Jump to content



Toggle shoutbox Shoutbox Open the Shoutbox in a popup

@  Fire Blazer : (06 February 2019 - 04:34 AM) Cardfight Vanguard X? huh
@  Mercurius : (05 February 2019 - 10:49 PM) THE ONE SWITCH GAME I WANTED TO HAPPEN THE SECOND I LEARNED IT WAS REGION FREE PRE-RELEASE OMFG 2019 IS GIVING ME EVERY SINGLE REASON TO HAVE BOUGHT IT WOULD PAY ONLINE FOR 10/10
@  Fire Blazer : (03 February 2019 - 10:08 PM) plz no tumblrweed lol
@  acceptance : (02 February 2019 - 06:08 PM) (Like a tumbleweed, but more opinionated)
@  acceptance : (02 February 2019 - 06:08 PM) *Tumblrweed*
@  kirant : (02 February 2019 - 05:44 PM) *Tumbleweed*
@  Elwood : (02 February 2019 - 05:35 PM) *Tumbleweed*
@  Fire Blazer : (31 January 2019 - 12:11 AM) (silence)
@  Fire Blazer : (12 January 2019 - 08:55 PM) tho personally I guess I'm not too afraid of responding to old messages anyway sometimes, haha
@  Fire Blazer : (12 January 2019 - 08:54 PM) to have discussions where people respond at their own convenience
@  Fire Blazer : (12 January 2019 - 08:54 PM) forums could still be used but we'd have to make a bit of an effort I guess
@  Fire Blazer : (12 January 2019 - 08:54 PM) I agree with Mage Girl/Cero/Elwood/Kirant lolol
@  xcrash1998 : (12 January 2019 - 10:15 AM) And yeah missing stuff on discord is easy depending on when most people are online
@  xcrash1998 : (12 January 2019 - 10:11 AM) I think there are just fewer people interested in taking part on forums since most information is already accesible trough the many means.
@  Mercurius : (09 January 2019 - 02:46 AM) Well, at the same time I also don't frequent most of the discord channels I'm a part of, though.
@  Mercurius : (09 January 2019 - 02:46 AM) I used to prefer forums but I've been spoiled by the "everything at the same hub" thing...
@  kirant : (06 January 2019 - 07:39 PM) I'm of pretty similar opinion...it's easy to miss a good discussion on Discord (which plays much more into a "stream of consciousness" feel).
@  Elwood : (04 January 2019 - 10:42 PM) I prefer forums because they keep everything more organized. With Discord you can have 3 conversations jumbled together and not know what anyone is talking about. It's also way easier to miss stuff.
@  Cero : (31 December 2018 - 07:23 AM) mhmm, its rough
@  Mage Girl : (29 December 2018 - 11:33 AM) I feel like a lot of forums have much less traffic because most of us who appreciate them are much busier than we used to be, and I don't think the younger generation is too keen on finding forums anymore

xcrash1998

Member Since 16 Apr 2017
Offline Last Active Private

Posts I've Made

In Topic: Lejando De Zeldoito

23 July 2018 - 10:45 AM

I will never be able to remember any water temple in zelda ever mostly because I need a brake after any tloZ water temple that lasts like couple days,

I will be lost on what to do where and after what sequence of events.


In Topic: Lejando De Zeldoito

22 June 2018 - 04:23 PM

Ya know that feeling you get when you play a Zelda game... and look for a key, and you look everywhere until you come into a large room which you surprisingly didn't find any ealier and find a chest. Then you go open it and what you find is... a compass?

 

yeah, me in every zelda game ever.


In Topic: What I got up to

16 June 2018 - 12:34 PM

Thanks, Just finished my exams so I am looking forward to spend more time on FE hacking


In Topic: Loogey Crustneck: Kinslayer

08 June 2018 - 12:05 PM

I can accept this


In Topic: Destroying and saving Villages

06 June 2018 - 01:29 PM

For your other question:

Use Multiple

Seize(ID, event_pointer, X, Y)

Misc_Events

With different IDs and every turn make that the game check's if the other IDs are triggered

or making the event_pointer go to the events that check if the remaining IDs have been triggered.

 

Otherwise make event_pointer point to an empty block

something like:

 

SpaceHolder:

ENDA

 

Again, you can make use of Arch's tutorial

 

http://feuniverse.us...struction/110/3/// Misc Events

http://feuniverse.us...struction/110/9/// Event ID handling

http://feuniverse.us...truction/110/10/// Event ID handling