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@  xcrash1998 : (29 March 2021 - 08:52 AM) I guess we are one more post away from counting to 2500
@  Fire Blazer : (10 March 2021 - 11:39 PM) but I have bad memory and can't remember ;(
@  Elwood : (15 February 2021 - 10:23 AM) I'd like to but I've told you about my issues with discord before.

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#1 Fire Blazer

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Posted 10 December 2012 - 12:55 AM

Resources available for hacking. If you need any help working anything of mine specifically or if it's missing who to credit etc. let me know. Don't comment on like, programs totally not by me, like FEditor Adv or the Event Assembler, though.

This page doesn't include lists of my hacks or some of my other scattered crap that I can't be bothered to find/probably isn't worth finding.

Tutorials

Ultimate Tutorial

General Resources

I update these once in a while with new stuff. Compilations made by various people. Contact me if you want to make a change or addition.

Nightmare Module Downloads

Utilies & Tools

Patch Directory

Translation Patches

Emulators

Patching Utilities

Save Games

Documentation

Miscellaneous Resources

Note: All are NLWO.

Archaic Version of FEditor Adv

Battle Background TSA

VERY BETA FE12 Editors

Battle Animations

Note: I lost most of my animations in a hard-drive wipe. Also, all animations are NLWO (at least by me), but you can edit and redistribute them freely if you give credit to the original creators (which USUALLY isn't just me, so do read the README's and watch your credits).

Enigma (Sword)

Fire Dragon (Breath) (No Transformation)

Link (Sword)

Pupil Fix

Troubadour (F) with Sword

Vaati (Magic)

Blank Animation

Spell Animations

Aqua Edge

Ground Dasher (Outdated)

Light Arrow | P

Meteor

Shaver (Outdated, I Think)

Starlight

Swarm

Assembly Hacks

Note: I do not guarantee support for any Assembly hack, but you're free to ask for it if you need it. I'm just saying, don't bitch at me if it doesn't work the way you wanted, or at all.

Also, I'm not a REAL ASM hacker. I just do random shit knowing what little I know. So don't point out how bad or sloppy or shitty my ASM hacks are unless you just like unnecessarily putting down others (in which case go ahead and feed your ego); I already know the hacks are complete crap but I'm a nub so if they work I'm like "o hey dey work datz so coolz!" and don't care about anything else. tongue.gif

Also, most of these hacks (if not all of them) are made for Fire Emblem 7 and use specific offsets that might have changed data there (or perhaps no data, if it's an expanded part of the ROM, which it often is)--that's why if they're just blindly inserted into your game, they probably either won't work, or will overwrite important data that will make something ELSE not work. They're made for specific hacks so making them support other things is kind of difficult and I don't have that time etc.

And, for the above reasons, I'm not going to post the actual hacks. I'll list them off and if they sound interesting to you, I can give you the ASM or the .dmp (think "raw hex data") and tell you how to work them, but I don't want to spend time trying to make every hack easy to implement when there's a good chance most of them won't need to be implemented outside the original hack they were made for etc.

Lastly, you can request whatever hacks you want, but unless they're purposeful hacks within my capability (which is very, VERY limited) and for a good cause and not some piece of work that no one has ever heard of, there's almost no chance I'm going to do it. But I'm not going to censor you either. Just don't expect much if you don't have some project that will make it worth making or some other great reason for me to spend time hacking not that these take that long.

2.5x Critical Damage Hack - alters critical hits to do 2.5x damage. Can be changed to almost any positive value within reason...

Allegiance Palette Swap - sets chapters after chapter 0x43 in FE7 to use different palettes for things like map sprites, the player phase graphics, the battle template, etc.--includes multiple hacks that set these palettes differently. The condition for these can be different but it's originally intended for TLP's post-game (most people never even have to expand their # of chapters in a hack >_>').

Angelic Wing Hack - 3 parts; one is the original code which just checks for some conditions before changing the class of the active character to one with higher caps, with the idea being that it will work like FE13's "Limit Breaker" item. The other 2 are the "checker" and "effect" ASM routines, i.e. edited versions of the 1st one to work with the item effect expansion hack. Super complicated and requires a lot of outside work (i.e. non-ASM stuff) for it to even work.

ASM Heal - heals the first unit in the party for their max health. Simple. Can easily be changed to do the active character or another specific character slot.

Character Changing Hack - lets you change one character into another as well as change their inventory. You have to make lists of characters to change, what to change them to, and what items they should have afterwards. Kind of like a custom version of what happens in FE7's Lyn's Mode.

Character Forcer Hack Edit - changes how NL's character forcer hack works so that if the chapter is 0x54, it forces the character value at 0x0202BC19--and it also includes a hack which stores the value of the active character at 0x0202BC19, the idea being that a unit will enter a place, and in the next chapter, whoever entered it will be forced for that chapter. It also makes it so that the main characters are no longer forced for all chapters and must be manually forced.

Concoction Item Hack - a small little hack to make an alternate version of the vulnerary which heals 20HP (IIRC the Concoction in FE10 heals 10 more HP than the vulnerary as well, so the basic idea is there). You can change the value to whatever you want but you have to implement it through item hacking (which is harder than this hack itself >_>').

Custom Item Checker - a very generic code which outlines how the conditions for an item are checked and outputted so the game knows whether they have been met or not.

Enemy Critical Buff Hack - literally just buffs all the enemy units so they have the critical buff.

Fortify Forcer - a very specific hack which codes it so that the Fortify for a certain unit doesn't run out and that 3 other units will have their HP set to 1. What this does (in conjunction with some events and some graphic manipulation to make the 3 units invisible) is make the unit use their Fortify staff after this ASM hack is activated as the AI only uses it if there are 3 or more units who have taken significant damage.

Gradual Stat Increaser - the hack I used in The Arc of Time to increase enemy level and stats by 1 every turn.

Hector Hard Mode Hack - just forces the mode to be Hector Hard Mode, the idea being that one can then use the "bonus levels" feature in the Chapter Data Editor.

Mega Berserk Hack - just makes all (or a certain # I suppose) of allies have the berserk condition.

Money Giving Based on Turn - originally made for The Arc of Time, it gives a certain amount of money based on what turn it is. Nothing fancy.

Multiple Seize Hack - recodes how seize works and makes it so that all units on certain chapters can seize (supposed to be used in conjunction with Hextator's Command Menu Name Hack so that everyone can use the custom command). Used in TLP so that everyone can "Enter" (which is really "Seize") various places in the post-game.

No Death Hack - sets the attacker and defender to both have 1HP, supposed to be used in a battle in conjunction with the death quote editor so that the player character doesn't die. Note that it'll be odd if you just go back to the game after this as the enemy will have 1HP, so it's even more situational than usual as it's not coded to detect whether the player character is the attacker or the defender. XP

Phase Changer - three hacks, each one just memory hacks the phase as to change it. Used in The Arc of Time to give people "double turns" (two of their phase in a row).

RNG Code - a basic code that just takes a value and then outputs a random value from 0 to (that value - 1). It's pretty much just a template to be used with some actual OTHER code (or I guess you could make some random event happen with it and use conditional events to check for the output or something... :|).

Shon Buff Hack - literally just ups Shon's stats in TLP because he's so bad that he needs an ASM hack to be decent.

Storage and Funds Clearing Hack - clears the storage and funds. (And well, since this was again, for TLP, it actually gives the player the 4 Emblem Weapons in the storage as well... but that can be easily removed.)

Tile Text Change Hack - just codes it to check for certain chapters and change the list of tile names to be different for those chapters (the idea being that you can then kind of implement custom tilesets in a very inefficient and poorly thought-out manner).

Transporter Level Check - checks the transporter's level (needs to be set though) and outputs a value 0x00 (true) or 0x01 (false) as to see whether the Transporter character has survived all the chapters it possibly could.

Weapon Upgrade Hack - two versions. One checks for the active character and upgrades their weapon based on a table of weapons to upgrade and what they should be upgraded to, then charges the player a certain amount of money based on how many uses that item has and a table which says how much to charge for each use. Another is the same thing but just charges a set amount. Kind of an idea that was never really touched upon or implemented fully (or rather, fleshed out), but for what it does, it works.

Key

ALL RESOURCES MUST HAVE CREDIT GIVEN IF USED UNLESS OTHERWISE SPECIFIED WITHIN THE FILES. And you don't just credit me, you credit whoever MADE it. e.g. you credit Nintenlord for the Event Assembler, list the makers of the modules for the modules, etc.; a basic (and outdated) hacking contribution list is here but double-check that you don't miss anyone.

P - Needs permission to be used. Reasons vary, but just ask for the permission, it's usually not that hard and the answer is usually like "yes" or "I don't care".
NLWO - No longer worked on. Do not expect updates, try to give critique for improvements, or anything like that. You're only wasting your time.

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#2 Fire Blazer

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Posted 31 December 2012 - 08:10 AM

Bump--gonna move this to the Resources forum.

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#3 Kingultra

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Posted 03 January 2013 - 08:57 PM

For the Hector Hard Mode Hack, does it skip the Tactician creation and Lyn's mode?
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#4 Fire Blazer

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Posted 04 January 2013 - 06:34 AM

no, it just makes the game mode Hector Hard Mode.

This will make the game think Hector is the main character, turn the chapter title graphic to the grey-colored version (as opposed to green for Lyn or blue for Eliwood), and add a certain # of bonus levels to all the enemies as indicated by the "Hard Mode Bonus Level" byte in the Chapter Data Editor

you can skip the Tactician Creation using Rey's hack though and with this you could just like use this at the start and you wouldn't really need to skip Lyn's mode (this would also render the tutorial useless and enable supports assuming you aren't using the "tutorial" slot characters which don't have supports by default).

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#5 Kingultra

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Posted 04 January 2013 - 12:09 PM

QUOTE (Blazer @ Jan 4 2013, 01:34 AM)
no, it just makes the game mode Hector Hard Mode.

This will make the game think Hector is the main character, turn the chapter title graphic to the grey-colored version (as opposed to green for Lyn or blue for Eliwood), and add a certain # of bonus levels to all the enemies as indicated by the "Hard Mode Bonus Level" byte in the Chapter Data Editor

you can skip the Tactician Creation using Rey's hack though and with this you could just like use this at the start and you wouldn't really need to skip Lyn's mode (this would also render the tutorial useless and enable supports assuming you aren't using the "tutorial" slot characters which don't have supports by default).


That's beautiful.
Shame I have no idea how to work ASM hacks. Oh well.
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#6 Fire Blazer

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Posted 05 January 2013 - 02:00 AM

There are instructions but it's really easy if you know how to hex edit (which IMO is a relatively basic skill that should be covered in the Ultimate Tutorial if you haven't gotten to learning it yet)

Pretty much for the HHM hack you copy/paste the code somewhere and then in the events you write

ASMC 0xOFFSET+1

Where "0xOFFSET" is the offset you put the hack (so you add one to that offset). It'll silently and invisibly work its magic. smile.gif

Here's the download: https://dl.dropbox.c.....Mode Hack.zip

The actual hex code is in the ".dmp" file, the .asm file is the source and the other file is just some file for the assembler, don't worry about it. So open up the .dmp file in a hex editor like HxD, copy the hex, paste it (not paste insert, but paste write) into free space, and then in your events use the above code as I mentioned to make it activate. Then the game will go into HHM.

As for Rey's ASM hack it's either like "edit this one byte" or a .UPS patch, so just google something like "Fire Emblem Skip Tactician" and you should find it

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#7 Fire Blazer

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Posted 21 October 2013 - 05:02 PM



Sniper Range+1 Hack Download

Not thoroughly tested besides me yet, hopefully Jubby will let us know how well it works later. It should work fine though.

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