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@  acceptance : (15 June 2018 - 07:05 PM) Keep the spirit of Sly Cooper alive through Ghost of whatever-the-shit.
@  acceptance : (15 June 2018 - 06:55 PM) Also the fact that people are excited for a Sucker Punch game in 2018.
@  acceptance : (15 June 2018 - 06:41 PM) The fact that I can actually preorder Kingdom Hearts 3 makes my soul dance.
@  Mig64 : (15 June 2018 - 02:36 AM) I'm not really sure how I feel about it, it felt a bit too different, could either work very well or not work at all, no middle ground.
@  acceptance : (13 June 2018 - 12:44 AM) I'll be honest, I'm completely out of touch with Fire Emblem. I couldn't so much as name a single character past Awakening.
@  Fire Blazer : (12 June 2018 - 10:18 PM) not having super high hopes for it
@  Fire Blazer : (12 June 2018 - 10:18 PM) the names and art are interesting
@  Fire Blazer : (12 June 2018 - 10:18 PM) new FE looks ok
@  Rujio : (12 June 2018 - 09:07 PM) A post on SF refers to "brigade based tiles" and "squad based controls"
@  Mig64 : (12 June 2018 - 07:59 PM) Those generic units following the character give me hope that we can have actual large scale battles instead of turning everything into a glorified skirmish.
@  Mig64 : (12 June 2018 - 07:56 PM) Seems like a very fitting name for the character, then.
@  Rujio : (12 June 2018 - 07:27 PM) oh hey doing more research on that - the "gard" part is in fact cognate with "guard," so Edelgard approximately means Nobility Protector.
@  Rujio : (12 June 2018 - 07:26 PM) (Also, Edelgard is an interesting name - -gard is a common ending for old Germanic feminine given names [think Hildegard] and Edel is German for noble)
@  Rujio : (12 June 2018 - 07:24 PM) The thing I thought might be interesting for gameplay is that it looked like maybe there were "units" that were actually ~a dozen generics. You can see a large group of archers and a large group of mages attack simultaneously.
@  Rujio : (12 June 2018 - 07:24 PM) I appreciate that Edelgard is wearing pants and not exposing her cleavage. These are useful things in battle.
@  Rujio : (12 June 2018 - 07:23 PM) There's not much there.
@  Mig64 : (12 June 2018 - 07:18 PM) Hey, guys, did you watch the Fire Emblem: Three Houses trailer? Thoughts?
@  acceptance : (12 June 2018 - 12:19 AM) Abyss 3DS will never be a thing that makes sense to me lol.
@  Fire Blazer : (11 June 2018 - 08:33 PM) but maybe they'll just remake it from the ground-up one day, who knows
@  Fire Blazer : (11 June 2018 - 08:33 PM) I already played it for PS2 and 3DS, so I think I'd have passed on that

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FE Nightmare Modules


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29 replies to this topic

#21 Fire Blazer

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Posted 30 September 2009 - 09:11 PM

You mean the actual program? It should include Nightmare somewhere, as for Nightmare 2.0 that is Xeld's program and his business I'm not dealing with that right now :\

But anyway if so (it doesn't include Nightmare) that's pretty odd and both are really easy to find so I'm practically shocked it took you 'so long', shouldn't take more than 5 minutes... O_o

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#22 Falaflame

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Posted 30 September 2009 - 09:36 PM

Well every time I googled Nightmare it brings me back to the dead topic on an feanthro page.

Regardless, I think the actual program (I dont care if it's 1 or 2 just as long as it works) should be included in the module package.

Fighting the ghosts of my past. I'd rather not remember who I once used to be..


#23 Fire Blazer

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Posted 30 September 2009 - 09:43 PM

Whatever then... dry.gif

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#24 NextMvP26

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Posted 21 March 2010 - 04:34 PM

thank you so much, i was looking for this, trying to collect all tools

#25 Fire Blazer

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Posted 23 March 2010 - 12:50 AM

http://www.feshrine.net/hacks.html

95% of all the programs you'll ever use to hack Fire Emblem will be on there. The other 5% are private programs or programs that 95% of people don't use. happy.gif

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#26 OmnaThe1st

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Posted 02 July 2013 - 07:20 PM

do u know if there making modules for path of radiance cause not having rexflame/calibur is wayyyyy to inconvieniant. i only mod the games after i've already beaten them at least 1nce but after going through 9 im irritated at some of the s ranks they left out.


#27 Fire Blazer

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Posted 04 July 2013 - 06:18 PM

I'm pretty sure there aren't, sorry dude. sad.gif

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#28 Icecube

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Posted 27 May 2014 - 08:00 AM

Have just finished new module of FE7. This module will allow you to change your weapon into another type of weapon(for example lightbrand, whose type is a sword in meele attack, but light magic in ranged attack, or runesword whose type is black magic for both meele and ranged attack).
Wish it will be useful

Credit to Nintenlord for the "FE7 Item Editor.txt" (maybe only that this time).

Note that this module has been tested only on expanded ROM.

---edit. Some fix to the module---

Attached Files

  • Attached File  842   4KB   0 downloads

My FE7 patch and modules can be found here

#29 Fire Blazer

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Posted 27 May 2014 - 07:06 PM

Cool, would you be ok with this being added to the nightmare module compilation on FES and such? With proper credit/documentation thrown in, of course. If not, that's fine.

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#30 Icecube

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Posted 27 May 2014 - 07:20 PM

Yes.

--edit--
x (Click Here To Hide/Show Text)
Fixes bug with ranged magic
Add module to enable 0 critical and halved strength
Enable pierce defense option for runesword
Fixes bug with weapon experience
Added weapon range patch


Attached Files

  • Attached File  859   4KB   0 downloads

My FE7 patch and modules can be found here




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