DOWNLOAD THE PATCH
This is a full 31-chapter hack of FE8, completed in under 1 week as part of the FEU Chapter Creation Blitz
Play it now, or watch the stream
When coming up with the Chapter Creation Blitz, I was reminded of a piece of advice I received from Blazer a long time ago:
So, I took that concept to its logical extreme, and the result turned out better than I could have ever imagined. So a huge thank you to everyone who worked on this project, and special thanks to Blazer for planting the seeds way back when.
Uh... wow. I've been pretty busy so I haven't been able to visit much and just saw this, but this seems super cool for a < 1-week hack, I can only imagine how much work you must have put in that time
Reminds me of the one-day hack I did, not a revolutionary idea or anything, but maybe a bit nostalgic to see someone do something a bit similar, but with a longer timeframe
I'm seeing some kind of scary/crazy things here to say the least, maybe it's because I don't mod anymore but there seem to be a lot of backend changes (skills and the stat screen changes for instance) that have piqued my curiosity, and IIRC you were the person behind the RWBY hack? so I'm guessing I can expect sweet things from you, heh.
*31 chapters* is also kind of impressive, I mean, even without the given timeframe, haha. it seems like there are some custom maps and dialog too so... this is definitely something I want to play in the future, whenever I finally have the time for fun little things like these again, but I'ma download the patch now for sure XD
About that last bit... like, woah, haha. To think I actually inspired someone, that's awesome haha, thank you for sharing that.
I'm pretty confident I didn't mean to do so, especially since the way I put what I said was... not all that eloquent, but I'm really happy that someone took my words to heart.
Like, I can tell you without a doubt, that if you said this hack wasn't actually finished, I'd have still thought it was cool, but I would not have had the urge to actually play it. After all, that feeling of "aww man, I was having fun but now I have to wait X amount of time before I can play Y!" (assuming Y ever finishes) is just not fun, but going into a game and knowing I can get to the end, even if it's a little silly or rough around the edges, is great, and I'm confident that if you can make a relatively rushed product be fun, a polished product with all your time and effort put into it will almost certainly be a success that many will enjoy
On that note, I realize we're kind of dead here, but thanks for sharing it, since I may not have seen this anytime in the near future otherwise, and I've shared it on our discord so maybe someone else will take a crack at it too, if they haven't already =)