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@  acceptance : (12 July 2018 - 05:57 PM) As far as we know, anyway.
@  Fire Blazer : (09 July 2018 - 08:29 PM) ooo, Felover's alive, lol
@  xcrash1998 : (09 July 2018 - 11:33 AM) He will be remembered, our brother in arms.
@  acceptance : (07 July 2018 - 03:35 PM) BUM- BUM- BUUUUUM
@  acceptance : (07 July 2018 - 03:34 PM) And in the end; xcrash1998 never did find out what was up with Felover3. In fact, no one ever heard from either of them again.
@  xcrash1998 : (03 July 2018 - 12:41 PM) Hey man, whats up
@  Felover3 : (03 July 2018 - 01:56 AM) Been a while
@  acceptance : (02 July 2018 - 11:12 PM) In retrospect it's pretty obvious, what with the Johnny Bosch and sword revving, but according to my doctor when I was 12 i have ADD.
@  acceptance : (02 July 2018 - 10:39 PM) Holy shit it just clicked in my head that the guy in the DMC5 trailer is Nero. Neato!
@  kirant : (27 June 2018 - 12:19 PM) Granted, that makes it sound like I have no interest in Fates (and I really don't, outside of a couple characters)...so I guess my hopes are above "fairly negligible" right now.
@  kirant : (27 June 2018 - 12:19 PM) I think I've got higher hopes going in than for Fates. Fates, as soon as the trailer hit, made it pretty clear it was going to eschew an interesting "both sides have points" story for a fairly clear cut "good guys" story and "villain" narrative.
@  Mig64 : (15 June 2018 - 02:36 AM) I'm not really sure how I feel about it, it felt a bit too different, could either work very well or not work at all, no middle ground.
@  Fire Blazer : (12 June 2018 - 10:18 PM) not having super high hopes for it
@  Fire Blazer : (12 June 2018 - 10:18 PM) the names and art are interesting
@  Fire Blazer : (12 June 2018 - 10:18 PM) new FE looks ok
@  Rujio : (12 June 2018 - 09:07 PM) A post on SF refers to "brigade based tiles" and "squad based controls"
@  Mig64 : (12 June 2018 - 07:59 PM) Those generic units following the character give me hope that we can have actual large scale battles instead of turning everything into a glorified skirmish.
@  Mig64 : (12 June 2018 - 07:56 PM) Seems like a very fitting name for the character, then.
@  Rujio : (12 June 2018 - 07:27 PM) oh hey doing more research on that - the "gard" part is in fact cognate with "guard," so Edelgard approximately means Nobility Protector.
@  Rujio : (12 June 2018 - 07:26 PM) (Also, Edelgard is an interesting name - -gard is a common ending for old Germanic feminine given names [think Hildegard] and Edel is German for noble)

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Azure Striker Gunvolt 2 - True Ending/Overall Thoughts (Spoiler-Free)


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#1 Fire Blazer

Fire Blazer

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Posted 27 February 2017 - 04:12 AM

Azure Striker Gunvolt 2 - True Ending/Overall Thoughts (Spoiler-Free)

Beat Copen's route and then got the true ending on Gunvolt's side. (Copen felt kinda OP btw and I didn't even use much in the way of upgrades or the like.)

The ending wasn't just bittersweet, it felt kind of empty and... just not very well-done overall.

To start, this game seems very independent of the first still, like they hadn't really considered the sequel when making the first game. I don't remember Mytyl being a thing at all before, for instance. But ok, whatever. Happens.

Then the actual ending didn't really answer various questions, felt kinda nonsensical, was a bit anti-climactic in a sense, and overall it was just... not a great ending. Not an impressive one, not one that was particularly memorable, not a happy/sweet one, it was just kinda disappointing, not terribly so, but I value final bosses and endings because I feel like if a game is well-concluded it makes my memories and overall impression of it that much more positive, and Azure Striker Gunvolt 2 is a fun game overall (even if it's mostly just action with some weird bosses and stuff), so yeah.

Fun though it was I don't think I'll be too excited for a sequel though (and there's potential for it), not if it's going to be more of this kinda writing. The little chats are sometimes nice and 8-4 added a lot of flair to the dialog so it's not really that (yes it was 8-4, I saw as much at the end, which explains why the text and voices hardly matched up, if at all, lol), it's moreso the overall story that's weak, and I don't see that being fixed. I almost wish they went for something simpler where it's easier to enjoy it: a simple, well-executed story is often better to me than a slightly more complex story that's trying too hard to be cool or whatever

That's all I got for ramblings, glad to be done and not a bad experience, maybe about an 8-8.5 not including the story and about a 7.5 including it, so still solid.


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