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@  Fire Blazer : (06 December 2017 - 07:16 PM) if the VA strike helped bring in a bit more diversity, then I suppose that's a good thing, lol
@  kirant : (29 November 2017 - 08:07 PM) What I'm trying to get at is that the variety might have been caused by necessity by developers. As much as I was always a fan, I don't think some certain VAs that I thought had great range (ex - Cherami Leigh, DC Douglas) would have gotten their bigger roles without such a strike.
@  kirant : (29 November 2017 - 08:05 PM) I think it's mostly because of a VA strike. A bunch have agreed to not work with major game creators (until an agreement was reached early November this year). This included some extremely prominent VAs (ex - Jennifer Hale).
@  Fire Blazer : (29 November 2017 - 03:36 PM) I feel like the variety is increasing a little bit though, if only because with voice acting becoming more common and people recognizing voices more, there's a little bit of benefit to getting some different voices, perhaps
@  Fire Blazer : (29 November 2017 - 03:34 PM) lol yeah there are some really prominent VOs that will get a lot of roles, and often times big ones
@  xcrash1998 : (27 November 2017 - 05:59 PM) Oh, ok fine. You can ignore the post
@  xcrash1998 : (27 November 2017 - 05:58 PM) Nope was an error on my end
@  kirant : (26 November 2017 - 10:32 PM) Troy Baker takes an insane number of roles. Him, Matt Mercer, and Laura Bailey all seem to be plastered all over games.
@  xcrash1998 : (26 November 2017 - 07:27 PM) Fire Blazer Yeah you are right. Just depends on how far it goes but then there is the question on what is to far or still ok.
@  Idiot : (26 November 2017 - 05:26 AM) There was a game I recently played where Troy Baker did the voice for like 4 different character. That dude is in everything.
@  Mig64 : (25 November 2017 - 05:57 AM) So I was watching the character intros for Fire Emblem Warriors, and I have to say Gharnef should've been voiced by Troy Baker.
https://tinyurl.com/TroyBakerGuldan
@  Fire Blazer : (24 November 2017 - 01:47 PM) and I think it'll stay this way for a bit. do you not like it? any alternatives that don't compromise the benefits of DLC? (e.g. Smash 4 DLC characters; would you rather delay the game for more characters, just so that they aren't released as DLC instead?)
@  Fire Blazer : (24 November 2017 - 01:46 PM) and you can see how they do their mobile games, so... yeah, Nintendo was a bit late to do it, but they eventually did join the other big companies with the new way of selling games and such
@  Fire Blazer : (24 November 2017 - 01:46 PM) uh, idk. I'm not against DLC as a whole, I just want it to be executed well. which to me mainly means, the original game should be a full experience, and any DLC should be extras and adequately priced; if you're selling a single costume for $1, or a single new gameplay map for $3, that kinda thing, that's way overpriced IMO.
@  xcrash1998 : (23 November 2017 - 08:12 PM) I mean in terms of how they sell their games and then there are DLC's and every thing. Nintendo is clearly going into that kind of direction. (Actually is doing that already). Not that I am against them trying to keep profit high to stay in the business but there needs to be a better way.
@  xcrash1998 : (23 November 2017 - 08:09 PM) How do you think will nintendo change in the future
@  Fire Blazer : (13 November 2017 - 08:55 PM) lol, perhaps
@  kirant : (13 November 2017 - 07:19 PM) I assume nostalgia hits as soon as we get old enough to "fall out" of things.
@  Rujio : (13 November 2017 - 03:57 PM) aren't we supposed to be too young for nostalgia or something?
@  Fire Blazer : (13 November 2017 - 06:08 AM) yet it feels bad since somewhere in my heart I miss all that

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Weapon "Balance"


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#1 Blue Leafeon

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Posted 25 February 2016 - 12:17 PM

I really don't understand the logic in their weapon balances this time around. Actually, I don't really understand FE's desire to "balance" weapons in the first place. In FE7 the weight system hindered my units SO MUCH that using powerful weapons got them killed.

 

The more powerful weapons in this game really all seem to have these awful setbacks to them that, while it doesn't really matter much in Birthright, seems like it could kill your experience in Conquest.

 

I avoid Silver weapons and just forge iron/steel to be somewhere near the same might. It's something I know I won't be able to do in Conquest without the DLC that gives you unlimited gold, but meh to that -2 skill. I have a bad enough time with the RNG as it is. <_<


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#2 Mercurius

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Posted 25 February 2016 - 01:15 PM

I haven't actually used many different weapons yet, but have you tried using one and trading it for a safer one in preparation of the enemy phase? That's what I usually do after I use a steel weapon. (though I haven't bothered to forge anything)


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#3 Cero

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Posted 25 February 2016 - 05:38 PM

Well cause infinite durability they needed to find a new way to balance using the better weapons. I actually really like the change to infinite durability as the effects on weapons makes more thought go into using a weapon in a normal run, since normally you barely have to think about using different levels of weapons unless you're doing an ltc. The effects definitely need to be worked better since some weapons are just completely outclassed lol. 


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#4 Fire Blazer

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Posted 26 February 2016 - 12:40 AM

I really don't understand the logic in their weapon balances this time around. Actually, I don't really understand FE's desire to "balance" weapons in the first place. In FE7 the weight system hindered my units SO MUCH that using powerful weapons got them killed.

 

The more powerful weapons in this game really all seem to have these awful setbacks to them that, while it doesn't really matter much in Birthright, seems like it could kill your experience in Conquest.

 

I avoid Silver weapons and just forge iron/steel to be somewhere near the same might. It's something I know I won't be able to do in Conquest without the DLC that gives you unlimited gold, but meh to that -2 skill. I have a bad enough time with the RNG as it is. <_<

I don't know if I can say I "get the logic" but I'm slowly starting to get some idea of the niches of weapons and such... but yeah, it's kinda weird. I didn't do much forging because I don't really dig the system and stuff but I imagine that low-level forged weapons are probably better than high-level ones for what you mentioned. I mean, silver weapons and brave weapons are useful especially for initiating attacks but they have various setbacks, and... meh, idk, it's just kind of so complicated now lol

 

and like you said, in Conquest there's not much you can do unless you exploit the DLC >_>'

 

I haven't actually used many different weapons yet, but have you tried using one and trading it for a safer one in preparation of the enemy phase? That's what I usually do after I use a steel weapon. (though I haven't bothered to forge anything)

 

Yeah I noticed that this tactic is way more useful in this game due to the presence of weapons that debuff you and the like after using them once (or weapons that only have special effects on your turn or the like). Going for a "safer" weapon for defense is better and maybe even necessary if you're using weapons like javelins or the kodachi or other stuff that just sets you back notably and puts you at risk for dying. That being said, trading does require a unit to be close, so it's not like you can do it all the time, but eh...


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#5 Blue Leafeon

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Posted 02 March 2016 - 09:49 PM

Can't wait until the Money DLC comes out. Right now my Nohr file has been like, 90% of my money goes into skill-buying. The other 10 percent into healing items and staves >> My units are still using whatever default weapons they came with, or whatever I've scrounged up from various sources.

 

Except this time, I bankrupted myself on Master Seals. Whoo. I'm using the Profiteer tactic but that 300 gold isn't much to go on when even the cheapest weapons are 1000.


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#6 Fire Blazer

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Posted 05 March 2016 - 12:33 AM

Can't wait until the Money DLC comes out. Right now my Nohr file has been like, 90% of my money goes into skill-buying. The other 10 percent into healing items and staves >> My units are still using whatever default weapons they came with, or whatever I've scrounged up from various sources.

 

Except this time, I bankrupted myself on Master Seals. Whoo. I'm using the Profiteer tactic but that 300 gold isn't much to go on when even the cheapest weapons are 1000.

 

Ouch, that sounds tough. IIRC the money DLC comes out today so have fun with that, haha. I don't even know how skill-buying and all that works as it's not my thing so I mostly spent my money on weapons/staves/healing items and master seals when I needed them, but I still felt a bit of a struggle, haha. Don't even know what the "Profiteer" tactic is but it doesn't sound like a great source of income, all things considered... lol.


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#7 Blue Leafeon

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Posted 06 March 2016 - 11:54 PM

 

Ouch, that sounds tough. IIRC the money DLC comes out today so have fun with that, haha. I don't even know how skill-buying and all that works as it's not my thing so I mostly spent my money on weapons/staves/healing items and master seals when I needed them, but I still felt a bit of a struggle, haha. Don't even know what the "Profiteer" tactic is but it doesn't sound like a great source of income, all things considered... lol.

Basically, a BUNCH of people have their castles set up to be easy to seize, and then they have units that are loaded up with cool skills. (Check the top ratings for Battle or Visit points and you'll see 'em) You take them on with no handicaps and you can buy skills off of them. Some of them are hackers or got their skills from hackers, though, so they have aptitude on units that can't have it, etc.


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#8 flyingace24

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Posted 07 March 2016 - 12:10 AM

Basically, a BUNCH of people have their castles set up to be easy to seize, and then they have units that are loaded up with cool skills. (Check the top ratings for Battle or Visit points and you'll see 'em) You take them on with no handicaps and you can buy skills off of them. Some of them are hackers or got their skills from hackers, though, so they have aptitude on units that can't have it, etc.

 

Yeah. That's how I've gotten most of my skills lol. I'm not complaining though. I generally just buy the Lv. 15 promoted skills so I don't have to level all the way up. Aptitude doesn't hurt either ;)



#9 Fire Blazer

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Posted 07 March 2016 - 04:41 AM

Basically, a BUNCH of people have their castles set up to be easy to seize, and then they have units that are loaded up with cool skills. (Check the top ratings for Battle or Visit points and you'll see 'em) You take them on with no handicaps and you can buy skills off of them. Some of them are hackers or got their skills from hackers, though, so they have aptitude on units that can't have it, etc.

 

ahh, I see. welp. solid I guess, haha. I'm not into that kind of thing but I can see the enjoyment in it, I think. tbh, haven't visited a single castle of another person and I'm not sure I will for a long while yet, lol. I'm just all in it for that 1 player, I guess. I did streetpass stuff in FE13 but only in a basic sense, really, because it was in my face and new and exciting and all that, haha.

 

 

 

Yeah. That's how I've gotten most of my skills lol. I'm not complaining though. I generally just buy the Lv. 15 promoted skills so I don't have to level all the way up. Aptitude doesn't hurt either ;)

Oooh, solid. Aptitude increases growths by 10%, right? I feel like that's enough of a boost to offset the RNG enough that it's not frustrating/I'm not resetting for level-ups, haha.


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#10 Blue Leafeon

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Posted 16 March 2016 - 12:57 AM

I have yet to memorize the new weapon "triangles"

 
And I say "triangle" because THERE IS MORE THAN THREE WEAPONS IN THIS THING IT'S NOT EVEN A TRIANGLE.


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#11 Fire Blazer

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Posted 25 March 2016 - 03:35 AM

I have yet to memorize the new weapon "triangles"

 
And I say "triangle" because THERE IS MORE THAN THREE WEAPONS IN THIS THING IT'S NOT EVEN A TRIANGLE.

 

ahahahhaa point that I really didn't think about

 

but yeah I've done 3 playthroughs now and I still don't have it memorized myself LOL

 

thankfully the colors and such are things so I get by but eventually I should probably learn them... maybe... then again, I kinda don't want to... OG WT forevah lol


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