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PC-based FE Engine


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#1 TheGreatCantin

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Posted 18 September 2012 - 11:00 PM

Hey guys,

Since replaying a few FE hacks and trying my hand at hacking, I came to the realization that hacking events was pretty difficult and that extending some stuff in the game wasn't exactly clean either (Yeah...ain't called hacking for nothing).

I wanted to work on creating an open-source engine (preferrably in Java/C#) that could have the tools required to freely create a Fire Emblem/Turn and tile based strategy RPG and the custom elements needed for the game.

Anyone interested?

#2 Axel

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Posted 19 September 2012 - 11:30 PM

Sort of like, FE7X? Or whatever it's called? o_o
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#3 Ristau

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Posted 19 September 2012 - 11:50 PM

FEXP
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#4 TheGreatCantin

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Posted 19 September 2012 - 11:57 PM

Had no idea such a thing existed D:

I'll look up on it and see if it's in the same style.

Thanks

#5 SmashedFish

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Posted 21 September 2012 - 02:27 AM

Sees first post: Ooh! I know C++ and I'm learning Java! Let's do thi-

FE7X: Oh.

Regardless, I may not be the best at either, but if you need someone, I'm your man.

Images - 11/22 Writing - 5/17 FE: Immortal Shrine
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#6 TheGreatCantin

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Posted 21 September 2012 - 03:14 AM

I wanted to try it with C# and XNA, mainly because I do good in C#, and I'm starting to get used to it, but I know that the expensive IDE and the not very accessible open source solutions aren't necessarily attractive to people.

I can do Java, however I'm a developer, I have no experience with graphics whatsoever. I'd start the engine by coding the game logics, or the rule interpretors, in the wider scope I'm trying to reach, and once we manage to get a tile based system up and running, I'm willing to try graphics and 3D should we get there.

If that's something that interests you,please show yourself

And fish, if you have any suggestions, go ahead and post them, I want to be as open as possible on this to be able to have a wider group of users in the end ^^

#7 SmashedFish

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Posted 21 September 2012 - 03:05 PM

Is C# much like C++? I imagine the syntax and such to be different, but I'd have no idea as to the scope of the changes. If they're comparable, I could teach myself some and be of use. If not, probably not as much. I'd still go ahead and do what I can, though.

If we went with java, I could somewhat do graphics; a 2d interface that doesn't look atrocious, anyway. 3d could be used (how, incidentally? a game with 3d characters, objects, and such?), but I haven't any experience with it. Again, I'd try to self-teach, but dunno how much that'd help.

Images - 11/22 Writing - 5/17 FE: Immortal Shrine
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#8 SmashedFish

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Posted 21 September 2012 - 03:05 PM

Is C# much like C++? I imagine the syntax and such to be different, but I'd have no idea as to the scope of the changes. If they're comparable, I could teach myself some and be of use. If not, probably not as much. I'd still go ahead and do what I can, though.

If we went with java, I could somewhat do graphics; a 2d interface that doesn't look atrocious, anyway. 3d could be used (how, incidentally? a game with 3d characters, objects, and such?), but I haven't any experience with it. Again, I'd try to self-teach, but dunno how much that'd help.

Images - 11/22 Writing - 5/17 FE: Immortal Shrine
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Need help with hacking? Post in the subforum, or Skype me (smashedfish76).


#9 TheGreatCantin

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Posted 21 September 2012 - 06:14 PM

C# is easier than c++ and syntaxically similar to java, with some additional features such as properties and extension methods. I don't mind explaining those differences in a tutorial if needed.

I'll post more details later, I'm in class and an iPod touch isn't exactly good for long texts.

#10 TheGreatCantin

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Posted 22 September 2012 - 12:26 AM

Alright, here's the goal I have for the project.

I would like to try and make an engine that is extensible, and that doesn't only apply to fire emblem. For those who wonder what I'm talking about, my basis for the project is the Intelligent Systems turn-based strategy RPGs for the GBA, mostly Fire Emblem, but if possible, I'd like the engine to be extensible enough to be able to add maps of advance wars or such games eventually, but that's if we manage to get Fire Emblem working.

I'd prefer 2D for the graphics, this way, other than sprites and portraits, we won't have to bother with graphical design in the game. We'll be able to concentrate on the engine and the stuff we want to work on.

Feedback is appreciated smile.gif

#11 SmashedFish

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Posted 23 September 2012 - 02:33 AM

Interesting goals. I agree, best to start with FE for now and then add others. I think making a universal turn-based engine is a great idea though! Why stop with FE, after all?

Agreed a hundred percent on graphics.

Also, good to hear on C#. When do we start?

Images - 11/22 Writing - 5/17 FE: Immortal Shrine
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#12 TheGreatCantin

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Posted 23 September 2012 - 03:13 AM

I'll try and have the basic specifications written down by the end of the week. I want us to start coding with a few objectives in mind, rather than just trying stuff left and right. I got my project management classes, so I have a few ideas on how to get this started, and make it easy for anyone to join in.

I'll get on that ASAP, although I have a paper to complete in the next two weeks, so I might only post parts in here.

As for C#, if you could just look up Automatically implemented properties, Extension Methods and Lambda functions, that would be great. I'll answer any questions you have on those, but these are some of the rare differences with Java other than the layout and object libraries. Also, check if you can obtain visual studio. If you cannot, we could make the project in Java rather than C#, so that people can join in without needing to pay a 800$ IDE for the sole purpose of getting us Fire Emblem fanboys some easy way to be entertained.

#13 kirant

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Posted 23 September 2012 - 07:55 AM

1) I'd be very interested in this project. Unfortunately, C# isn't one of the languages I know well (Lua, MATLAB, and basic C++). Also, the fact that I'm on 4-5 different development teams, in the final year of my undergraduate degree (which includes 3 project based classes), and preparing for post graduate exams doesn't help.
2) I'd be happy to submit help in any way possible though.
3) I'd look up Tactics Universe. It's an old program that seems to hold a bit of what you're thinking of.

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#14 TheGreatCantin

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Posted 24 September 2012 - 02:01 PM

Okay, I made some checks, and there are free versions of Visual Studio/C# available. Although they are express editions with some limitations. Everyone will be able to use C# and XNA that way. I haven't tested VS2010 express, so I cannot say if it will be exactly what we need, but I think it will be able to hold our project.

More details later

#15 SmashedFish

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Posted 26 September 2012 - 07:50 PM

Looks good, and I'd be fine with using C# over Java. Awaiting further info.

Images - 11/22 Writing - 5/17 FE: Immortal Shrine
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#16 TheGreatCantin

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Posted 28 September 2012 - 02:35 AM

Okay, some infos from me, Mid terms are in two weeks, I thought they were in three or four...So I'll be busy preparing those for the next two weeks. After that, I'll spend some time writing a detailed specification for the engine and basic game logic.

Sorry about the delays, I want to get this project started as much as everyone who wants to get involved.

#17 SmashedFish

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Posted 28 September 2012 - 02:53 PM

I'm alright with this, barring sudden unexpected projects for me. I'd advise to go ahead for those- IRL stuff comes before internet projects- but try to keep delay down besides. Good luck btw.

Images - 11/22 Writing - 5/17 FE: Immortal Shrine
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#18 FireHound

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Posted 28 December 2012 - 02:23 AM

So was this dropped or....

#19 SmashedFish

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Posted 03 January 2013 - 12:04 AM

I'm still interested in helping any way that I can. Problem is, we need Cantin for any real progress on this, as I can't do this myself.

Images - 11/22 Writing - 5/17 FE: Immortal Shrine
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