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Ana's Spriting
#1
Posted 10 February 2015 - 02:57 AM
I'm hoping I did this right. Please let me know if I'm violating rules or something. I'd hate to start off wrong right off the bat.
This is basically "me". Just a quick sprite I made to work as a general idea for how I look. I'll be adding new sprites as I make them.
#2
Posted 13 February 2015 - 01:20 AM
Signature thanks to Shu.
#3
Posted 13 February 2015 - 11:17 AM
Also, saving as .png! Fantastic that you know that! X3
I do have to say that I like the hair somewhat. That may be my obsession with messy hair talking, though.
Currently way too tired to give actual critique... Maybe tomorrow I'll edit this post or whatever.
QUOTE (Fire Blazer @ Feb 13 2015, 11:20 AM) |
but on the bright hand I can't tell what parts you used to splice it together |
From what I can immediately see, it's Amelia's head and Valter's shoulder armor thing.
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#4
Posted 13 February 2015 - 06:51 PM
#5
Posted 15 February 2015 - 08:25 AM
I won't go too long into this as I think most other users point this out already, but the major thought I had was that the interaction between the armour and the face have a confusing relationship. You can see the chin getting cut off by the neck guard, if that's what it is. This part is alright and I can think there are ways to explain it but the angle of the guard is also of concern. If you look a little closer, you'll notice that the armour slants downward slightly, creating a slight pointed shape if you view from the back to front (I'm not great with descriptions and I'd prefer to call it going from posterior to the anterior...but that'd confuse things even more I suspect). The added blue-gold element is much flatter and I don't think is at a natural angle given the slope of the rest of the armour.
QUOTE (zac122 @ Feb 13 2015, 11:51 AM) |
blazer what you're seeing with the head there is that the head is turned whereas the hair isn't. plus her chin is covered up a bit there which doesn't help a whole lot. great job though. it's real clean for a first attempt(my first mugs were...disgusting to say the very least) |
Certainly more than I did for my first few attempts...palette swap for my first attempt (just so I knew what my limitations were on Paint...turns out Paint is terrible), minor changes for the next one.
...I probably should have not deleted that mod, broken as it was. Now I don't have any of those abominations on my computer :/.
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#6
Posted 15 February 2015 - 09:03 AM
My biggest critique would definitly be the chin. Her chin looks like it is behind the neck wrap. If you add to the chin to make it look like it is in front of the neck wrap you're golden.
I will not remove this until I complete the Ritual of the Mahjarrat quest in Runescape - started 4/18/15 - completed 12/20/15
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#7
Posted 16 February 2015 - 01:02 AM
It's meant to be Valbar/Valbo (however you saw it transliterated) from Gaiden. I'm playing it right now and man do I love it. I wish that a newer Fire Emblem would come out with like... a similar playing style- Gaiden is super good with it.
#8
Posted 16 February 2015 - 01:16 AM
Almost forgot about this one! A bit of a basic Karel edit in my opinion, but I like it.
#9
Posted 16 February 2015 - 02:46 AM
#10
Posted 16 February 2015 - 03:19 AM
#11
Posted 16 February 2015 - 05:08 AM
This one took me hours, but I love it so much. No real name for this character- probably to be a wyvern knight.
#12
Posted 16 February 2015 - 05:51 AM
QUOTE (GreatKnightAna @ Feb 15 2015, 10:08 PM) |
This one took me hours, but I love it so much. No real name for this character- probably to be a wyvern knight. |
General thoughts (as this is just off the cuff):
- Like the palette. 100% honest here, I'm a huge fan of light/dark colour interaction and one of the characters I'm using as a Wyvern (if I ever get to making portraits) utilizes a similar scheme (white hair/black armour).
- The art hair looks very good though and a little contrasting. The first reaction I had was the character's spiked back hair...that it points further in the dorsal direction (toward the back) more than it would likely naturally go. This is a typical attribute of a
- The armour looks a little too smooth on the front. Now, I'm not one to deny that there is armour that doesn't have any seams on the front but many times it's natural to imagine that heavier armour having a sharp angle change around the sagittal plane (cutting you down the centre through your nose). I think the armour is uncanny for that reason and, while I'm not sure it's intentional, certainly gives the sense of a more "future-esc" armour. As a result I kind of expect the character to hail from a place with more advanced armour technology or are just experts in this armour.
- More onto the character sprite itself though...one the whole it's good and I think it's clear that you put a lot of time and love into this (something I really don't have the patience for as I'm more numerically oriented). What appears to be the character's taciturn personality shines quite well.
- The bang on the character's right side looks like it's a little wide. Maybe it's just me though...
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#13
Posted 16 February 2015 - 06:54 AM
QUOTE |
General thoughts (as this is just off the cuff): - Snipped for ease. - |
Thank you very much! I will agree with you on the crticisms though; I felt like the armor was a little off, and the top part of the hair wasn't a focus of mine.
I put about 3 hours straight into making this, as I originally intended to make a princess of whatever naition who wields axes and rides a wyvern. I mean to show a sort of quiet/strong willed character, and visually I ended up settling on a guard/trusted knight look than any royalty.
#14
Posted 16 February 2015 - 11:24 PM
I added a bit to the armor and even made blinking/talking out of it! About an hour's more of work. What do you think about it now?
#15
Posted 17 February 2015 - 05:41 AM
#16
Posted 17 February 2015 - 06:29 AM
QUOTE (zac122 @ Feb 16 2015, 10:41 PM) |
That definitely looks nice. I would love to use some of your mugs in the hack I'm making right now if you're cool with that. I can make frames for them if you don't want to, but I'd certainly appreciate if you did XD. (just for the purpose of giving info it's a sort of sequel to sacred stones. Time travely awakening type thing is what I'm trying to do) I don't work on it very often since I've been working alone so far, but if you are OK with me using your mugs I'll throw them in asap. |
I was about to make a similar comment but I think zac122 is probably the better person to go with here.
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#17
Posted 17 February 2015 - 06:36 AM
QUOTE (zac122 @ Feb 17 2015, 12:41 AM) |
That definitely looks nice. I would love to use some of your mugs in the hack I'm making right now if you're cool with that. I can make frames for them if you don't want to, but I'd certainly appreciate if you did XD. (just for the purpose of giving info it's a sort of sequel to sacred stones. Time travely awakening type thing is what I'm trying to do) I don't work on it very often since I've been working alone so far, but if you are OK with me using your mugs I'll throw them in asap. |
That sounds very interesting, and thank you for asking! I'm fine with you using the sprites. I can make the frames for you too, if I make any more characters you'd be interested in.
Here's the wyvern rider's frames (I edited out that tiny piece of white too).
#18
Posted 17 February 2015 - 06:37 AM
QUOTE (kirant @ Feb 17 2015, 01:29 AM) | ||
Regarding the sprite itself: I'm quite a fan of the new changes. I would notice though that the shoulder plates still feel very smooth and certainly still gives the feeling that the character is from an advanced nation.
I was about to make a similar comment but I think zac122 is probably the better person to go with here. |
I wouldn't mind you using the sprites either! Here's a different character I just wrapped up, if you're interested in something else-
#19
Posted 17 February 2015 - 02:17 PM
#20
Posted 20 February 2015 - 04:21 AM
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