Jump to content

Toggle shoutbox Shoutbox Open the Shoutbox in a popup

@  Fire Blazer : (24 December 2019 - 03:17 AM) naw, it's when the bots make collaborated efforts to crawl places, lol
@  kirant : (23 December 2019 - 05:20 AM) What do we do on Index Day? Give each other bots?
@  Fire Blazer : (16 December 2019 - 01:39 AM) LOL
@  xcrash1998 : (30 November 2019 - 11:07 PM) New fictional holiday "Index Day"
@  Fire Blazer : (28 November 2019 - 08:52 PM) yeah just guest bots and stuff I think :( we really were active once upon a time though...
@  kirant : (26 November 2019 - 03:48 PM) No invasion. I imagine a lot of guest bots visiting for indexing purposes.
@  xcrash1998 : (26 November 2019 - 02:15 PM) How is most people online at 959 for the 8th of October of this year? Is that right? Did I miss something or was there somekind of spambot invasion?
@  xcrash1998 : (26 November 2019 - 02:06 PM) I know what you mean, it gets awkard to post something unrelated to the current conversation, and even if somebody picks up on it, it would just become a huge mess in the c hatbox if a multitude of groups talk about different topics.
@  Fire Blazer : (10 November 2019 - 11:45 PM) especially better imo if you want to update on a topic but like only occasionally (e.g. a project you're working on or a let's play of a game)
@  Fire Blazer : (10 November 2019 - 11:44 PM) it's hard for me to explain precisely why but forums just like work better for meaningful discussion over a longer period of time ig
@  Fire Blazer : (10 November 2019 - 11:44 PM) but that's def just not hte same ig, idk
@  Fire Blazer : (10 November 2019 - 11:44 PM) yeah, you can also kind of respond at your own pace on forums. Discord conversations are often like... it's awkward to respond to something that happened a while ago, especially if the server is active, but even just in general. since you sort of need to keep track of multiple conversations at once at times, and it's not like it has a good reply/quote system ala forums, closest thing really is to copy/paste or screenshot the text you're responding to and then type a response below
@  Elwood : (09 November 2019 - 11:29 AM) Adding on to what's been said, I just enjoy the order and structure of the forums. You can look through the threads and know exactly what people are talking about. Conversation get lost and buried on discord which is why I'm not a big fan of it.
@  kirant : (06 November 2019 - 05:31 AM) I enjoy that part of forums too. They become niche communities where you can have very specialized conversations as opposed to the cluttered mess in Discord.
@  Ezra : (31 October 2019 - 01:17 AM) Yeah, part of me wishes I could go back to the times forums were more prevalent. I really enjoyed how even several different forums based off the same franchise could feel so different. It's not like what we now is bad though, I just feel nostalgic for old times.
@  Fire Blazer : (30 October 2019 - 06:39 AM) also forums in general are just not as prevalent, there are so many other ways to interact these days, like Twitter, FB, Tumblr, etc., where you can just throw your thoughts into the void. I think that's the real issue and that the only people rly interested in forums these days are either super dedicated to whatever they're about, have a specific reason/need to (e.g. support forums), or grew up with them and are thus attached to the idea enough to continue to try and use them (this was kinda me for a while lol but things happen, I couldn't keep it up forever)
@  Fire Blazer : (30 October 2019 - 06:36 AM) I've posted on SF for various reasons ofc but in terms of like making friends and stuff it's p. much just been smaller groups/forums, yeah. mainly FES
@  Elwood : (27 October 2019 - 10:08 PM) Only reason I'm even on Serenes was because I had hacking questions. @Ezra yeah I figured it must be an age thing. I've been called an old man by many a child because I use Facebook.
@  kirant : (26 October 2019 - 09:39 PM) It's strange. I don't think I've ever posted on Serenes...period. I've always been a fan of smaller forums.
@  Ezra : (26 October 2019 - 05:49 AM) I think it's because a lot of newer FE players didn't frequent forums growing up. And those that do probably end up on Serenes.


Reverse Blade

  • Please log in to reply
4 replies to this topic

#1 StrongJoshua


    Programmer, Gamer, Swimmer

  • Members
  • PipPipPipPipPipPipPip
  • 201 posts
  • Interests:Programming (Java, Objective-C)<br>Gaming (Team Fortress 2, Fire Emblem, whatever)<br>Swimming

Posted 30 May 2014 - 09:26 PM

Hey all smile.gif

As my summer (and for however long after that) project I am going to be programming a fire emblem-like game! Because of my recent introduction to LibGDX, which is an amazing Java development framework that allows you to program once and it automatically converts it to a desktop, HTML5 (unlikely I'll use this one), Android, and iOS application, it will be available to all those devices! I don't have anything worthwhile to show yet as I don't have much time to work on it until school ends (June 12th!!!), but I do have some of the story and the characters to share; that is, if you want to spoil it for yourself tongue.gif (Note that what I pasted has no formatting as I wrote it in Google docs and did not feel like re-adding all the bolding and underlining).

Reverse Blade Characters (Click Here To Hide/Show Text)

Description - The ambitious, rancorous leader of the band of rebels standing against the Letzniyan government.
Starting class - Rebel
Encounter - Prologue

Description - One of the soldiers who was being held with Hovnik and is now part of his rebellion.
Starting class - Lancer
Encounter - Prologue

Description - The pickpocket who freed Hovnik and the others in his cell.
Starting class - Pickpocket
Encounter - Prologue

King Tyran
Description - The king of Letzniya.
Starting class - King
Encounter - Final Chapter

Reverse Blade Storyline (Click Here To Hide/Show Text)

Story Introduction

Setting - None; fading images and text.

The two rival kingdoms of Freiboda and Letzniya have always competed for military prowess, wealth, and territory.

However, until a decade ago, there had never been an actual conflict between them.

That changed when young orphan prince Tyran of Letzniya became of age to rule his country, instead of the chamberlain who had done so after the previous King's untimely death.

It took an entire month to discover the spies... By then it was too late. Tyran knew near everything about Freiboda.

Soldier count, emergency battle plans... Everything that needed to be kept secret from other countries.

The spies were found and executed, but Tyran had received enough information; he declared war.

It was a brutal slaughter. Without a single strategy unknown to Letzniya, Freiboda did not stand a chance.

Once Letzniya took control of Freiboda it imprisoned all of Freiboda’s soldiers and set a curfew upon the country. It is not hard to interpret that this is their means of stifling a rebellion. However, little does Letzniya know that it will take more than imprisonment to stifle the abhorrence toward it and that a simple cell will not contain the ambitions of a revolutionary...


Setting - Prison cell, night -> Prison camp, near camp edge, night.

Hovnik awakes, once again, in his prison cell. He isn't alone, however. There are other prisoners in the cell with him. This cell is one of many throughout the prison camp. It houses prisoners of the past war. Strategically, the prisoners were held separate or in pairs within individual prison blocks. Each block contained one cell with one or two guards. Within the camp there are several blocks, but the prisoners rarely are allowed to see each other, in attempts to prevent a revolt. These prisoners have been tortured and mistreated in various different ways multiple times, so Hovnik and his cellmates have acquired an additional loathing of their captor, beyond the patriotism that they still held for their kingdom.
This group of companions has bonded in misery and fellowship that extends farther than their sharing of a common homeland. It was built by the ruthlessness of their captors and their will to get revenge!

Dialogue - Pre
Prisoners are standing together toward the back of the cell. Guard 1 is watching the cell’s door.
Lancil - “How much longer are they going to keep us locked up here?”
Hovnik - “They better not let us out, for their own good…”
Guard 1 - “How you holding up in there?”
Hovnik - “...”
Guard 1 walks up to Guard 2, who is watching the jail door.
Guard 1 (Now speaking to Guard 2) - “I feel bad about not being able to help out yesterday because I was sick, so how about I hold up the fort in here while you have some fun for a few hours?”
Guard 2 - “Are you sure you’ll be okay alone? I don’t have to go.”
Guard 1 - “It’ll be fine! I only have to watch one cell; what could go wrong?”
Guard 2 - “Really, you’ll cover for me? Thanks, I owe you one!”
Guard 1 - “Nah, you owe me nothing, you already did enough.”
Guard 2 - “I’ll be back in a few hours, make sure you keep an eye on those two, they’re a rebellious pair!”
Guard 1 - “I know all about them, don’t worry. See you later!”
Guard 2 leaves and Guard 1 walks back to the cell.
Guard 1 - “You two, come here.”
Hovnik and Lancil go to the cell door.
Guard 1 - “What do you think of the Letzniyan government, umm… Hovnik?”
Hovnik - “Why do you want to know?”
Guard 1 - “Just tell me, with all your personal bias, it will not be used against you.”
Hovnik - “Very generous of you… Lancil and I detest Letzniya’s royalty for the obvious reason you suspect. They took over our country and imprisoned any who fought against them or opposed them in any form. Our entire country lives in fear!”
Guard 1 - “I assume you would do whatever you could to get your country back.”
Hovnik - “Wouldn’t you like to know…”
Guard 1 - “I’ll take that as a yes.”
Guard 1 removes his helmet and other disguising armor.
Hovnik - “Wh-what?”
Lancil - “Who are you?”
???? - “I am Fhiyet.”
Fhiyet - “And I was also a prisoner of war, but the guards did not see me as much of a threat, so I managed to steal their keys and get away. That was a few days ago and they think I got away, but I did not want to leave on my own, so I drugged a guard yesterday and stole his uniform, hoping to break other prisoners out while I could. I’ll help you get out if you allow me to join you in your quest to take back our country!”
Lancil - “Hovnik, can he be trusted?”
Hovnik - “If he couldn’t, why would he help us escape? It would be much easier for them to just keep all of us prisoners locked up. I say we take this opportunity while we can!”
Fhiyet - “Alright, sweet! I got you some weapons and bandages, should we need them. it’s night so we should be able to sneak out of here. Follow me, I found a break in the camp wall! It’s a little small, but we should all be able to fit.”
The three leave the prison block and head described gap. However, as they are about to reach it they turn a corner and run into a pair of guard wolves.
Fhiyet - “Ohhh no… We better take care of them quick before they alert the entire camp!”
Battle starts!

Dialogue - Post
The three are at the edge of the camp.
Hovnik - “Well that wasn’t too tough”.
Lancil - “You think? And it’ll probably only get worse if anybody heard that...”
Fhiyet - “Yeah, we better hurry, let’s get out of here quick! I’m afraid some guards may have noticed.”
The three leave the camp.
Prologue End.

I have someone who might be able to make music for me, but I need ideas! Naturally I already have a good idea of the direction I want this game to go in, but what features from the actual Fire Emblem games should I definitely consider including and what could I possibly add to make the game even more appealing?
My YouTube Channel
My Website (For my programming projects and stuff)

user posted image

#2 Fire Blazer

Fire Blazer

    You ready?

  • Creator
  • 12,103 posts
  • Gender:Male
  • Location:U.S.A.
  • Interests:Too many to list. =P

Posted 30 May 2014 - 10:04 PM

Sounds cool, I have some ideas but I'm kinda reserving them for my own game, haha. In a general sense though, I'd go for adding some sort of major gameplay twist/element though--like Pairing Up totally changed FE13, for instance. Something big that will really change strategy, and preferably something that can be used for enemies too (I thought FE13 would've benefited from a special boss or two where the enemies could also pair up--that would've been hella epic IMO, haha).


Signature thanks to Shu.

#3 StrongJoshua


    Programmer, Gamer, Swimmer

  • Members
  • PipPipPipPipPipPipPip
  • 201 posts
  • Interests:Programming (Java, Objective-C)<br>Gaming (Team Fortress 2, Fire Emblem, whatever)<br>Swimming

Posted 31 May 2014 - 12:12 PM

Would adding 2 new weapon types that bridge the gap between physical and magic attacks count as a radical gameplay twist? Because that's what I had planned to do anyways.
My YouTube Channel
My Website (For my programming projects and stuff)

user posted image

#4 Mercurius


    Ars est celare artem

  • Members
  • PipPipPipPipPipPipPipPipPipPipPipPip
  • 1,408 posts
  • Gender:Not Telling
  • Interests:Digital art, idealistic stories, MMOs, SRPGs, hunting games, FAAAAAAAAAAABULOUS-ness, and staying out of the social order.

Posted 31 May 2014 - 12:55 PM

A few games by Idea Factory tend to have "mixed" attacks where physical and magical attacks are combined, usually providing the benefit of allowing primarily physical units to bypass enemies that have physical immunity when they are at low health.

A problem with that though is that those attacks tend to be really inefficient because of low magic or physical stats (even when you do them with a mage and a physical, the mage's STR and the physical's INT will cause the damage values to kind of suck anyway) and the same goes for hybrid characters in general(who have both meh STR and INT). When you consider adding an element like what you've mentioned, I think there should be a high level of attention toward how it affects the game, and keeping it balanced.

I wouldn't really think of it as a big twist or anything that really captures the attention of gamers though. When Fire Emblem introduces a feature they didn't have before, it's usually only because the other games in the Fire Emblem series didn't have it that makes the fans take notice.

One thing I'd like to add as an idea to implement is the use of an uncommon (in videogames) weapon as the primary weapon of the protagonist, like a crossbow or musket(assuming this is a medieval flavor game) or something instead of the usual sword. A sword could still be a side-weapon or something, but when someone that's mainly an archer or something takes the spotlight it really puts people off guard, though it might also have negative consequences due to a potential level of unfamiliarity or people thinking that they didn't get what they came for even though it's such a minor thing.

Also, remember to keep gameplay conventional even if you're going to try spicing it up with uncommon features, trying to be too original tends to alienate audiences, though it's a real hit and miss thing. I don't really think you'll have a problem with that since you are trying to make a fire emblem-like game in particular though.

I believe in judgment of humans through their judgment of fiction, for nothing else tells better of their disposition freed from apprehension.

#5 StrongJoshua


    Programmer, Gamer, Swimmer

  • Members
  • PipPipPipPipPipPipPip
  • 201 posts
  • Interests:Programming (Java, Objective-C)<br>Gaming (Team Fortress 2, Fire Emblem, whatever)<br>Swimming

Posted 11 June 2014 - 09:56 PM

Added to the story! But don't read it if you don't want the story to be *somewhat* spoiled for you (somewhat because it's only the intro and prologue). I'd love feedback/critique!
My YouTube Channel
My Website (For my programming projects and stuff)

user posted image

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users