Okay, I don't know what's going on with my rom. My original one got ruined when I accidently inserted a map over something important (i'd opened the wrong file in windhex and thought I had room where I didn't). So I went to go back into a clean rom and fix everything. I got everything loaded but then I went to edit text and my rom crashed. No idea what happened. Until I fix it though there's going to be very little progress.
Edit: Okay, I am SO confused. Everything works, until I edit lyn's and Sain's names. Is there any explanation for this? Also it shows some of the tutorial even though I edited that out... I don't even have the text code it's showing in my event files...
events are below
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#define DISABLE_TUTORIALS
ORG $CA0540
TurnBasedEvents:
TURN 0x0 BeginningScene [1,0] 0x0 0x0
TURN 0x0 label12 [1,0] 0x0 0x0
//TURN 0x0 label13 [2,0] 0x8 0x0
//TURN 0x0 label14 [4,0] 0x8 0x0
CHARASM
//The next line is for re-assembling purposes. Do not
delete!
MESSAGE Original ending offset is $CA0584 and the new
ending offset is CURRENTOFFSET
ORG $CA05C8
CharacterBasedEvents:
CHARASM
LocationBasedEvents:
LOCA 0x3 [4,7] 0xF
CHARASM
//The next line is for re-assembling purposes. Do not
delete!
MESSAGE Original ending offset is $CA05DC and the new
ending offset is CURRENTOFFSET
ORG $CA06D4
MiscBasedEvents:
AFEV 0x14 label15 0xC
AFEV 0x15 label16 0xD
AFEV 0x16 label17 0xE
AFEV 0x17 label18 0xF
AFEV 0x18 label19 0x10
AFEV 0x0 label20 0x65
CHARASM
PointerList:
POIN TurnBasedEvents
POIN CharacterBasedEvents
POIN LocationBasedEvents
POIN MiscBasedEvents
POIN BallistaEliwoodMode BallistaHectorMode
POIN EnemyUnitsENM EnemyUnitsENM EnemyUnitsENM
EnemyUnitsENM
POIN AllyUnitsENM AllyUnitsENM AllyUnitsENM AllyUnitsENM
POIN BeginningScene EndingScene
//The next line is for re-assembling purposes. Do not
delete!
MESSAGE Original ending offset is $CA0760 and the new
ending offset is CURRENTOFFSET
ORG $CA71A8
BallistaEliwoodMode:
BLST
//The next line is for re-assembling purposes. Do not
delete!
MESSAGE Original ending offset is $CA71A9 and the new
ending offset is CURRENTOFFSET
ORG $CA730A
BallistaHectorMode:
BLST
//The next line is for re-assembling purposes. Do not
delete!
MESSAGE Original ending offset is $CA730B and the new
ending offset is CURRENTOFFSET
ORG $CA749C
label20:
//_0x87
//STAL 30
//ASMC 0x7A455
//STAL 10
//ASMC 0x13FA5
//STAL 80
//ASMC 0x6CCB9
//IFAT 0x1 0x7A47D
//ASMC 0x20479
//ENIF 0x1
//ASMC 0xB2F95
ENDA
//The next line is for re-assembling purposes. Do not
delete!
MESSAGE Original ending offset is $CA74A4 and the new
ending offset is CURRENTOFFSET
ORG $CA79FC
label21:
MOMA 0x0
//The next line is for re-assembling purposes. Do not
delete!
MESSAGE Original ending offset is $CA79FE and the new
ending offset is CURRENTOFFSET
ORG $CA7A30
BeginningScene:
CMOF
SHOWMAP
ASMC 0x7A939
ASMC 0x7A95D
STAL 32
LOU1 AllyUnitsENM
DISA 0x30
MOVE 0x3 [1,2]
ENUN
REPA [12,0]
ENUN
MOVE 0x30 [2,3]
ENUN
TEX1 0x815
MUS1 0x32
MOVE 0x3 [4,7]
MOVE 0x30 [3,6]
ENUN
TEX1 0x816
ENDA
label12:
SHOWMAP
MOVE 0x30 [11,0]
MOVE 0x3 [10,1]
LOU1 EnemyUnitsENM
ENUN
TEX1 0x817
REMA
STAL 8
//_ASM0x42 0x83181
//ENIF 0x32
//MOVE 0xCD label21
//ENUN
//DISA 0xCD
ENDA
//The next line is for re-assembling purposes. Do not
delete!
MESSAGE Original ending offset is $CA7B20 and the new
ending offset is CURRENTOFFSET
ORG $CA7C28
label13:
ENDA
//The next line is for re-assembling purposes. Do not
delete!
MESSAGE Original ending offset is $CA7C30 and the new
ending offset is CURRENTOFFSET
ORG $CA7CDC
label14:
ENDA
//The next line is for re-assembling purposes. Do not
delete!
MESSAGE Original ending offset is $CA7CE4 and the new
ending offset is CURRENTOFFSET
ORG $CA8154
label15:
ENDA
label16:
ENDA
label17:
ENDA
label18:
ENDA
label19:
ENDA
EndingScene:
_0xA3
TEX1 0x833
REMA
MOVE 0x30 [11,0]
MOVE 0x3 [10,1]
FADI 6
HIDEMAP
ASMC 0x7A939
ASMC 0x7A8B9
ASMC 0x7A9D5
FADU 8
BACG 0x27
TEX1 0x818
FADI 6
HIDEMAP
ASMC 0x7A95D
BACG 0x03
MUS1 0x3F
FADU 16
TEX1 0x835
MUEN 2
_ASM0x42 0x83181
ELSE 0x34
ENIF 0x33
FADI 4
HIDEMAP
BACG 0x5B
ENIF 0x34
MNCH 0x1
STAL 1
_0x1
ENDA
//The next line is for re-assembling purposes. Do not
delete!
MESSAGE Original ending offset is $CA8288 and the new
ending offset is CURRENTOFFSET
ORG $CC5B50
AllyUnitsENM:
UNIT 0x3 0x20 0x0 0x8 [11,0] [11,0] [0x37,0x6B,0x6B,0x0]
[0x0,0x0,0x0,0x0]
UNIT 0x30 0x3A 0x0 0x8 [12,0] [12,0] [0x1F,0x6B,0x6F,0x0]
[0x0,0x0,0x0,0x0]
UNIT
EnemyUnitsENM:
UNIT 0x3E 0x1 0x0 0x14 [9,9] [4,7] [0x1,0x0,0x0,0x0]
[0x3,0x3,0x9,0x20]
UNIT 0x88 0x1 0x87 0xC [8,9] [5,8] [0x1,0x0,0x0,0x0]
[0x0,0x0,0x9,0x0]
UNIT
//The next line is for re-assembling purposes. Do not
delete!
MESSAGE Original ending offset is $CC5BB0 and the new
ending offset is CURRENTOFFSET