still tired, can't get much of a wall of text out, urrrrgh
The answers of "I just look to be entertained" are pretty useless. The actual question was "what entertains you?" and possibly "what do you think that says about yourself?"
I personally always look out for colorful, clean, and pretty aesthetics, for example. I had to quit playing Dishonored because everybody was so ugly and the environment was extremely uncomfortable at times (it is during a plague so) for example. It doesn't matter how critically acclaimed it was. It was even free, and I still quit playing with a bitter taste leftover. In general I have an incredible familiarity bias when I look for stuff I want, because I love having nice memories come again in a different form more than anything.
I also take a lighthearted, detached approach to almost everything of this sort. I don't complain about Fire Emblem Amie's possible risks to the franchise, I just go "lolwut??". I'll look at a dramatic scene in a TV show and make it out to be as SERIOUS BUSINESS as possible, deliberately emphasizing whatever potential it has to be cheesy. I'll make comments like "Dat budget tho" when cost-cutting measures must be taken for weekly anime instead of complaining about how the studio isn't doing justice to the product or something. I'll poke fun at any pandering atmospheres even if it doesn't make much sense, like how I always say to the friend that I'm watching "Seraph of the End" with that we're going to watch more "gay vampires" this weekend even though there's only like two male vampires there that's into boys and the most homolicious relationship in the show is dressed up as brotherly love (to which I just go all "Suuuuuuuuuuuure it is.") Whenever a cliche feels like it's coming to come up I'll be all like "OH! OH! INB4!" while pointing my fingers at the screen in the gun gesture. I make comedies out of things that aren't trying to be.
In this sense, it's actually detrimental to my enjoyment when something's seriousness is too serious for me to make fun of it somehow, like when I was watching Monster. Additionally, unlike kirant, pretty much nothing makes me pause and think, or at least, nothing has made me feel like it is "profound" or "intellectually rousing", possibly because anything either only expresses ideas that I already knew about or are too esoteric for me to think much of it at all beyond "what the fuck?" Looking at fine art often makes me feel the same way, especially when it's part of the minimalist aesthetic.
However, there are a few fictional characters that I have been deeply moved by. These characters are constantly on my mind. Memories and hypothetical situations involving them show up on my mind every week long after I have finished watching/reading/playing whatever is available. They are cherished and obsessed over without end. It's probably horrible to my mental health but it became extremely beneficial to my emotional health because they are always sources of comfort; I'm almost always looking to benefit my emotional health via entertainment because face-to-face human interaction and hard work never does anymore. It's where I get to "play for fun" instead of where I have to "play to win", a refuge. So cases where the phenomenon I just mentioned happens are basically when the work has brought to me it's greatest success (as far as I'm concerned.)
Likewise, I suppose what I was most interested in getting out of this thread was what people look for in characters. Some(and when I say that I mean almost everyone that bothers to say anything of detail) people want things like "mystery", "character development", "moral conflict", "subtlety" and "chemistry". i want PALE TWINTAILS uh I mean, my perception doesn't really bother to make a distinction between fictional characters and real people. So what I would want out of real people is the same as what I want out of fictional characters, this generally refers to how many pleasing personality traits and desirable skills they have, how few character flaws they possess, how static/dynamic they are, and how fortunate their situation is. My preference goes to static characters that have few character flaws and several desirable skills who do not have to live through turmoil. The character usually derided as being the least interesting. Dynamic characters with large numbers of flaws that don't have too much going for them who have to put up with growing into a better person and some crap like that are only desirable in the case I want to see them get hurt and deprived of what they want. I feel either nothing or discomfort from seeing them be happy and rewarded. I honestly don't understand what it is that is appealing about those characters to others to the point of which it is considered objectively superior writing, I can't read between their lines, it's never been explained to me beyond its supposedly objective value.
Other things I'm thinking about are character creation, spectacle, and the lack of value in plot at the moment but I can't organize my thoughts on it very well right now.
Do you mean Digital Media?
Books were included so not really. I guess "something with a story" would be what all of them share in common (including instrumental music.)