First Map Ever
Second Map Ever
These next ones I stared making this year
Outside Maps
Indoor Maps:
Battle Sprites (Just edits no customs)
Any tips or suggestions?
Edited by Matt Snow, 06 August 2012 - 10:54 PM.
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Posted 22 June 2012 - 10:07 PM
Edited by Matt Snow, 06 August 2012 - 10:54 PM.
Posted 22 June 2012 - 10:58 PM
Signature thanks to Shu.
Posted 23 June 2012 - 02:57 AM
Posted 23 June 2012 - 04:00 AM
Posted 24 June 2012 - 07:47 PM
Posted 26 June 2012 - 12:37 PM
QUOTE (Matt Snow @ Jun 22 2012, 09:57 PM) |
Thanks for the support Blazer & Chesire. New map: |
Posted 26 June 2012 - 02:49 PM
Posted 29 June 2012 - 01:50 AM
Posted 29 June 2012 - 03:35 AM
Posted 29 June 2012 - 03:42 AM
Posted 30 June 2012 - 06:38 AM
QUOTE (Aura Wolf @ Jun 26 2012, 07:37 AM) |
Walls and chests need shading from underneath; use the floor tiles with shading on top. Some need the tiles with shading on top and left (Corners, as well as the tile one right of the chest and one below the wall. Not the staircase). Pillars need shading from the right. Some of the walls need to be connected, for they look really awkward. Height is also a problem. If you go down 1 set of stairs, the wall should reflect that. For example, if the throne room is at a height of 1 (Just the regular wall) and there's stairs, the room below the stairs should have a height of 2 (Regular wall and some decorative wall stuff). |
Posted 01 July 2012 - 03:55 PM
Posted 01 July 2012 - 04:24 PM
Posted 01 July 2012 - 06:13 PM
QUOTE |
The entire wall with the break in it seems like it was just put there for the sake of putting it there. |
Posted 03 July 2012 - 01:48 PM
QUOTE |
Posted 20 July 2012 - 04:52 PM
Posted 28 July 2012 - 06:27 PM
Posted 31 July 2012 - 12:52 AM
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