and I see some nice potential so I was just trying to help, haha. I hope you post more here! smile.gif

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#3 eckirion

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Posted 18 December 2013 - 10:49 AM

QUOTE (Blazer @ Dec 18 2013, 06:29 PM)
Those are some cool sprites and weapon icons--my only very vague suggestion is to work on your basic shading. Make sure you aren't pillow-shading, for one, and perhaps reference existing weapon icons and battle sprites to get a sense for how they're shaded. For instance, your slashing frames on the battle animation don't look very sharp, and they aren't shaded in the normal "proper" FE style--it's tempting to just create a basic "layering" of the shades like you did but often times you'll see a lot more of the white with a little bit of the grey shade and very little of the 3rd greyish shade (and usually none of the darkest). It's hard to explain from an art perspective mainly because I'm not an artist but if you check out say, Lyn's slashing frames or other slashing frames I think it'll help you (compare the blurred slashing part to yours and how they're shaded differently).

EDIT: not trying to make it sound like you did awful or anything, sorry if it sounds that way. It looks good and I see some nice potential so I was just trying to help, haha. I hope you post more here! smile.gif


Thanks for the heads up Blazer, I do need to work on my shading since I'm setting a longer FE game ( will be platformed on BwdYeti's FEXNA ) which is estimated to be 40+ chapters divided to... lets see, like 7 parts ( where one part needs a special condition in order to be unlocked ), many new classes, new weapons and weapon types and a unique storyline which expands and corrects the plot of FE6/7, FE8, and FE10 in an unofficial way ( like for example that Athos's mother is actually the creator of the dragons ) but still in working progress.

Class Lists for my hack:
https://docs.google....dit?usp=sharing

Anyway, do not be afraid to cite errors. They helped me a lot! wink.gif
Will post more if I had something that is worthy of sharing.
Thanks again Blazer and also, advance Merry Christmas!

#4 Whitewolf8

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Posted 18 December 2013 - 10:02 PM

Ooooh. Definitely interesting what you did to the spritesheet, I like it.

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#5 eckirion

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Posted 19 December 2013 - 12:39 AM

QUOTE (Whitewolf8 @ Dec 19 2013, 06:02 AM)
Ooooh. Definitely interesting what you did to the spritesheet, I like it.

Oh Whitewolf8! Didn't knew that you were a member here. Thanks for the comment, it is still unfinished. I already fixed the over 16 palette problem of the base frame you made.

#6 SmashedFish

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Posted 19 December 2013 - 01:27 AM

I took a quick look, and I'll agree with Blazer- it's very nice stuff so far, but the shading could use work. Your eyes on your portrait are quite impressive, though. Well done!

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#7 eckirion

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Posted 19 December 2013 - 02:14 AM

QUOTE (SmashedFish @ Dec 19 2013, 09:27 AM)
I took a quick look, and I'll agree with Blazer- it's very nice stuff so far, but the shading could use work. Your eyes on your portrait are quite impressive, though. Well done!

Thanks! That is quite a compliment... I'm currently making another originally made portrait and I hope the shading won't be disappointing anymore. I will post first the line art of course.

#8 Shu

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Posted 19 December 2013 - 02:28 AM

Looking forward to seeing more of your work, josh. Seriously some good stuff.
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#9 Snow

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Posted 19 December 2013 - 02:43 AM

In case you don't remember me I posted once on your SF topic

So basically what everyone else has said. I do really like your weapon icons, though I might be seeing them small for some reason. One question though, are those crossbows or are you doing a different take on bow and arrows?
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#10 Whitewolf8

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Posted 19 December 2013 - 03:25 AM

QUOTE (joshuageorpe @ Dec 19 2013, 10:39 AM)
QUOTE (Whitewolf8 @ Dec 19 2013, 06:02 AM)
Ooooh. Definitely interesting what you did to the spritesheet, I like it.

Oh Whitewolf8! Didn't knew that you were a member here. Thanks for the comment, it is still unfinished. I already fixed the over 16 palette problem of the base frame you made.

Of course I'm here. Good luck on completing it, though.

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#11 eckirion

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Posted 19 December 2013 - 01:44 PM

QUOTE (Snow @ Dec 19 2013, 10:43 AM)
In case you don't remember me I posted once on your SF topic

So basically what everyone else has said. I do really like your weapon icons, though I might be seeing them small for some reason. One question though, are those crossbows or are you doing a different take on bow and arrows?

Oh, they are crossbows. They still need some works but stay tune once I get it good. smile.gif

#12 eckirion

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Posted 19 December 2013 - 01:53 PM

Update:

user posted image

Yuer's line art

Shaded the hair already:

user posted image

Completely done. Hope there is no problem with this one but feel free to cite any errors on shading and some other things.

user posted image

#13 Fire Blazer

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Posted 22 December 2013 - 01:09 PM

Oh wow, I can tell it's already a little bit improved. I think the strands int he front (like, the bangs slightly to the left of her face) still look a little clumped up and pillowy, but I think part of this is the lineart itself; keep in mind that while it's solid lineart (I wouldn't dream of doing such nice drawing or spriting), you may need to make some small adjustments yet. In this csae, both strands appear to be the exact same length going at the exact same angle despite them being in different places, so it's a tiny bit awkward.

Also, I'd reference an existing Fire Emblem portrait for a tiny bit of help in terms of

- where the face meets the hair (I believe this is called the "hairline"... sarcasm not intended, I'm honestly not 100% sure because I'm a noob at terminology and only point out what I find a little bit odd haha)
- how much face the space takes in general
- where the features of the face are in general--I think they could be shifted a bit since FE portraits tend to have the eyes, nose, and mouth in certain areas, if that makes sense, and you might also need to shift the right-side of the face (like, where the ear is/below that) a little bit as well, and this kinda relates to the thing above since I think the face in general might need to be one pixel taller or something (unless you're going for some kind of position where her head is tilted down and thus she appears to have a smaller head, which is going to be very tough and require some unique shading, but that's up to you)

If I didn't make much sense no worries, I'm just an amateur so I don't expect to but if any of my words were of any help then I completed my mission XD

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#14 eckirion

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Posted 23 December 2013 - 02:34 AM

QUOTE (Blazer @ Dec 22 2013, 09:09 PM)
Oh wow, I can tell it's already a little bit improved. I think the strands int he front (like, the bangs slightly to the left of her face) still look a little clumped up and pillowy, but I think part of this is the lineart itself; keep in mind that while it's solid lineart (I wouldn't dream of doing such nice drawing or spriting), you may need to make some small adjustments yet. In this csae, both strands appear to be the exact same length going at the exact same angle despite them being in different places, so it's a tiny bit awkward.

Also, I'd reference an existing Fire Emblem portrait for a tiny bit of help in terms of

- where the face meets the hair (I believe this is called the "hairline"... sarcasm not intended, I'm honestly not 100% sure because I'm a noob at terminology and only point out what I find a little bit odd haha)
- how much face the space takes in general
- where the features of the face are in general--I think they could be shifted a bit since FE portraits tend to have the eyes, nose, and mouth in certain areas, if that makes sense, and you might also need to shift the right-side of the face (like, where the ear is/below that) a little bit as well, and this kinda relates to the thing above since I think the face in general might need to be one pixel taller or something (unless you're going for some kind of position where her head is tilted down and thus she appears to have a smaller head, which is going to be very tough and require some unique shading, but that's up to you)

If I didn't make much sense no worries, I'm just an amateur so I don't expect to but if any of my words were of any help then I completed my mission XD


- Thank you for the comment Blazer. I will try to get the hair adjusted immediately.

- I did. laugh.gif

- I'm already working on adjusting her face so I can proceed to shading her skin.

- No worries Blazer, I always read posts like this in order to become more better.

Sorry for the late post! I'm busy making an animation for Eirika lord using Siglinde on foot.

#15 eckirion

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Posted 23 December 2013 - 07:28 AM

Chibi

For Nesier:

user posted image







Will post more if I can! smile.gif

#16 Fire Blazer

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Posted 24 December 2013 - 03:55 AM

Looks good! I like how you made nice chibi eyes, some people try to make their own style of eyes but I think it's better to just copy the GBA games, haha.

The black-looking pixels at the bottom-right of the mini-portrait on the shoulder pad look a little odd though; could you perhaps clean up the outline or else remove the pixels without it looking weird? Since there's hardly any space to work with idk what'll look good but just having the one or two pixels there looks a little odd/it sticks out very slightly, maybe I'm being too nitpicky though so ultimately you gotta do what you think is best XD

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#17 eckirion

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Posted 24 December 2013 - 06:11 AM

QUOTE (Blazer @ Dec 24 2013, 11:55 AM)
Looks good! I like how you made nice chibi eyes, some people try to make their own style of eyes but I think it's better to just copy the GBA games, haha.

The black-looking pixels at the bottom-right of the mini-portrait on the shoulder pad look a little odd though; could you perhaps clean up the outline or else remove the pixels without it looking weird? Since there's hardly any space to work with idk what'll look good but just having the one or two pixels there looks a little odd/it sticks out very slightly, maybe I'm being too nitpicky though so ultimately you gotta do what you think is best XD


Thank you Blazer! The pixels you see on the right shoulder pad are actually the shadow and the design. And the black line is the outline for the other design of the shoulder pad. I've been busy making the Eirika animation and Meyu's portrait.

#18 eckirion

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Posted 24 December 2013 - 02:54 PM

Here it is, Meyu's Portrait

Drafted
user posted image

Shaded The Hair and Face

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Completed

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#19 eckirion

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Posted 25 December 2013 - 07:40 AM

Base frames for the class animation I'm making.

First is Albus's class: Archsage

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Halberdier

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#20 eckirion

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Posted 31 December 2013 - 02:27 AM

UPDATE for the Ebilen class animation sheet. Currently on magic sword animation.


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