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@  Fire Blazer : (21 May 2018 - 07:16 PM) @Kirant yeah, in a way it is, but also FE1/3 were kinda already remade already, so in that sense, FE2 makes sense (being the oldest game to not be remade, lol)
@  Fire Blazer : (21 May 2018 - 07:16 PM) tfw Idiot tries to sound smart XP
@  Fire Blazer : (21 May 2018 - 07:16 PM) lol
@  Idiot : (20 May 2018 - 11:20 PM) So,the answer is the coin itself.
@  Idiot : (20 May 2018 - 11:19 PM) Oh yeah if you do that, the coin will go up... And then it will go down, thanks to gravity. Genius.
@  xcrash1998 : (20 May 2018 - 02:26 PM) Time for a coin toss
@  Idiot : (20 May 2018 - 01:32 AM) I'm conflicted in deciding which question to answer.
@  xcrash1998 : (19 May 2018 - 01:58 PM) What's up, anything down?
@  Valke : (19 May 2018 - 11:44 AM) im alive
@  Valke : (19 May 2018 - 11:43 AM) hello
@  kirant : (19 May 2018 - 05:40 AM) It's interesting to me that they went with Gaiden as their latest (possibly last?) 3DS release. I mean, it was always mechanistically so strange for an FE game.

Then again, it's so obscure that they can practically treat it as new content.
@  Fire Blazer : (18 May 2018 - 06:41 PM) yeah, it's "too" accurate to Gaiden in some respects, if you catch my drift. and yeah, Echoes is considered FE15 AFAIK
@  Rujio : (18 May 2018 - 06:20 AM) (wait is Echoes like FE15? wow)
@  Rujio : (18 May 2018 - 06:19 AM) It sounds like at least the map flaws (maybe the story, too) are simply because it's a remake of an NES game, so I'd be fine putting up with those. I played quite a bit of Gaiden, and I enjoyed FE11, so
@  Fire Blazer : (18 May 2018 - 02:35 AM) FWIW, I enjoyed it quite a bit. But it's got a lot of flaws. Mainly the maps and some story issues. But it's way less cringey than Fates, with great voice actin and music along with some elements of good writing and fun gameplay, among other things... tl;dr, I'd say just try it yourself, haha
@  Rujio : (17 May 2018 - 09:40 PM) So on the topic of, you know, Fire Emblem, I just realized that Echoes exists, and it actually looks like it preserves Gaiden's quirks pretty well AND avoids a lot of the terrible story stuff from Awakening/Fates. Will I actually enjoy this game?
@  xcrash1998 : (16 May 2018 - 04:03 PM) (joins in with violin)
@  Elwood : (16 May 2018 - 05:54 AM) (Starts playing ecip sax on max)
@  kirant : (16 May 2018 - 03:20 AM) (Looks around)
@  Idiot : (15 May 2018 - 08:23 PM) (vomits profusely, death gurgle)

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Magic Sword Animations in FE7 ??

FE7 MagicSwords Hacking Nightmare

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#1 SugoiDude

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Posted 10 January 2018 - 09:27 PM

Hi,

 

Using FE7 here, working with Nightmare 1 and FEditor.

 

I've been trying to modify the Mani Katti to do 1 - 2 range, and pretty much act as a magic sword.

I thought it would be simple enough, change the range to 0x12 and then go to the spell association editor.

The weapon itself works fine; it has the 1-2 range and doesn't act weird at all. Just like a normal sword. But when I use it at 2 range, the animation kind of plays (lyn puts up her sword and it flashes, just like if using a real magic sword), but instead of an actual spell being cast, she just kind of puts the blade down again. This occurs twice if she's doubling. The sword flashes rapidly (like if I was critting) when dealing a finishing blow on an enemy.

 

I've tried to associate different spells to the sword, yet none of them work. I've also tried changing the weapon type to anima and the Weapon ability 'weapon' to magic, but they both just made Lyn unable to use the sword at all. 

 

I'm using custom palette, if that matters at all?

 

Is the ''magic weapon'' just hard-coded into the game?

And if so, is there a way to make Lyn recieve a modified Light Brand instead of the Mani Katti at the end of Chapter 2?

 

Thanks!



#2 xcrash1998

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Posted 10 January 2018 - 11:32 PM

To asign a spell to a weapon did you went to the spell association editor in the item folder ther is a drop down menu for which spell to asign, you can use anything.

and make sure to press enter and then ctrl + s before switching to another module

 

(what you described happened is when a character is useing a range 2 weapon without a spell animation. So just the animation playing but nothing happens, but the battle actualy happens like normal so back on the map the enemy will now have the reduced HP or dies if you did enough damage )

 

(actually if you gave the character a magic level he will always use his magic animation which can cause problems)

 

you need to enter 0x12 for the range to get range 1-2.

 

otherwise you don't need to change anything else.

 

If you want to change the weapon lyn gets at the end of chapter 2 you need to change the Mani Kattie itself in the item editor

(just use the slot of the many kattie and change everything up).

 

In case you want to change the text you will need FEditor.

for the weapon name the number and letters after the 0x is the slot you need to search for in the FEditor text editor

the same goes for the weapon description.



#3 Fire Blazer

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Posted 13 January 2018 - 04:02 AM

"The sword flashes rapidly (like if I was critting) when dealing a finishing blow on an enemy."

 

it probably IS critical'ing, haha, at least that's what it sounds like here XP

 

anyway xcrash gave some useful info but let us know if you are stuck still :)


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