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Fire Emblem X Shin Megami Tensei


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#41 eckirion

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Posted 22 May 2013 - 12:18 AM

QUOTE (Blazer @ May 7 2013, 02:14 PM)
It's been confirmed it is NOT a fighting game. it's an RPG of some sort, but that's like really all we know. Which is almost nothing.


If it was confirmed an RPG I don't want it to be the Click and Attack style ( like Shaiya and Cabal : just for reference even if were not talking about online games ) type, the game must have a new, unique style of RPG gameplay or at least something that I don't see everyday because it would be boring.

#42 Fire Blazer

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Posted 22 May 2013 - 04:11 AM

Yeah for sure, it'll probably lean towards something we're already familiar with though, hopefully taking the best of both worlds, though I'm sure it'll take a lot of planning to do that.

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#43 Cero

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Posted 22 May 2013 - 04:42 AM

I say they have it where they have to enetr like a bunch of towers and have FE style game play where they try to get in and SMT style for the dungeon crawling on the inside.

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#44 Mercurius

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Posted 22 May 2013 - 05:35 AM

I've seen several people speculate about the gameplay being like Majin Tensei, which is even said to be "The Fire Emblem of SMT" or something.

I haven't ever seen Majin Tensei's gameplay personally, though.

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#45 Fire Blazer

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Posted 22 May 2013 - 05:37 PM

I haven't even heard of Majin Tensei but perhaps it's the literal name for a game (as opposed to the localized one) or something

in any case this calls for some research, someone go figure out what is Majin Tensei!

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#46 SmashedFish

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Posted 23 May 2013 - 02:36 AM

Google OP

Looks pretty similar to FE, if a bit outdated. But hey, it's a Super Famicom game. Also, from what I can tell, it looks like you got to choose which stats to level up.

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#47 ^Leo^

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Posted 05 September 2013 - 12:28 AM

Why does Nintendo always decide to release games like this on the one Nintendo console i have no access to? oh well, guess i'll just have to wait till they decide to release it for the 3ds as well

#48 Fire Blazer

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Posted 04 October 2013 - 06:07 PM

stats in SMT are generally much higher so yeah, I always liked how smaller-scale FE was compared to most RPG's, made it unique and easier to keep track of and also makes stats feel much more relevant

@zac that sucks and I don't think they'll release it on the 3DS lol I'd just get a Wii U if/when you can, it's an awesome system that has and will have much more than SMT x FE

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#49 ^Leo^

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Posted 06 October 2013 - 12:03 PM

i do plan on getting one eventually, but i need to find another job, only about 200 in the bank right now so there's no way i can afford to buy one

#50 GreenFlag

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Posted 23 December 2013 - 05:16 AM

I know that this is a bit of a necropost, but I stumbled across this thread, and couldn't resist.

Majin Tensei has been updated, localized, and serialized under the working title "Devil Survivor" twice for the DS, and again for the Wii VC. It's an isometric Turn Based SRPG, looking like Disgaea or FF Tactics, but has modular stat building. The gimmick is that each character represents a party of three, who fight all at once when you attack an opponent, or when they attack you. If they pick any other SMT sub-series, I will be shocked. Why? I'll explain.

In Devil Survivor, you have a party of three hero characters. Each one appears on the battle map, and when they level up, you assign them new stats. They are flanked by your choice of two friendly monsters, who you train and fuse with other monsters (that you can buy or draft between battles), to make progressively better monsters with more diverse skills and attacks.

If they cross over with Fire Emblem, but keep the Devil Survivor gameplay, the FE characters could be the central "hero" fighters, still flanked by the summoned monsters, etc.
They might also have the FE characters just be OP unaccompanied characters, and give them higher stats.

QUOTE (Blazer @ Oct 4 2013, 01:07 PM)
stats in SMT are generally much higher so yeah, I always liked how smaller-scale FE was compared to most RPG's, made it unique and easier to keep track of and also makes stats feel much more relevant

I couldn't agree more. One of my biggest disappointments was the transition from Guild Wars 1 to Guild Wars 2, where stats caps went from 21 to 18,000, respectively. In the SMT:Persona series, stats got pretty high, but in Devil Survivor, the cap tended to be ~100. Which is still very small for a modern JRPG.

I'm thoroughly convinced that the two IPs have enough common ground for a good game, and the movement styles (one attack, one move, user picks the unit order) are the same between the two games. I'm excited to see what Atlus and Int. Systems' collaboration produces!

#51 Fire Blazer

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Posted 23 December 2013 - 07:10 AM

I've heard this thought a little bit though I appreciate your more in-depth explanation, it does seem that out of all the SMT games and subseries and such the Devil Survivor ones would be more suited to a crossover with more common ground and such. Tbh I'm not enjoying SMT IV all that much (mainly too hard/too much grinding) but if I can ever beat that I might try Devil Survivor, I'd LIKE to get into the SMT series but it's a little too hardcore even for me haha

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#52 GreenFlag

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Posted 23 December 2013 - 04:44 PM

I've never actually played a canon SMT game, so I don't know about that at all. I remember playing Persona, and it being a little grindy for my tastes, but I would place Devil Survivor somewhere in between FE and FF Tactics for extra level density, and grinding is pretty much a non-issue.

Most non-Fire Emblem SRPGs like to buffer the story missions with tons of optional side missions, which can shoot gameplay time through the roof, but tends to bore me after character progression slows down. Most of these levels are only available to qualify you for the interesting story missions. FE, on the other hand, just has longer levels with more pieces, and doesn't have any chaff missions.

Devil Survivor hits it somewhere in the middle. There are more missions than an FE game, but most of them are MUCH shorter than FF Tactics or Valkyria Chronicles missions. Most of the strategy comes in between missions as you fine-tune your team to counter what you'll run up against in the next level.

Properly speaking, most of the levels are just 3v5 skirmishes, and they almost all tie in to the story. There are between three and five in one "day" and about as many in-game days as FE chapters. I was able to push through 2/3 of DevSur1 in one big sprint.

If you end up giving it a try, Blazer, tell us what you think about the pacing. That's such a hard thing to get right in SRPGs. FE nails it, and that's why it's so great. I think that DevSur is pretty close, but second opinions are always helpful.

#53 Fire Blazer

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Posted 24 December 2013 - 03:49 AM

Will do, pacing is a huge thing to me in RPGs as that's what brings down a lot of them, IMO; poorly paced games will make me put them down and RPGs (not even just SRPGs, in my mind) are so delicate as you said since they often have a lot of quests or exploring elements or filler or what have you...

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