Jump to content



Toggle shoutbox Shoutbox Open the Shoutbox in a popup

@  acceptance : (12 July 2018 - 05:57 PM) As far as we know, anyway.
@  Fire Blazer : (09 July 2018 - 08:29 PM) ooo, Felover's alive, lol
@  xcrash1998 : (09 July 2018 - 11:33 AM) He will be remembered, our brother in arms.
@  acceptance : (07 July 2018 - 03:35 PM) BUM- BUM- BUUUUUM
@  acceptance : (07 July 2018 - 03:34 PM) And in the end; xcrash1998 never did find out what was up with Felover3. In fact, no one ever heard from either of them again.
@  xcrash1998 : (03 July 2018 - 12:41 PM) Hey man, whats up
@  Felover3 : (03 July 2018 - 01:56 AM) Been a while
@  acceptance : (02 July 2018 - 11:12 PM) In retrospect it's pretty obvious, what with the Johnny Bosch and sword revving, but according to my doctor when I was 12 i have ADD.
@  acceptance : (02 July 2018 - 10:39 PM) Holy shit it just clicked in my head that the guy in the DMC5 trailer is Nero. Neato!
@  kirant : (27 June 2018 - 12:19 PM) Granted, that makes it sound like I have no interest in Fates (and I really don't, outside of a couple characters)...so I guess my hopes are above "fairly negligible" right now.
@  kirant : (27 June 2018 - 12:19 PM) I think I've got higher hopes going in than for Fates. Fates, as soon as the trailer hit, made it pretty clear it was going to eschew an interesting "both sides have points" story for a fairly clear cut "good guys" story and "villain" narrative.
@  Mig64 : (15 June 2018 - 02:36 AM) I'm not really sure how I feel about it, it felt a bit too different, could either work very well or not work at all, no middle ground.
@  Fire Blazer : (12 June 2018 - 10:18 PM) not having super high hopes for it
@  Fire Blazer : (12 June 2018 - 10:18 PM) the names and art are interesting
@  Fire Blazer : (12 June 2018 - 10:18 PM) new FE looks ok
@  Rujio : (12 June 2018 - 09:07 PM) A post on SF refers to "brigade based tiles" and "squad based controls"
@  Mig64 : (12 June 2018 - 07:59 PM) Those generic units following the character give me hope that we can have actual large scale battles instead of turning everything into a glorified skirmish.
@  Mig64 : (12 June 2018 - 07:56 PM) Seems like a very fitting name for the character, then.
@  Rujio : (12 June 2018 - 07:27 PM) oh hey doing more research on that - the "gard" part is in fact cognate with "guard," so Edelgard approximately means Nobility Protector.
@  Rujio : (12 June 2018 - 07:26 PM) (Also, Edelgard is an interesting name - -gard is a common ending for old Germanic feminine given names [think Hildegard] and Edel is German for noble)

Photo

Magic Sword Animations in FE7 ??

FE7 MagicSwords Hacking Nightmare

  • Please log in to reply
2 replies to this topic

#1 SugoiDude

SugoiDude

    Member

  • Members
  • PipPip
  • 10 posts
  • Gender:Male

Posted 10 January 2018 - 09:27 PM

Hi,

 

Using FE7 here, working with Nightmare 1 and FEditor.

 

I've been trying to modify the Mani Katti to do 1 - 2 range, and pretty much act as a magic sword.

I thought it would be simple enough, change the range to 0x12 and then go to the spell association editor.

The weapon itself works fine; it has the 1-2 range and doesn't act weird at all. Just like a normal sword. But when I use it at 2 range, the animation kind of plays (lyn puts up her sword and it flashes, just like if using a real magic sword), but instead of an actual spell being cast, she just kind of puts the blade down again. This occurs twice if she's doubling. The sword flashes rapidly (like if I was critting) when dealing a finishing blow on an enemy.

 

I've tried to associate different spells to the sword, yet none of them work. I've also tried changing the weapon type to anima and the Weapon ability 'weapon' to magic, but they both just made Lyn unable to use the sword at all. 

 

I'm using custom palette, if that matters at all?

 

Is the ''magic weapon'' just hard-coded into the game?

And if so, is there a way to make Lyn recieve a modified Light Brand instead of the Mani Katti at the end of Chapter 2?

 

Thanks!



#2 xcrash1998

xcrash1998

    Member

  • Members
  • PipPipPipPip
  • 79 posts
  • Gender:Male
  • Interests:Smash4, Computer Science(Programming),Drawing and Fire Emblem Hacking

Posted 10 January 2018 - 11:32 PM

To asign a spell to a weapon did you went to the spell association editor in the item folder ther is a drop down menu for which spell to asign, you can use anything.

and make sure to press enter and then ctrl + s before switching to another module

 

(what you described happened is when a character is useing a range 2 weapon without a spell animation. So just the animation playing but nothing happens, but the battle actualy happens like normal so back on the map the enemy will now have the reduced HP or dies if you did enough damage )

 

(actually if you gave the character a magic level he will always use his magic animation which can cause problems)

 

you need to enter 0x12 for the range to get range 1-2.

 

otherwise you don't need to change anything else.

 

If you want to change the weapon lyn gets at the end of chapter 2 you need to change the Mani Kattie itself in the item editor

(just use the slot of the many kattie and change everything up).

 

In case you want to change the text you will need FEditor.

for the weapon name the number and letters after the 0x is the slot you need to search for in the FEditor text editor

the same goes for the weapon description.



#3 Fire Blazer

Fire Blazer

    You ready?

  • Creator
  • 12,103 posts
  • Gender:Male
  • Location:U.S.A.
  • Interests:Too many to list. =P

Posted 13 January 2018 - 04:02 AM

"The sword flashes rapidly (like if I was critting) when dealing a finishing blow on an enemy."

 

it probably IS critical'ing, haha, at least that's what it sounds like here XP

 

anyway xcrash gave some useful info but let us know if you are stuck still :)


Bblazer2.png

Signature thanks to Shu.






Also tagged with one or more of these keywords: FE7, MagicSwords, Hacking, Nightmare

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users