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@  Fire Blazer : (21 May 2018 - 07:16 PM) @Kirant yeah, in a way it is, but also FE1/3 were kinda already remade already, so in that sense, FE2 makes sense (being the oldest game to not be remade, lol)
@  Fire Blazer : (21 May 2018 - 07:16 PM) tfw Idiot tries to sound smart XP
@  Fire Blazer : (21 May 2018 - 07:16 PM) lol
@  Idiot : (20 May 2018 - 11:20 PM) So,the answer is the coin itself.
@  Idiot : (20 May 2018 - 11:19 PM) Oh yeah if you do that, the coin will go up... And then it will go down, thanks to gravity. Genius.
@  xcrash1998 : (20 May 2018 - 02:26 PM) Time for a coin toss
@  Idiot : (20 May 2018 - 01:32 AM) I'm conflicted in deciding which question to answer.
@  xcrash1998 : (19 May 2018 - 01:58 PM) What's up, anything down?
@  Valke : (19 May 2018 - 11:44 AM) im alive
@  Valke : (19 May 2018 - 11:43 AM) hello
@  kirant : (19 May 2018 - 05:40 AM) It's interesting to me that they went with Gaiden as their latest (possibly last?) 3DS release. I mean, it was always mechanistically so strange for an FE game.

Then again, it's so obscure that they can practically treat it as new content.
@  Fire Blazer : (18 May 2018 - 06:41 PM) yeah, it's "too" accurate to Gaiden in some respects, if you catch my drift. and yeah, Echoes is considered FE15 AFAIK
@  Rujio : (18 May 2018 - 06:20 AM) (wait is Echoes like FE15? wow)
@  Rujio : (18 May 2018 - 06:19 AM) It sounds like at least the map flaws (maybe the story, too) are simply because it's a remake of an NES game, so I'd be fine putting up with those. I played quite a bit of Gaiden, and I enjoyed FE11, so
@  Fire Blazer : (18 May 2018 - 02:35 AM) FWIW, I enjoyed it quite a bit. But it's got a lot of flaws. Mainly the maps and some story issues. But it's way less cringey than Fates, with great voice actin and music along with some elements of good writing and fun gameplay, among other things... tl;dr, I'd say just try it yourself, haha
@  Rujio : (17 May 2018 - 09:40 PM) So on the topic of, you know, Fire Emblem, I just realized that Echoes exists, and it actually looks like it preserves Gaiden's quirks pretty well AND avoids a lot of the terrible story stuff from Awakening/Fates. Will I actually enjoy this game?
@  xcrash1998 : (16 May 2018 - 04:03 PM) (joins in with violin)
@  Elwood : (16 May 2018 - 05:54 AM) (Starts playing ecip sax on max)
@  kirant : (16 May 2018 - 03:20 AM) (Looks around)
@  Idiot : (15 May 2018 - 08:23 PM) (vomits profusely, death gurgle)

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How to Assign Dance Animation in Nightmare

FE7 CustomAnimations

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#1 SugoiDude

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Posted 07 January 2018 - 12:25 AM

Using FE7 here.

I'm making Wil in Lyn's story (No tutorial) a bard.

I'm also making him use staves.

Both the playing and the staves work perfectly right now.

I'm finding that, however, when I'm making a custom animation there is no option for dancing / playing in the animations. This means I either stick with the default animation with is just playing no healing, or go with my custom animation, which does healing but not playing.

 

Is there any way I can implement both of the animations into the bard class?

Thanks.



#2 Fire Blazer

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Posted 08 January 2018 - 12:15 AM

hmm, this is a good question, I'm not sure I actually, it might just use the magic animation though? like I remember Anakin in TLP would just use the magic playing animation for when he used his dance-type skill

 

also I think there might be something hardcoded specifically to the bard class so just make sure you're using that I guess (I can't remember the details or anything but it seems like you're using the existing bard class anyway so it's probably not a problem)


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#3 xcrash1998

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Posted 08 January 2018 - 10:44 PM

So I messed around and looked trough the different modules. Well whatever.

However I found a combination which does what you wanted I I understood you correctly.

 

In nightmare module: custom battle animation editor

 

Spoiler

 

I think you can use this to make any class have the ability of the bard/dancer with an animation for the dance and other weapons.



#4 SugoiDude

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Posted 10 January 2018 - 09:13 PM

So I messed around and looked trough the different modules. Well whatever.

However I found a combination which does what you wanted I I understood you correctly.

 

In nightmare module: custom battle animation editor

 

Spoiler

 

I think you can use this to make any class have the ability of the bard/dancer with an animation for the dance and other weapons.

 

Thank you very much!

:D



#5 xcrash1998

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Posted 11 January 2018 - 05:32 PM

No problem.



#6 Fire Blazer

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Posted 13 January 2018 - 04:00 AM

So I messed around and looked trough the different modules. Well whatever.

However I found a combination which does what you wanted I I understood you correctly.

 

In nightmare module: custom battle animation editor

 

Spoiler

 

I think you can use this to make any class have the ability of the bard/dancer with an animation for the dance and other weapons.

 

:o great job figuring that out! not sure I ever even knew that myself, lolol


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