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FE Nightmare Modules


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29 replies to this topic

#21 Fire Blazer

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Posted 30 September 2009 - 09:11 PM

You mean the actual program? It should include Nightmare somewhere, as for Nightmare 2.0 that is Xeld's program and his business I'm not dealing with that right now :\

But anyway if so (it doesn't include Nightmare) that's pretty odd and both are really easy to find so I'm practically shocked it took you 'so long', shouldn't take more than 5 minutes... O_o

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#22 Falaflame

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Posted 30 September 2009 - 09:36 PM

Well every time I googled Nightmare it brings me back to the dead topic on an feanthro page.

Regardless, I think the actual program (I dont care if it's 1 or 2 just as long as it works) should be included in the module package.

Fighting the ghosts of my past. I'd rather not remember who I once used to be..


#23 Fire Blazer

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Posted 30 September 2009 - 09:43 PM

Whatever then... dry.gif

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#24 NextMvP26

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Posted 21 March 2010 - 04:34 PM

thank you so much, i was looking for this, trying to collect all tools

#25 Fire Blazer

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Posted 23 March 2010 - 12:50 AM

http://www.feshrine.net/hacks.html

95% of all the programs you'll ever use to hack Fire Emblem will be on there. The other 5% are private programs or programs that 95% of people don't use. happy.gif

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#26 OmnaThe1st

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Posted 02 July 2013 - 07:20 PM

do u know if there making modules for path of radiance cause not having rexflame/calibur is wayyyyy to inconvieniant. i only mod the games after i've already beaten them at least 1nce but after going through 9 im irritated at some of the s ranks they left out.


#27 Fire Blazer

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Posted 04 July 2013 - 06:18 PM

I'm pretty sure there aren't, sorry dude. sad.gif

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#28 Icecube

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Posted 27 May 2014 - 08:00 AM

Have just finished new module of FE7. This module will allow you to change your weapon into another type of weapon(for example lightbrand, whose type is a sword in meele attack, but light magic in ranged attack, or runesword whose type is black magic for both meele and ranged attack).
Wish it will be useful

Credit to Nintenlord for the "FE7 Item Editor.txt" (maybe only that this time).

Note that this module has been tested only on expanded ROM.

---edit. Some fix to the module---

Attached Files

  • Attached File  842   4KB   0 downloads

My FE7 patch and modules can be found here

#29 Fire Blazer

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Posted 27 May 2014 - 07:06 PM

Cool, would you be ok with this being added to the nightmare module compilation on FES and such? With proper credit/documentation thrown in, of course. If not, that's fine.

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#30 Icecube

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Posted 27 May 2014 - 07:20 PM

Yes.

--edit--
x (Click Here To Hide/Show Text)
Fixes bug with ranged magic
Add module to enable 0 critical and halved strength
Enable pierce defense option for runesword
Fixes bug with weapon experience
Added weapon range patch


Attached Files

  • Attached File  859   4KB   0 downloads

My FE7 patch and modules can be found here




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