I know that this is a bit of a necropost, but I stumbled across this thread, and couldn't resist.
Majin Tensei has been updated, localized, and serialized under the working title "Devil Survivor" twice for the DS, and again for the Wii VC. It's an isometric Turn Based SRPG, looking like Disgaea or FF Tactics, but has modular stat building. The gimmick is that each character represents a party of three, who fight all at once when you attack an opponent, or when they attack you. If they pick any other SMT sub-series, I will be shocked. Why? I'll explain.
In Devil Survivor, you have a party of three hero characters. Each one appears on the battle map, and when they level up, you assign them new stats. They are flanked by your choice of two friendly monsters, who you train and fuse with other monsters (that you can buy or draft between battles), to make progressively better monsters with more diverse skills and attacks.
If they cross over with Fire Emblem, but keep the Devil Survivor gameplay, the FE characters could be the central "hero" fighters, still flanked by the summoned monsters, etc.
They might also have the FE characters just be OP unaccompanied characters, and give them higher stats.
QUOTE (Blazer @ Oct 4 2013, 01:07 PM) |
stats in SMT are generally much higher so yeah, I always liked how smaller-scale FE was compared to most RPG's, made it unique and easier to keep track of and also makes stats feel much more relevant
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I couldn't agree more. One of my biggest disappointments was the transition from Guild Wars 1 to Guild Wars 2, where stats caps went from 21 to 18,000, respectively. In the SMT:Persona series, stats got pretty high, but in Devil Survivor, the cap tended to be ~100. Which is still very small for a modern JRPG.
I'm thoroughly convinced that the two IPs have enough common ground for a good game, and the movement styles (one attack, one move, user picks the unit order) are the same between the two games. I'm excited to see what Atlus and Int. Systems' collaboration produces!