Here is my key to learning Hex that I just wrote:
Key to Learning Hex by Ryoku:
0=0
1=1
2=2
3=3
4=4
5=5
6=6
7=7
8=8
9=9
A=10
B=11
C=12
D=13
E=14
F=15
Hex works like this.
(Variables will be Y and Z)
0=YZ
Whichever number replaces Y, is muliplied by 16, and then whichever number replaces Z is added.
For example:
0x53
53=(5*16)+3
so that means that 53=83 simple as that!
If you wanted to continue for non hacking reasons, then just use this guide. From right to left, you have "places." In decimal, there is a the ones, tens, hundreds etc.
Here is the key we're using.
0xN...543210 (Y=1 and Z=2 from before). all you have to do is take the number of the "place" and then raise 16 to that power, and then multiply by the Value in the place. For example: 0x2B4
((16^2)x2)+((16^1)x11)+((16^0)x4)=692
It's that easy!
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Hex for Dummies
Started by Ristau, Aug 01 2012 12:30 AM
2 replies to this topic
#1
Posted 01 August 2012 - 12:30 AM
#3
Posted 01 August 2012 - 01:30 AM
THAT'S MORE NIGHTMARE SHIT YO. EH, I guess it's relevant.
I suggest adding in decimal, though. Convert first, then convert back.
For example. In FE8, if you wanted to have these three abilities:
1. Rapier/Sieglinde unlocked (10)
2. Lethality (02)
3. Summoning (08)
you would have to take the given offsets in Nightmare (in parenthesis above) and then convert them to decimal.
10=16
02=2
8=8
then add them together.
8+2+16=26
Then, convert it back to hex.
Since it's base 16, the first number in your offset is how many 16's you have (1). (If it's still confusing, use the microsoft calculator if you have windows).
So right now, we know that it's 0x1Z
then we need to take what's left over (10) and convert it to hex (A).
The offset for these three abilities would be 1A!
Plug that into ability 4 on Nightmare, and you're good to go!
I suggest adding in decimal, though. Convert first, then convert back.
For example. In FE8, if you wanted to have these three abilities:
1. Rapier/Sieglinde unlocked (10)
2. Lethality (02)
3. Summoning (08)
you would have to take the given offsets in Nightmare (in parenthesis above) and then convert them to decimal.
10=16
02=2
8=8
then add them together.
8+2+16=26
Then, convert it back to hex.
Since it's base 16, the first number in your offset is how many 16's you have (1). (If it's still confusing, use the microsoft calculator if you have windows).
So right now, we know that it's 0x1Z
then we need to take what's left over (10) and convert it to hex (A).
The offset for these three abilities would be 1A!
Plug that into ability 4 on Nightmare, and you're good to go!
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