Hello dear FE community, I another newbie here
well actually i created the account months ago but never found something that i could post and also have a quiet far knowledge on different areas in fire emblem hacking, but actually still is not that advanced.
So as you can see i am a little introvert from some point of view but actually still like to socialise with other people, I hope this won't cause any problems here.
However enough about me.
So when Heath should move it crashes (sprites transform into those lines where you can still see some of the frames in between) the game then i replaced him and he started to fly of into completely wrong directions and
messing up the tiles of my map (The map is 20*20) and that forever.
So game starts to get messy after the first move code for Heath in the opening events
//Made by markyjoe1990 of Youtube
//Modified by Nintenlord
POIN TrapData TrapData
POIN Bad Bad Bad Bad
POIN Good Good Good Good
POIN Opening_event Ending_event
UNIT Heath WyvernKnight 0x00 Level(1, Ally, False)[9,1][9,1] [IronSpear] NoAI
UNIT Ninian Dancer 0x00 Level(1, NPC, False)[8,5][8,5] [Vulnerary] NoAI
UNIT Bartre Warrior 0x00 Level(1, NPC, False)[9,5][9,5] [IronAxe] NoAI
UNIT Lyn Shaman 0x00 Level(1, Ally, False)[9,11][8,6] [Flux] NoAI
MOVE Heath [9,12]
MOVE Heath [9,19]
MOVE Ninian [8,4]
MOVE Bartre [8,5]
MOVE Lyn right
MOVE Bartre [8,6]
MOVE Bartre [8,7]
MESSAGE Events end at offset currentOffset
//The map for this chapter is at offset: ????????
And here is some Information about the map
Castle Top Floor (cutscene): 0x30
offset-s: D00000 (offset-start:)
offset-e: D001E0 (offset-end)
Castle Second To Top: 0x00