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@  acceptance : (20 June 2018 - 02:09 PM) I think
@  acceptance : (20 June 2018 - 02:29 AM) Sick nasty.
@  acceptance : (20 June 2018 - 02:29 AM) No More Heroes 3 is a thing.
@  Mig64 : (15 June 2018 - 02:36 AM) I'm not really sure how I feel about it, it felt a bit too different, could either work very well or not work at all, no middle ground.
@  Fire Blazer : (12 June 2018 - 10:18 PM) not having super high hopes for it
@  Fire Blazer : (12 June 2018 - 10:18 PM) the names and art are interesting
@  Fire Blazer : (12 June 2018 - 10:18 PM) new FE looks ok
@  Rujio : (12 June 2018 - 09:07 PM) A post on SF refers to "brigade based tiles" and "squad based controls"
@  Mig64 : (12 June 2018 - 07:59 PM) Those generic units following the character give me hope that we can have actual large scale battles instead of turning everything into a glorified skirmish.
@  Mig64 : (12 June 2018 - 07:56 PM) Seems like a very fitting name for the character, then.
@  Rujio : (12 June 2018 - 07:27 PM) oh hey doing more research on that - the "gard" part is in fact cognate with "guard," so Edelgard approximately means Nobility Protector.
@  Rujio : (12 June 2018 - 07:26 PM) (Also, Edelgard is an interesting name - -gard is a common ending for old Germanic feminine given names [think Hildegard] and Edel is German for noble)
@  Rujio : (12 June 2018 - 07:24 PM) The thing I thought might be interesting for gameplay is that it looked like maybe there were "units" that were actually ~a dozen generics. You can see a large group of archers and a large group of mages attack simultaneously.
@  Rujio : (12 June 2018 - 07:24 PM) I appreciate that Edelgard is wearing pants and not exposing her cleavage. These are useful things in battle.
@  Rujio : (12 June 2018 - 07:23 PM) There's not much there.
@  Mig64 : (12 June 2018 - 07:18 PM) Hey, guys, did you watch the Fire Emblem: Three Houses trailer? Thoughts?
@  acceptance : (12 June 2018 - 12:19 AM) Abyss 3DS will never be a thing that makes sense to me lol.
@  Fire Blazer : (11 June 2018 - 08:33 PM) but maybe they'll just remake it from the ground-up one day, who knows
@  Fire Blazer : (11 June 2018 - 08:33 PM) I already played it for PS2 and 3DS, so I think I'd have passed on that
@  acceptance : (11 June 2018 - 03:35 PM) Although in terms of remakes I would have preferred an Abyss PS4 version. Beggars can't be choosers and all that, though.

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Magic Sword Animations in FE7 ??

FE7 MagicSwords Hacking Nightmare

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#1 SugoiDude

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Posted 10 January 2018 - 09:27 PM

Hi,

 

Using FE7 here, working with Nightmare 1 and FEditor.

 

I've been trying to modify the Mani Katti to do 1 - 2 range, and pretty much act as a magic sword.

I thought it would be simple enough, change the range to 0x12 and then go to the spell association editor.

The weapon itself works fine; it has the 1-2 range and doesn't act weird at all. Just like a normal sword. But when I use it at 2 range, the animation kind of plays (lyn puts up her sword and it flashes, just like if using a real magic sword), but instead of an actual spell being cast, she just kind of puts the blade down again. This occurs twice if she's doubling. The sword flashes rapidly (like if I was critting) when dealing a finishing blow on an enemy.

 

I've tried to associate different spells to the sword, yet none of them work. I've also tried changing the weapon type to anima and the Weapon ability 'weapon' to magic, but they both just made Lyn unable to use the sword at all. 

 

I'm using custom palette, if that matters at all?

 

Is the ''magic weapon'' just hard-coded into the game?

And if so, is there a way to make Lyn recieve a modified Light Brand instead of the Mani Katti at the end of Chapter 2?

 

Thanks!



#2 xcrash1998

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Posted 10 January 2018 - 11:32 PM

To asign a spell to a weapon did you went to the spell association editor in the item folder ther is a drop down menu for which spell to asign, you can use anything.

and make sure to press enter and then ctrl + s before switching to another module

 

(what you described happened is when a character is useing a range 2 weapon without a spell animation. So just the animation playing but nothing happens, but the battle actualy happens like normal so back on the map the enemy will now have the reduced HP or dies if you did enough damage )

 

(actually if you gave the character a magic level he will always use his magic animation which can cause problems)

 

you need to enter 0x12 for the range to get range 1-2.

 

otherwise you don't need to change anything else.

 

If you want to change the weapon lyn gets at the end of chapter 2 you need to change the Mani Kattie itself in the item editor

(just use the slot of the many kattie and change everything up).

 

In case you want to change the text you will need FEditor.

for the weapon name the number and letters after the 0x is the slot you need to search for in the FEditor text editor

the same goes for the weapon description.



#3 Fire Blazer

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Posted 13 January 2018 - 04:02 AM

"The sword flashes rapidly (like if I was critting) when dealing a finishing blow on an enemy."

 

it probably IS critical'ing, haha, at least that's what it sounds like here XP

 

anyway xcrash gave some useful info but let us know if you are stuck still :)


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