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Blue Leafeon

Member Since 04 Aug 2009
Offline Last Active Mar 23 2019 01:38 PM

#128894 Spambot is not so subtle.

Posted by Blue Leafeon on 03 March 2017 - 11:32 AM

>analyzing spambots

 

ahahahaha

 

Reading the posts of spambots that post tl;drs is a guilty pleasure of mine. Except that one was Russian so I had to throw it through google translate in order to have my fun. lol




#128850 Leafy's FE6 Recolor Project

Posted by Blue Leafeon on 25 February 2017 - 02:09 PM

fzNOXLC.png -> 8Fu3UrP.png

 

Similar to Mercu's FE6, but without the alternative Roy/other sprites and with more...accurate colors.

 

This started because I wanted to make a GBA Virtual Console .cia file for my jailbroken 3DS but the washed out colors of FE6 bother me. I generally find FE6 to be a great game whose worst errors could be easily fixed with just some sprite/palette replacements and nightmare. So I'm kind of attempting to do that.

 

Some Portrait Samples:

Spoiler

 

Background and Tileset Changes:

Spoiler

 

In addition to palette changes, I have gone through every playable unit's growth rates and attempted to balance everyone out. I've also given the Binding Blade and Fae's dragonstone infinite uses, given Thieves and Fae some extra stat caps, and gave the legendary weapons a few more weapon uses. I haven't tested these balances yet, but I intend to once I get done with the portraits. (I need to play the game through to find the background palette locations, so...)




#128841 Spambot is not so subtle.

Posted by Blue Leafeon on 24 February 2017 - 04:33 PM

I got curious and giggle translated the spambot's post in the Lancer's Stuff topic

 

As a result, you are sure to push the fact that: an agreement can be a long time to approve the content, which will be available also for a long time is needed for this patient and bring to mind a conversation with bloggers (doge to results) to come have from different sides (not only e-mail, and Facebook, Linkedin, Twitter), even if you have already placed an article on one their project, not the fact that you will get to place to another quickly and in general, it is important and is generally as a result gives a result in the form of traffic and trust the primary domain. When search engine optimization will give your results, you can turn off contextual advertising, or leave work, because in many areas of business costs far outweighed the context of a profit from it. Website promotion of building subjects Most construction companies are still experiencing serious difficulties in business. Promotion may be a guarantee, trafikovyh and low frequency. That after the filter can prosest much traffic for no unique content. Now imagine that all these pages (and thus in most cases with duplicate content) we want to feed the crawler, after it 1 time walk through all these pages and scan them and finds them added value, it is likely all the robot will regard the site as defective and will be less likely to visit him. specify in this field parameter and also features a page that is available to the user. Normally, the reference profile is as follows: a natural reference profile where most of the anchor: the name of the company name of the owner of the brand name, spices or the head of the company's other natural anchors With this reference profile is easier to achieve a pretty good result. 5. Yandex frequently changing search algorithms, increasing the impact of various ranking factors, which means that the position of the site in the search results are then higher, then lower. With the black reference profile should be no problem. So just be patient and do not do anything the next 20 days. A simple example of the growth of such a project: It = was to work on the project was to become = project work will I do: implemented changes on the part of the case began to attract little trust links in articles As a result, traffic growth significantly noticeable. If a long-term strategy, you need to think about how to gradually all correct in the right direction, as long as the site is not covered Google Penguin.

Site Promotion Sochi
Barnaul Site Promotion
Kursk Site Promotion
Tula Site Promotion

 

Those links at the end aren't even trying to hide the fact that they're wanting you to click them. lol




#128647 Completed Games List 2017

Posted by Blue Leafeon on 21 January 2017 - 12:28 PM


As usual, post your completed games here and share some quick (or long, if you feel so inclined) thoughts on your experience!

 

Note that some games are hard to mark as "completed", but if you beat the main story/1-player campaign/whatever, that's usually enough to consider it for this: you don't have to say, catch all Pokemon in Pokemon X to beat it, for instance, but generally if you haven't reached the credits, you probably haven't actually completed the game. (Depends though. Some games really can't be completed, in which case if you feel you've played enough, feel free to post it.)

 

It's fun to see what other people have beaten, not to mention it can motivate people to try/play/beat games or give people some insight into a game and opinions on what it's like, and it can just be kind of fun/satisfying for yourself to note what games you beat and when, so yeah!

 

General format is:

 

Proper Game Title, System, Full Date

 

Because nobody has posted it yet and SOMEBODY needs to do it.




#128532 A shitshow just happened

Posted by Blue Leafeon on 09 December 2016 - 02:30 PM

For the most part, I'm not particularly surprised any of it happened, especially when I saw the individuals involved. What does actually bother me is that A CERTAIN SOMEONE actually posted in Zak's topics about his late friends and acted...inappropriately, to say the least, about the whole matter. The fact that he did this really proved to me that he hasn't changed at all and that I'm right to continue avoiding him like I did in the old days. (Also, his apology on serenes made it all the more clear that he wasn't even remotely sorry.)




#128370 Fire Emblem Series Marathon!

Posted by Blue Leafeon on 27 October 2016 - 10:28 AM

I still need to finish my playthrough. I'm already 2/3rds through the game, so might as well. It can just be part of my Leafy Plays. lol




#128330 WHO LOVES ORANGE SODA?!

Posted by Blue Leafeon on 09 October 2016 - 11:25 PM

 

...that's a very compelling argument, I think my brain farted on that post. Now, Pokémon Sweets, that's a funny name, does it have a parallel version named Pokémon Snacks?

No but its evil team is Sour.




#128300 Behavior that bothers you in fiction that doesn't in real life?

Posted by Blue Leafeon on 03 October 2016 - 11:37 AM

If the only fault they can find wrong with Bella is her getting lost, they have some SERIOUS problems...

 

On topic:

Things that bother me in fiction that don't in real life?

 

.....

 

...Southern accents.

 

In fiction, southern accents are usually over-exaggerated to the point where everyone uses "y'all" when they're only speaking to ONE PERSON. I live in the south, in a rural area, and nobody I know says "y'all" when they're speaking to a single person. Because "y'all" is plural. Even country hicks know that.Not to mention the actual accent itself is, as I've already stated, over-exaggerated to the point where it actually grates my ears to listen to.




#128053 Looking for Feedback

Posted by Blue Leafeon on 05 September 2016 - 01:48 PM

If you knew it was Alicia, then that's why I removed it. I also think the color scheme is a bit wonky, so I want to adjust it.
 

That makes me want to think that you stole it from somewhere...

 

My  main issue with these sprites, as a general thing, are the following:

1: You appear to have "younger" and "older" sprites for various characters, but there does not seem to be a precise age difference. If we're doing a split timeline type thing, the ages need to be consistent. For example, Laia--you use Guinevere's little kid sprite, where as Channah has a MUCH older 'younger' sprite. And the older sprites don't look old enough for the older characters to seem consistent.

 

2: What are you using to deal with colors? Some of these sprites look like you're using mspaint to decrease color depth, instead of manually sifting through and reducing colors. Laia especially looks weird with the lack of depths in both of her sprites.

 

3: Please use FE8 skin tones with FE8 border. And please don't 'mix' the skin tones. Doing so results in VERY sickly looking characters, or just generally inconsistent contrast.

 

Hamar's helmet does not match his head angle.

 

Kavis is missing part of his skull due to inaccurate head angles from face to hair.

 

Randy: Um...his head/face shape is just really, really awkward. I can't really find anything to say other than that.

 

Is Celphia a revenant? Because with those colors and that skin tone, he/she looks like a revenant.

 

Kita looks better.

 

Diana... I'm sorry. I really am, but you're...just going to need to try this one again using different sprite bases. That head angle will never work with the rest of it.

 

Omar is lots better.

 

Paz... Just as a word of warning, the majority of the FE community would probably tell you "Never use Lyon's hair." I don't see anything wrong with it, personally, but just thought I'd throw that out there. Also, there's too much of the second lightest shade on his forehead. Reduce it to maybe one pixel wide.

 

Clarice still looks like she has a magical floating eyepatch.

 

Honda: That helmet is not working with his face angle, and it also looks like it'd be clashing with the armor.

 

Kira: Her head lacks shading on her far eye.

 

The border color is clashing with the other dark colors on Tia.

 

Francis: He looks like he's wearing a crooked fake mustache due to incompatible angles.




#128020 Looking for Feedback

Posted by Blue Leafeon on 01 September 2016 - 10:28 PM

For Character K, I can see how it's off angle in regards to the head and body being at different angles, but I don't see how you have a problem with the head shape. It's just Glen's hair and face with (what's supposed to be) a ponytail.

 

Then disregard my comment. Admittedly, although FE8 is my favorite game, some of the portraits just bug me.

 

 

Character M, I intended to have an outline, but either I messed it up and/or it doesn't present itself well with the decrease in quality. I did do something similar though with another character that I think works better. In the original image, the green haired girl in the second to last row, third from the right. Would you say that works better?

 

Decrease in quality? You mean reducing colors or something? 

 

@the girl in original image: No.

 

I mean, up close, it kind of works, but the problem is that zoomed out to 100%, what my eyes saw was some really wonky black shading instead of hair. lol.

 

 

Character O. Could you be a bit more specific with this one? If you look at the original version, it looks even more deformed, but I tried working around it by cutting the outer parts of the hair off, and moving them closer to the face. I'd understand if you had an issue with the visible side of the head, where I do think you are correct, it does look somewhat caved in as you put it, but you circled her forehead, so I don't know what the problem is here.

 

UUUUUH hold on let me get the original image lol. Okay, now that I have that open...

 

...Actually, you know what? I think I know what's wrong. Forgive me for editing your sprite, but describing it would be difficult.

oOBu4OA.png

 

Now, I am in no way a pro at spriting, but when I splice, I keep head/hair/chest on separate layers so that, once I'm done, I can move things about without destroying things in the process. This would allow me to lift the hair up a pixel without...completely breaking things, as seen here. I believe the hair was too low. As for the circled part, I was circling the shading in the hair there, which I've attempted to fix. The other edit I made was removing the...uh...ponytail(?) on the far side, which made the head look like it was being framed in, for some reason. (My customing on the cloak sucks please don't use it as is lol) Also, you forgot to replace a skin color on her...chest. Neck. Whatever. That's eating up your color slots. (Unless you don't care about staying within 16 colors, but even so, it needs to be fixed.)

 

 

Character S. What does the term "pillowing" mean, and how does it apply to this character?

 

Uuuh....darnit. I don't...really know how to explain it. XD *DOES SOME GOOGLING*

Okay, here http://nekkers.devia...ading-267667160

 

As for this specific character, upon closer inspection, it's because of the skin tones. Replace all the skin tones with ones from FE8 and everything but the eyebrow automatically looks better. As it is now, there's two shades that are just far too close together and they blend in to one-another.

uzOgvjC.png

In this image, I have fixed the eyebrow shading (hopefully,) replaced the skin tones with FE8 skin tones, replaced a couple of random dark gray pixels on the shoulder, and done some minor outline changes to the...handkerchef? I also removed a random pixel connecting the hair to the clothes. Feel free to ignore everything but the eye shading. Those were just random things I kind of habitually fixed that might not have needed fixing. lol

 

As for Character P... I might actually be satisfied with it if you managed to fix the circlet. That one thing might just be throwing me for a whirl. As they say, a cataract in the eye destroys the look of the whole face. (I hate saying that, but it's sadly true.)

 

I downloaded your original picture in order to look closely at the girl you pointed out, and I'll make comments on them in a bit. As it is, this post is already long and if I do any more quote boxes, they'll probably start breaking. XD

 

EDIT:

 

 

I appreciate you not sugarcoating it

I appreciate you not getting offended at my lack of sugarcoating it. lol. (And I'm not being sarcastic when I say that. I mean it.)




#128016 Looking for Feedback

Posted by Blue Leafeon on 01 September 2016 - 01:16 PM



Made some updates. Any thoughts?

 

http://i.imgur.com/iQwR7bt.png

Oh geez, where to start... I guess from the beginning.

 

My number one suggestion to you is to pay more attention to head angles. You cannot mix and match head angles.

 

For the sake of this post, I have doodled on your image: (Blue circles indicates problem areas)

Spoiler

 

Character A: Hair and face angle do not match. Hair is coming down far too much on the left (our left) than it should, given the supposed head angle. Also, do NOT mix FE6/7 and FE8 colors. It just doesn't work. You're going to have to make the clothes' shading darker to make it fit with the FE8-like border color. Common newbie mistake; I used to do it myself before I realized how awful it makes things look. The green shading on the shirt (and possibly the purple shading) needs to be darker.

 

Character B: There's kind of an unspoken rule about FE characters in that the older they are, the smaller their eyes and the larger their chins (if male.) Noah's eyes look a bit too young to fit with that face. Also, the face and head angle is awkward. The face looks straight but the head is tilted.

 

Character C: The hair near the face is kind of weird, and I want to say something is really off with that far eye. I don't think it's in the right spot, but I can't really figure out what it is that's bothering me, either. It's probably another incompatible angle. Actually, on second look, it's definitely an incompatible angle. The close eye is fine, though, I think.

 

Character D : Pretty good. The darkest shade in the hair needs to be darker; it's too close to the second shade. The clothing needs to have darker shading, because again, FE6/7 colors and FE8 colors don't work. Also, he's missing border between the back of his hair and his neck/clothing. Also missing a pixel of border on the other side of his neck, next to the beard.

 

Character E: I...am honestly not a pro with spriting, and I don't want to lead you in the wrong direction. There's something up with this one's face, but I can't figure out what. However, I have circled a place in her hair where there's an unknown line going through it that isn't going in the direction of her hair. Remove this line, and it'll look better.

 

Characters F and G: Pretty good. I see no problem areas with either, although the beard on G looks a little too angled.

 

Character H: This is what I'm talking about with paying attention to head angles.

OtTuUar.png

 

Look at them closely. See how Lute's head is straight, if not sliiiiightly angled back, and she's facing the screen? Meanwhile, Lyn's head is angled forwards quite a bit, so that she almost looks like she's looking at the ground ahead of her. She's looking so far away from the camera that she actually has an alternative sprite for when she faces the player.

 

Because their heads are such different angles, the Lyn's face and Lute's hair just...doesn't work. At all. Human heads are somewhat upside-down-sweatdrop-shaped, and the face has a very fixed position on said shape. This video might be about drawing, which you can't do while splicing, but it gives you a general idea of head anatomy so that you can easier spot issues yourself: How to Draw the Head from Any Angle

 

Character I: Again, another face/hair incompatibility. however, this miiiight be salvageable if you add hair to the far side of the head. Meanwhile... I'm sorry if this is rude, but are you colorblind, by any chance? Because the red shading on her shirt does not work AT ALL. You simply cannot shade bright red with gray-red. It just doesn't work. Period.

 

Character J: Her colors are all way too close together. They kind of blend in. Because of how dark her skin, hair, and clothing are, her eyes kind of stick out like they're glowing. But this can be ignored, in my opinion. The biggest issue is her far eye. It's not being shaded by the hair at all, and it needs to be. I think the darker green shade needs to be slightly darker, too. 

 

Character K: I've circled the eye here, but the problem again lies with the angles not matching. In fact, the armor, head and hair are all different angles. Go back and study their source sprites. You'll notice that Forde has a VERY angled body, which just isn't working with the not-angled head. The hair is also off angle. The eye I circled is blaringly out of place given the head angle, but tbh... I'd say try this one again with different bases.

 

Character L: Is she dead? Because those skin tones are so pale against the rest of her body that she looks dead. Or deathly ill. Also, I've circled her hair in a very specific spot, but really, it's the whole hair that's out of place with the head. This is fixable, I believe... Hair is a limp object by nature. It's subject to gravity and tilts with the head. There are instances where it can stick out (my hair likes to floof sometimes, and I have several cowlicks) but in this instance, her hair needs to be tilted with her head. Remember, gravity is a factor.

 

Character M: Um... I want to say try again with the eyes, and don't reduce the shading this time. Also, for the parts of her hair that are colored differently, please go look at Heath. See how the lighter parts of his hair has its darkest shade as an 'outline' of sorts against the green? You need to do the same.

 

Character N: Mmm... I'm going to give this a passing mark and move on to O.

 

Character O: She has a very, very deformed head. Looks like part of it caved in or something. This is caused by, yet again, another drastic hair-and-face angle difference.

 

Character P: The circlet does not fit the head angle. Also, please don't mix and match FE8 head/hairs. FE8 has a lot of characters with really awkward head angles and it just...doesn't work. :(

 

Character Q: He has the creepiest face I've ever seen, but there's nothing specifically wrong with it (that I can tell.) The shading above his far eye needs to be adjusted to accommodate the round shape of a head, and the light source. Otherwise, good job.

 

Character R: I get that this is an eye patch, but what is keeping it up? It just seems to end right where I circled it. It doesn't look like it's going under/through the hair at all. I suggest splicing some bangs over it or something.

 

Character S: Mmm... The skin shading looks pillowed, but after all the critique I've received over the years, I have learned to avoid this even when it would actually be necessary to exist. So...I can't really help you there. The angles are great, though.

 

Character T: Another hair/face angle incompatibility making it look like she has a deformed head.




#127925 Fire Emblem Series Marathon!

Posted by Blue Leafeon on 17 August 2016 - 11:15 AM

Good luck to those who are playing the older games!




#127899 Fire Emblem Cipher Gallery

Posted by Blue Leafeon on 16 August 2016 - 08:03 PM

 

Fair, can wait for the next set of cards. Maybe bug some of the Japanese artists to upload the art, haha.

 

And FE designs in general feel like they're skimpier and such, lol. Idk. I mean again it's always had anime-ish designs and some level of attractive designs but it's just gone to another level now hahaha

It's that specific artist they hired for Awakening, and obviously, he was hired for Fates too. <_< When my friend saw who the artist for Awakening was, he was like "...Well no wonder they have skimpy armor."

 

We need to go back to the old days, man. FE6-10 was great for official artwork.




#127599 Hello.

Posted by Blue Leafeon on 25 July 2016 - 01:00 AM

Felt super fresh when I played it too.

 

Oh wait, it was my first FE. That's why. *slapped*




#127591 Any idea for a hack?

Posted by Blue Leafeon on 24 July 2016 - 11:02 AM

Yea, I would start with FE7. I have a little experience in hacking and when I started I was told the same thing. Something about there not being enough resources prepared for FE8.

 
I'd agree; it is characteristic of the fire emblem series to have both their characters and weapons presented in a finite way. They wear down and if they die or break, that's it. Kind of makes them more precious. You could always create a duplicate item marker for the legendary weapon and make that one unbreakable for the creature campaign.

My logic for unbreakable legendary weapons is that they're legendary. Any normal weapon would have rusted out YEEEEEEEEEARS ago, whether it was used or not.