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FEif: Hoshido or Nohr?

#TeamHoshido #TeamNohr #Decisions

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#41 Fire Blazer

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Posted 17 April 2015 - 07:51 PM

On the contrary, why is it so easy for them to switch sides to Hoshido?

I mean I don't think it's going to be a black/white matter either, but there's so little information I don't think that kind of speculation even matters.

 

yeah I think Mercurius has two good points there

 

they did mention something like fixing the Nohr side from within

 

it could be that s/he (the Avatar, Kamui or whatever) doesn't like certain aspects of Nohr such as their methods or values or doesn't get along with the family leaders or such, which is why s/he might be willing to switch sides, but still value them as family enough to stay with them

 

but also yes, there's so little information that it really is just speculation and at some point it's just like w/e, time to draw the line and stop speculating haha

 

I mean we'll probably find out how the beginning of the story plays out within the next 2 months (or not, who knows; the game comes out in a little over 2 months and a week in Japan), and ultimately that beginning part could have something in it to change some people's minds into picking a different side than they had originally planned on/intended


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#42 Fujisaki

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Posted 23 April 2015 - 02:29 AM

Oh Christ.
Where to begin.
I might go with Hoshido first then I might try Nohr.
Who knows.
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#43 Mercurius

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Posted 04 May 2015 - 01:26 AM

I recently learned that Aqua(the dancer, which apparently use spears now) wears white if she's on Hoshido.

 

SCREW NOHR I WANT MY WATER-THEMED GIRLS TO HAVE APPROPIATE COLORS. (I don't know what it is with me and water/winter girls. It's just a thing I have for them.)

 

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Yeah, definitely going Hoshido. Gonna murder the hell out of those Nohr horndogs owaitdisisn'tapvpgaem


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#44 Fire Blazer

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Posted 04 May 2015 - 10:00 PM

oh man that is too much >__>; lol

 

this is the part of the Fire Emblem comm that I really don't want to know exists *shot* nah to each their own, the jokes/comments on the boob lady and whatnot are just getting kind crazy haha, anyhow I've been thinking I might choose Nohr first after all just because it seems like it might be a better experience for me as an older Fire Emblem player. otherwise I had kinda intended to go with Hoshido first, but I'm not as huge of a fan of the Awakening-styled games as I am the older ones, I think, so yeah...

 

I feel like that didn't really make sense but whatever


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#45 Mercurius

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Posted 04 May 2015 - 10:12 PM

I've been looking into other SRPGs recently specifically due to wanting to see what they do different from the traditional Fire Emblem experience(Fire Emblem being my first SRPG makes me judge pretty much all the other ones from FE bias) so if Hoshido is doing that kind of thing more reason for me to be interested in it.

 

Blazer added to bewb-starved enemy ranks to kill.


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#46 Fire Blazer

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Posted 04 May 2015 - 10:52 PM

well Hoshido is more like Awakening, or so they say, so I'm not sure if it'll give you a taste of anything all that new

 

it seems like Nohr is throwing in some unique map-related battle elements which should prove interesting

 

and hahaha I chuckled a little at that


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#47 Mercurius

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Posted 05 May 2015 - 01:30 AM

I just learned Tsubaki is a thing.

 

HOSHIDO MASTER RACE BEST HUSBANDO 10/10 WILL PLAY FEMALE AVATAR AGAIN

 

(unless it's one of those characters that are actually girls but are designed to look like pretty boys, in which case it will look like BL and I am totally okay with this.)


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#48 arimibn

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Posted 07 May 2015 - 01:48 AM

Whichever has more cute girls.


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#49 Mercurius

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Posted 07 May 2015 - 03:15 AM

http://www.youtube.c...xVMltQY&t=1m16s

 

 

One way. One destiny.

 

One

 

Little

Sister.

 

Who will you sacrifice? Who will you have totally-not-incest-we-swear supports with?

 

Who. Will. Get. Friendzoned?!

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#50 kirant

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Posted 07 May 2015 - 03:19 AM

Whichever has more cute girls.

This isn't FE: Harem.  I think.


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#51 Fire Blazer

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Posted 08 May 2015 - 01:18 AM

people can use whatever logic they want to decide which game to get, but I'm totez going to judge people for it. buy Nohr because it sounds like a classic FE game? tryhard. buy it because of big boobs? dirty perv. buy Hoshido? filthy casual. buy both? rich spoiled person. don't buy it? FE-hating scrub. *shot*


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#52 Mercurius

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Posted 08 May 2015 - 01:45 AM

I heard that Nohr gets more variety in objectives on chapters for some reason. I'm honestly not sure why this doesn't apply to Hoshido (is it THAT much harder to think up something different from Rout Enemy by design?) but I'm still going to be on #TeamFilthyCasual.

 

I'll try to minimize grinding this time around though since Awakening was a little TOO easy below Lunatic having that available. I'm still baffled when anyone mentions having issues on the normal or hard difficulties...I mean I would say I'm good at FE or something but come on I don't think things through that much when I play the thing.


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#53 Whitewolf8

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Posted 08 May 2015 - 01:56 AM

people can use whatever logic they want to decide which game to get, but I'm totez going to judge people for it. buy Nohr because it sounds like a classic FE game? tryhard. buy it because of big boobs? dirty perv. buy Hoshido? filthy casual. buy both? rich spoiled person. don't buy it? FE-hating scrub. *shot*

...Sooo... The people buying it entirely for Marx are completely justified?

Sweet.


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#54 Cero

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Posted 08 May 2015 - 02:14 AM



I heard that Nohr gets more variety in objectives on chapters for some reason. I'm honestly not sure why this doesn't apply to Hoshido (is it THAT much harder to think up something different from Rout Enemy by design?) but I'm still going to be on #TeamFilthyCasual.

 

It's definitely a shame that Hoshido is getting the shaft in complexity since they want it to cater to newbies who came in from Awakening. There's a lot of good designs on Hoshido which I'll probably get sick of play earlier since it's gonna be similar to Awakening. The woes of being an elitist oldie.


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#55 Mercurius

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Posted 08 May 2015 - 03:03 AM

...Sooo... The people buying it entirely for Marx are completely justified?

Sweet.

Wretched communist mongrels. Almost as bad as the socialists. Thanks Obama.

 

It's definitely a shame that Hoshido is getting the shaft in complexity since they want it to cater to newbies who came in from Awakening.

Even Awakening had its quirky stuff. Like that one map with the changing walls, the one where they fused the Arcadia map gimmick(whatever chapters those were on) with the lava terrain, and the defend Tiki chapter. I don't think different objectives/other weird stuff actually would make the game harder even for people coming from Awakening, just different.


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#56 Fire Blazer

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Posted 08 May 2015 - 01:03 PM

I heard that Nohr gets more variety in objectives on chapters for some reason. I'm honestly not sure why this doesn't apply to Hoshido (is it THAT much harder to think up something different from Rout Enemy by design?) but I'm still going to be on #TeamFilthyCasual.

 

I'll try to minimize grinding this time around though since Awakening was a little TOO easy below Lunatic having that available. I'm still baffled when anyone mentions having issues on the normal or hard difficulties...I mean I would say I'm good at FE or something but come on I don't think things through that much when I play the thing.

 

It's probably because Nohr is both less limited in difficulty and meant to appeal to older fans more. Alternate chapter goals can be considered more difficult/more taxing to balance; since Nohr already has a reputation for being the harder route, they can take a few more liberties with the design without worrying about it being too hard. Also, because experience is limited, you (ideally) won't have things like the player having super OP characters that make a defend chapter pointless--it'd be kinda lame if a defend chapter was treated like an other chapter and you just moved out normally. I mean, some good FE players can do that on the older games anyway, but I'm thinking in terms of the average, less skilled player, not the veteran who can cheese a defend chapter in a few turns anyway by rushing to the boss, lol.

 

and I think the skill level thing is just a gap in understanding haha, for us normal/hard can seem super easy but for others who aren't used to turn-based strategy or just aren't good at it (for whatever reason) it can be tough. and there's probably a lot of things we know about how to play FE well that we take for granted (like how to protect healers, how to bait units, how to tank, how to distribute EXP, what weapons to equip units with, etc.). and obviously if you play normal/hard without grinding then the playing field is a bit more even lol

 

...Sooo... The people buying it entirely for Marx are completely justified?

Sweet.

 

pfft just 'cuz I didn't mention it doesn't mean that group of people won't be (jokingly) judged. freakin' marxists. they think Marx is so fab or whatever. what a bunch of chumps. (I think Merc may have hinted at the marxist thing already but whatever lol, I didn't really understand what he meant)

 

It's definitely a shame that Hoshido is getting the shaft in complexity since they want it to cater to newbies who came in from Awakening. There's a lot of good designs on Hoshido which I'll probably get sick of play earlier since it's gonna be similar to Awakening. The woes of being an elitist oldie.

 

eh I don't think so, IMO it would defeat the purpose of catering to different audiences if they... well, didn't cater to different audiences. I mean, if the point of something is to be something, and it sets out to do that and succeeds, then it shouldn't be a shame :P

 

by your same logic, it's a shame that Nohr is getting a shaft in features because they're taking away all the cool things Awakening did like adding the world map, skirmishes, and allowing you to battle/do things outside of the chapter since they want it to cater to elitist FE vets. (this isn't my actual opinion but it's a completely valid opinion similar to yours but for the other mode =P I'm not sure how serious you were due to the last line though haha)

 

Wretched communist mongrels. Almost as bad as the socialists. Thanks Obama.

 

Even Awakening had its quirky stuff. Like that one map with the changing walls, the one where they fused the Arcadia map gimmick(whatever chapters those were on) with the lava terrain, and the defend Tiki chapter. I don't think different objectives/other weird stuff actually would make the game harder even for people coming from Awakening, just different.

 

I don't remember the Arcadia map gimmick/lava terrain thing, and wasn't the defend Tiki chapter ultimately a rout enemy design chapter or something (or at the very least, an optional chapter?)

 

I suppose you're right that they could do it without making the game harder, but for certain conditions it could be harder/easier. Changing walls or whatever (not that I remember that map) and an optional defend chapter seem ok, but a true defend X turns chapter, or a strategic escape chapter, could prove annoying to people who just want normal chapters where you fight it out and not all these "dumb chapter gimmicks".

 

I mean, this doesn't need to be said since it's obvious and we know it, but the fact that FE13 sold so much is at least in part due to the fact that it's a more casual game, meaning it appealed to more people, meaning there are actually people who enjoyed Awakening's simpler design and possibly couldn't get into the series before it due to it being too "hardcore". I have the Nohr route, so I'm content, and even if Hoshido isn't as fun, I'll at least check out the story/enjoy the designs. I can just bum rush it on normal mode since it's not sounding very hard :P


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#57 Knight of Argentum

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Posted 01 June 2015 - 12:40 AM

I'm definitely going Nohr first, I like Marx and I like European Empires more than the Japanese one. I really like both, but I'm more familiar with European lore (which might have subtle references in the kingdom) than I am with Japanese, and I also just like the aesthetics better.

Superfluous looks aside, Nohr was confirmed for traditional Fire Emblem and the harder route, so I like that too.






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