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@  acceptance : (15 June 2018 - 07:05 PM) Keep the spirit of Sly Cooper alive through Ghost of whatever-the-shit.
@  acceptance : (15 June 2018 - 06:55 PM) Also the fact that people are excited for a Sucker Punch game in 2018.
@  acceptance : (15 June 2018 - 06:41 PM) The fact that I can actually preorder Kingdom Hearts 3 makes my soul dance.
@  Mig64 : (15 June 2018 - 02:36 AM) I'm not really sure how I feel about it, it felt a bit too different, could either work very well or not work at all, no middle ground.
@  acceptance : (13 June 2018 - 12:44 AM) I'll be honest, I'm completely out of touch with Fire Emblem. I couldn't so much as name a single character past Awakening.
@  Fire Blazer : (12 June 2018 - 10:18 PM) not having super high hopes for it
@  Fire Blazer : (12 June 2018 - 10:18 PM) the names and art are interesting
@  Fire Blazer : (12 June 2018 - 10:18 PM) new FE looks ok
@  Rujio : (12 June 2018 - 09:07 PM) A post on SF refers to "brigade based tiles" and "squad based controls"
@  Mig64 : (12 June 2018 - 07:59 PM) Those generic units following the character give me hope that we can have actual large scale battles instead of turning everything into a glorified skirmish.
@  Mig64 : (12 June 2018 - 07:56 PM) Seems like a very fitting name for the character, then.
@  Rujio : (12 June 2018 - 07:27 PM) oh hey doing more research on that - the "gard" part is in fact cognate with "guard," so Edelgard approximately means Nobility Protector.
@  Rujio : (12 June 2018 - 07:26 PM) (Also, Edelgard is an interesting name - -gard is a common ending for old Germanic feminine given names [think Hildegard] and Edel is German for noble)
@  Rujio : (12 June 2018 - 07:24 PM) The thing I thought might be interesting for gameplay is that it looked like maybe there were "units" that were actually ~a dozen generics. You can see a large group of archers and a large group of mages attack simultaneously.
@  Rujio : (12 June 2018 - 07:24 PM) I appreciate that Edelgard is wearing pants and not exposing her cleavage. These are useful things in battle.
@  Rujio : (12 June 2018 - 07:23 PM) There's not much there.
@  Mig64 : (12 June 2018 - 07:18 PM) Hey, guys, did you watch the Fire Emblem: Three Houses trailer? Thoughts?
@  acceptance : (12 June 2018 - 12:19 AM) Abyss 3DS will never be a thing that makes sense to me lol.
@  Fire Blazer : (11 June 2018 - 08:33 PM) but maybe they'll just remake it from the ground-up one day, who knows
@  Fire Blazer : (11 June 2018 - 08:33 PM) I already played it for PS2 and 3DS, so I think I'd have passed on that

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Setting Weapon Locks / Signature Weapons

FE7 Nightmare SignatureWeapons Help WeaponLock

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#1 SugoiDude

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Posted 12 February 2018 - 05:24 PM

Hi,

Using nightmare here, and I was just wondering if there is any way to give your weapons a special attribute which would lock the weapon to a certain character?

I've made a special tome for one of my mages and I want only him to be able to use it.

I don't plan on getting into hex editing any time soon, so I was just wondering if there was any easy way to get this done.

((I've already read through the Ultimate Tutorial, and didn't see anything about it there))

 

Thanks!



#2 Elwood

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Posted 12 February 2018 - 08:51 PM

Yeah just use the legendary weapon locks. An example is durandal. The sword itself has an attribute meaning only people with the durandal weapon lock can use it. Then vice versa Eliwood has an attribute that allows him to use weapons with the durandal weapon lock. So in your case just give your tome one of these weapon lock attributes and your character the attribute to use weapons with that lock.

 

Your weapon doesn't need to be the same type as the one from the original lock i.e. the durandal lock can be used on any weapon not just swords.

 

List of what locks I can remember:

manni katti

rapier

wolf beil

durandal

armads

sol katti

(one more I think is for one of Athos' tomes)


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I will not remove this until I complete the Ritual of the Mahjarrat quest in Runescape - started 4/18/15 - completed 12/20/15

QUOTE (SmashedFish @ Jan 21 2013, 12:21 PM)  Bobryk's expertise with boobs is not to be doubted


#3 SugoiDude

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Posted 12 February 2018 - 09:55 PM

Yeah just use the legendary weapon locks. An example is durandal. The sword itself has an attribute meaning only people with the durandal weapon lock can use it. Then vice versa Eliwood has an attribute that allows him to use weapons with the durandal weapon lock. So in your case just give your tome one of these weapon lock attributes and your character the attribute to use weapons with that lock.

 

Your weapon doesn't need to be the same type as the one from the original lock i.e. the durandal lock can be used on any weapon not just swords.

 

List of what locks I can remember:

manni katti

rapier

wolf beil

durandal

armads

sol katti

(one more I think is for one of Athos' tomes)

 

Ohhhhh thank you very much!

I haven't thought of that.

Hmm, that's going to be pretty tough though, since there will only be 3 other weapon locks left for me to use,

since I'm already using a modified Lyn.

Wish there was more, but I'll make do with what there is.

 

Also, the locks are Mani Katti / Sol Katti, Rapier / Durandal, etc., so they're kinda bundled up together instead of being seperate, so there's only a total of 4.

((Aside from maybe the Wo Dao lock))

Anyway, thank you very much!



#4 Elwood

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Posted 13 February 2018 - 11:35 PM

No problem. Also you can kinda cheat around the limit if you use the same lock on different weapon types.  Say you've got a mage and an archer you want to have unique weapons. So give a tome the durandal lock and a bow the durandal lock. Even though the mage has the durandal attribute he couldn't use the bow because he has no weapon level with bows.

 

Long story short a character must have the weapon lock and be able to use that type of weapon to wield it.


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I will not remove this until I complete the Ritual of the Mahjarrat quest in Runescape - started 4/18/15 - completed 12/20/15

QUOTE (SmashedFish @ Jan 21 2013, 12:21 PM)  Bobryk's expertise with boobs is not to be doubted






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