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Photo

(Solved) Event crashes the Game


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#1 xcrash1998

xcrash1998

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Posted 08 September 2017 - 11:32 PM

Hello dear FE community, I another newbie here well actually i created the account months ago but never found something that i could post and also have a quiet far knowledge on different areas in fire emblem hacking, but actually still is not that advanced.

So as you can see i am a little introvert from some point of view but actually still like to socialise with other people, I hope this won't cause any problems here.

 

However enough about me.

 

My problem:

 

So when Heath should move it crashes (sprites transform into those lines where you can still see some of the frames in between) the game then i replaced him and he started to fly of into completely wrong directions and

messing up the tiles of my map (The map is 20*20) and that forever.

 

So game starts to get messy after the first move code for Heath in the opening events

 

//Made by markyjoe1990 of Youtube
//Modified by Nintenlord

#define DISABLE_TUTORIALS
#include EAstdlib.event

EventPointerTable(0x06,Pointers)


ORG 0xD004B0
Pointers:
POIN Turn_events
POIN Character_events
POIN Location_events
POIN Misc_events
POIN TrapData TrapData
POIN Bad Bad Bad Bad
POIN Good Good Good Good
POIN Opening_event Ending_event

Bad:
UNIT

Good:
UNIT Heath WyvernKnight 0x00 Level(1, Ally, False)[9,1][9,1] [IronSpear] NoAI
UNIT Ninian Dancer 0x00 Level(1, NPC, False)[8,5][8,5] [Vulnerary] NoAI
UNIT Bartre Warrior 0x00 Level(1, NPC, False)[9,5][9,5] [IronAxe] NoAI
UNIT Empty

LYN:
UNIT Lyn Shaman 0x00 Level(1, Ally, False)[9,11][8,6] [Flux] NoAI
Unit Empty
ENDA

Turn_events:
OpeningTurnEvent(Opening_event)
END_MAIN

Character_events:
END_MAIN

Location_events:
END_MAIN

Misc_events:
CauseGameOverIfLordDies
END_MAIN

Opening_event:
LOMA 0x30[0,0]
LOU1 Good
//CAM1 Heath
CURF Heath
Text(0x12,0100)
MOVE Heath [9,12]
LOU1 LYN
ENUN
MOVE Heath [9,19]
DISA Heath
Text(0x12,0100)
MOVE Ninian [8,4]
MOVE Bartre [8,5]
MORETEXT(0101)
ENUN
MOVE Lyn right
MOVE Bartre [8,6]
STAL 30
MOVE Bartre [8,7]
STAL 30
KILL Bartre
ENDA

Ending_event:
MoveToChapter(0x01)
ENDA

TrapData:
ENDTRAP


MESSAGE Events end at offset currentOffset
//The map for this chapter is at offset: ????????

 

And here is some Information about the map

 

 

Maps
Castle Top Floor (cutscene): 0x30
tyleset: 0A009B0C
map-pointer: C9CCF8
change-poin: (none)
offset-s: D00000 (offset-start:)
offset-e: D001E0 (offset-end)

 

-
Castle Second To Top: 0x00
tyleset: 0A009B0C
map-pointer: C9C9D8
change-poin: C9CA00
offset-s: D001E0
offset-e: D00410
-
Bridge: 0x31
tyleset: 1000CB12
map-pointer: C9CD00
change-poin: (none)
offset-s: D00410
offset-e: D004B0

 

---
events
offset-s: D004B0
offset-e: D007..



#2 xcrash1998

xcrash1998

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Posted 09 September 2017 - 07:02 PM

Well after looking trough other peoples problems I finally noticed that I was trying to make heath fly trough an unpassable wall which caused that error.

So thanks to all who looked at my problem in hopes to solve it. See you next time.






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