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@  acceptance : (12 July 2018 - 05:57 PM) As far as we know, anyway.
@  Fire Blazer : (09 July 2018 - 08:29 PM) ooo, Felover's alive, lol
@  xcrash1998 : (09 July 2018 - 11:33 AM) He will be remembered, our brother in arms.
@  acceptance : (07 July 2018 - 03:35 PM) BUM- BUM- BUUUUUM
@  acceptance : (07 July 2018 - 03:34 PM) And in the end; xcrash1998 never did find out what was up with Felover3. In fact, no one ever heard from either of them again.
@  xcrash1998 : (03 July 2018 - 12:41 PM) Hey man, whats up
@  Felover3 : (03 July 2018 - 01:56 AM) Been a while
@  acceptance : (02 July 2018 - 11:12 PM) In retrospect it's pretty obvious, what with the Johnny Bosch and sword revving, but according to my doctor when I was 12 i have ADD.
@  acceptance : (02 July 2018 - 10:39 PM) Holy shit it just clicked in my head that the guy in the DMC5 trailer is Nero. Neato!
@  kirant : (27 June 2018 - 12:19 PM) Granted, that makes it sound like I have no interest in Fates (and I really don't, outside of a couple characters)...so I guess my hopes are above "fairly negligible" right now.
@  kirant : (27 June 2018 - 12:19 PM) I think I've got higher hopes going in than for Fates. Fates, as soon as the trailer hit, made it pretty clear it was going to eschew an interesting "both sides have points" story for a fairly clear cut "good guys" story and "villain" narrative.
@  Mig64 : (15 June 2018 - 02:36 AM) I'm not really sure how I feel about it, it felt a bit too different, could either work very well or not work at all, no middle ground.
@  Fire Blazer : (12 June 2018 - 10:18 PM) not having super high hopes for it
@  Fire Blazer : (12 June 2018 - 10:18 PM) the names and art are interesting
@  Fire Blazer : (12 June 2018 - 10:18 PM) new FE looks ok
@  Rujio : (12 June 2018 - 09:07 PM) A post on SF refers to "brigade based tiles" and "squad based controls"
@  Mig64 : (12 June 2018 - 07:59 PM) Those generic units following the character give me hope that we can have actual large scale battles instead of turning everything into a glorified skirmish.
@  Mig64 : (12 June 2018 - 07:56 PM) Seems like a very fitting name for the character, then.
@  Rujio : (12 June 2018 - 07:27 PM) oh hey doing more research on that - the "gard" part is in fact cognate with "guard," so Edelgard approximately means Nobility Protector.
@  Rujio : (12 June 2018 - 07:26 PM) (Also, Edelgard is an interesting name - -gard is a common ending for old Germanic feminine given names [think Hildegard] and Edel is German for noble)

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How to Assign Dance Animation in Nightmare

FE7 CustomAnimations

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#1 SugoiDude

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Posted 07 January 2018 - 12:25 AM

Using FE7 here.

I'm making Wil in Lyn's story (No tutorial) a bard.

I'm also making him use staves.

Both the playing and the staves work perfectly right now.

I'm finding that, however, when I'm making a custom animation there is no option for dancing / playing in the animations. This means I either stick with the default animation with is just playing no healing, or go with my custom animation, which does healing but not playing.

 

Is there any way I can implement both of the animations into the bard class?

Thanks.



#2 Fire Blazer

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Posted 08 January 2018 - 12:15 AM

hmm, this is a good question, I'm not sure I actually, it might just use the magic animation though? like I remember Anakin in TLP would just use the magic playing animation for when he used his dance-type skill

 

also I think there might be something hardcoded specifically to the bard class so just make sure you're using that I guess (I can't remember the details or anything but it seems like you're using the existing bard class anyway so it's probably not a problem)


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#3 xcrash1998

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Posted 08 January 2018 - 10:44 PM

So I messed around and looked trough the different modules. Well whatever.

However I found a combination which does what you wanted I I understood you correctly.

 

In nightmare module: custom battle animation editor

 

Spoiler

 

I think you can use this to make any class have the ability of the bard/dancer with an animation for the dance and other weapons.



#4 SugoiDude

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Posted 10 January 2018 - 09:13 PM

So I messed around and looked trough the different modules. Well whatever.

However I found a combination which does what you wanted I I understood you correctly.

 

In nightmare module: custom battle animation editor

 

Spoiler

 

I think you can use this to make any class have the ability of the bard/dancer with an animation for the dance and other weapons.

 

Thank you very much!

:D



#5 xcrash1998

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Posted 11 January 2018 - 05:32 PM

No problem.



#6 Fire Blazer

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Posted 13 January 2018 - 04:00 AM

So I messed around and looked trough the different modules. Well whatever.

However I found a combination which does what you wanted I I understood you correctly.

 

In nightmare module: custom battle animation editor

 

Spoiler

 

I think you can use this to make any class have the ability of the bard/dancer with an animation for the dance and other weapons.

 

:o great job figuring that out! not sure I ever even knew that myself, lolol


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