For those of you who may not know. Certain magic animations in FE8 stop the back ground music when cast. A couple examples of animations that have this flaw (but otherwise work) are Alacalabur, and the Holy Dragon Stone (used by Fa in FE6).
In a mod I have been working on for a bit of time now I would like to use the Holy Dragon Stone magic animation for a light tome I will be adding in the game. I am hoping there might be a (relatively) simple solution a little less drastic then my completely remaking the animation using Feditor Adv that would let the BGM play normally through a battle sequence with this spell.
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FE8 Fixing Dummy Spell BGM
Started by DarkestLight, Jan 21 2014 09:54 AM
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