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_Berserker_'s Content

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#86982 Recruiting Map Makers/Spriters

Posted by _Berserker_ on 18 May 2012 - 07:49 PM in Fire Emblem Modding

Okay I ended up adding frames instead.
For the sprite I made his armor smaller and hidden.
Im not sure what you eamnt by the hair but i tried to add minor details.
and lastly, Since the otehr colors were too bright, i just used brown for most of the sprite.

user posted image



#86750 Recruiting Map Makers/Spriters

Posted by _Berserker_ on 16 May 2012 - 08:55 PM in Fire Emblem Modding

Any tips on the sprite?
x (Click Here To Hide/Show Text)

user posted image
user posted image
user posted image
user posted image



#86203 Recruiting Map Makers/Spriters

Posted by _Berserker_ on 09 May 2012 - 03:34 AM in Fire Emblem Modding

Yup Here:

x (Click Here To Hide/Show Text)
//Archsage Custom Animation Script

/// - Mode 1
C03 -
C07 -
3 p- standing.png
3 p- attack1.png
3 p- attack2.png
3 p- attack3.png
3 p- attack4.png
3 p- attack5.png
3 p- attack6.png
3 p- attack7.png
3 p- attack8.png
3 p- attack9.png
3 p- attack10.png
3 p- attack11.png
3 p- attack12final.png
/// - Attack Frames
C04
C1A
C1F
/// - Frames after hitting but before stopping to wait for HP depletion
C01
/// - RETURN TO BASE
3 p- standing.png
C06
C0D
~~~ -
/// - Mode 3
C03 -
C07 -
3 p- standing.png
/// - Critical Frames
C04
C08
C1F
/// - Frames after hitting but before stopping to wait for HP depletion
C01
/// - RETURN TO BASE
3 p- standing.png
C06
C0D
~~~ - Mode 5
C03 -
C07 -
5 p- standing.PNG
C05
4 p- standing.PNG
C01
4 p- standing.PNG
C06
3 p- standing.png
C0D
~~~ - Mode 6
C03 -
C07 -
5 p- standing.PNG
C05
4 p- standing.PNG
C01
4 p- standing.PNG
C06
3 p- standing.png
C0D
~~~ - Mode 7
C02
2 p- dodge1.PNG
C0E
3 p- dodge1.PNG
C01
2 p- dodge1.PNG
C06
2 p- dodge1.PNG
C0D
~~~ - Mode 8
C02
2 p- dodge1.PNG
C0E
3 p- dodge1.PNG
C01
2 p- dodge1.PNG
C06
2 p- dodge1.PNG
C0D
~~~ - Mode 9
3 p- standing.png
C01 -
~~~ - Mode 10
3 p- standing.png
C01 -
~~~ - Mode 11
3 p- standing.png
C01 -
~~~ - Mode 12
C03 -
C07 -
3 p- standing.png
/// - Attack-That-Will-Miss Frames
C04
C1F
/// - Frames after hitting but before stopping to wait for HP depletion
C01
/// - RETURN TO BASE
3 p- standing.png
C06
C0D
~~~ - End Animation Data



#86129 Am I too late?

Posted by _Berserker_ on 08 May 2012 - 04:02 AM in Introductions & Farewells

Welcome to the forums.
Sorry for my late welcoming.
I havn't been on much.
Goodluck on your stay here



#86128 Recruiting Map Makers/Spriters

Posted by _Berserker_ on 08 May 2012 - 03:45 AM in Fire Emblem Modding

Caladbold- I plan to make a fanmade game. Yes, I know its hard and I probably wont get to the point where I want to but I'm gonna try.

The_Fallen- Nope, I'm not making people who want to help me prove themselves.. atleast not yet. I'm not that good myself so I cant blame others. If you can help me just pm on here with any ideas you want/need or have yourself.

Edit: I'm having some speed issues with the attack. I'm using one of Nintenlord's animations to test it.
Clues on why he moves so fast?



#86097 Recruiting Map Makers/Spriters

Posted by _Berserker_ on 07 May 2012 - 10:52 PM in Fire Emblem Modding

Map Sprites as well as portraits. I just figured out how to sucessfully insert custom animations.
I'm currently working on the main characters frames. What did you think I meant when I said recruiting Spriters?



#85504 This is late, but Happy Birthday Gold!

Posted by _Berserker_ on 26 April 2012 - 05:35 PM in Nonsense Zone

QUOTE (arimibn @ Apr 26 2012, 11:16 AM)
His birthday was...a couple weeks ago, I think.I just made his present today. XD

Oh... Happy late bday XD



#85500 This is late, but Happy Birthday Gold!

Posted by _Berserker_ on 26 April 2012 - 04:05 PM in Nonsense Zone

I didn't know it was his birthday.
Happy birthday bro.
Hope you have a good one.



#85497 Forum Site Trouble

Posted by _Berserker_ on 26 April 2012 - 02:31 PM in Site Discussion

QUOTE (Blazer @ Apr 25 2012, 10:24 PM)
If you want to make me mad

keep calling me lazy

my banhammer might just slip, joke or not

woah, no need to take it so seriously. I didn't mean it as a insult but as a question.



#85445 Event Assembler Help

Posted by _Berserker_ on 25 April 2012 - 08:10 PM in Fire Emblem Modding

QUOTE (Blazer @ Apr 25 2012, 03:06 PM)
dont' use the old one, it's... old. there's absolutely no reason to use it AFAIK.

I feel like I'm supposed to respond to something else but I can't remember what, so meh.

You were supposed to respond to how to add memory using hex editors?



#85443 Forum Site Trouble

Posted by _Berserker_ on 25 April 2012 - 08:09 PM in Site Discussion

QUOTE (Blazer @ Apr 25 2012, 03:01 PM)
Sorry about that, the host is a little shaky sometimes during large server loads or maintenance periods. It should be fine by now. In cases like that where it doesn't work after the second refresh, I'd just wait it out and try several minutes later.

The mainsite is on a different host from the forums which is why the mainsite rarely ever has any downtime. Putting them on the same host is a lot of work with minimal benefits which is why I haven't done so. tongue.gif

Busy or lazy lol.
Anyway thanks for the info.



#85427 Slight rant..

Posted by _Berserker_ on 25 April 2012 - 05:27 PM in Maturity Domain

I have been there pie. It really is one of the worst feeling ever. Feeling useless and helpless. All i can say is don't look to the bad things. Look to the good, if you have decided suicide isn't right, then you obviously value your life and something or someone in it. I suggest you take a day at a time and spend your time occupied rather than brooding over dark things. Busy people don't have time to think about the good and the bad things in life, they just do it and move on. No matter how low a person may fall, humans are resistant and like to persevere. You just have to live through it and be who you are. Hopefully, things will get better. I wish you luck and happiness for your future.



#85425 Forum Site Trouble

Posted by _Berserker_ on 25 April 2012 - 03:42 PM in Site Discussion

Sometimes randomly the forum part of feshrine doesnt work properly. I can acess the main site but I get this when i tried using both google chrome and firefox browsers. It goes away byitself after a few hours normally but its annoying.

http://s1060.photobu...=Untitled-6.png



#85416 Event Assembler Help

Posted by _Berserker_ on 25 April 2012 - 02:53 PM in Fire Emblem Modding

Okay. By memory I meant the data for the game. You mentioned before that I can leave room between chapters just incase and that I could always make the space at the end larger.Gold mentioned using a Hex editor to do it.Alright I didn't read that part of your tutorial. You know there are two right? Ultimate tut 1 and 2. Il try making some frames and testing it either today or tomm.



#85400 Event Assembler Help

Posted by _Berserker_ on 25 April 2012 - 05:34 AM in Fire Emblem Modding

Lol yeah i meant the format. I didn't know you knew how i looked tongue.gif I got on skype with Gold earlier and he explained some stuff to me. However, I didnt get the time to ask about how to expand the memory for the rom. Also, how would I go about making custom animations such as criticals. Would I make them and then insert them into Feditor or Nightmare?



#85373 Event Assembler Help

Posted by _Berserker_ on 24 April 2012 - 07:13 PM in Fire Emblem Modding

QUOTE (Blazer @ Apr 24 2012, 02:11 PM)
you would just put any other event ID, and then not have an event in the Misc_events that says "when the boss death quote is activated, go to the ending event".


I think i understand. I only define the event it should goto if I want it to go to that. Im gonna try it.
Edit: Yup works now thanks. Now i gotta figure out portraits and how to make them as well as animations.



#85370 Event Assembler Help

Posted by _Berserker_ on 24 April 2012 - 07:08 PM in Fire Emblem Modding

Alright il reupload it with something else. What if though I wanted one Boss to die and then one left over, what should I put for that because it wouldn't be the ending event but it would still show his death quote etc.



#85361 Event Assembler Help

Posted by _Berserker_ on 24 April 2012 - 02:34 PM in Fire Emblem Modding

QUOTE (Golden Warrior @ Apr 24 2012, 05:31 AM)
No, no, no. If there is one you could usually use the 0x02 code and end the chapter. But, if there's more than one, you should edit the boss death quote in nightmare. Changing 0x02 to something like 0x03 allows you to have more than one boss.

As for the infinite movement, check the class and character editors in Nightmare for what's going on. I can't help much either.



Okay il check that in a bit, but can anyone explain the weirdness with this picture?
user posted image

EDIT: RIGHT CLICK AND OPEN IN NEW TAB. I'm not sure why the pictures isnt showing up. It's a imageshack photo.



#85359 Recruiting Map Makers/Spriters

Posted by _Berserker_ on 24 April 2012 - 02:30 PM in Fire Emblem Modding

Any idea on how I could fix the breakable wall issue and yeah i found out they were pillars afterwards lol. I tried to add mountains but they looked too plain. I'll try again I guess. Thanks for the help

Edit:
Sprite Edits:
http://s1060.photobu...RandomEdits.png
http://s1060.photobu...BitmapImage.png
Map update:
I couldnt find the right wall tiles that would go vertically. Can I import more than one map tile set?
http://s1060.photobu...ter1Mapscrn.jpg



#85345 Event Assembler Help

Posted by _Berserker_ on 24 April 2012 - 05:57 AM in Fire Emblem Modding

QUOTE (Blazer @ Apr 23 2012, 11:26 PM)
IIRC boss death quotes usually use like 0x02 for the "trigger ID"/event ID, the "defeat boss" goal just says "when event 0x02 is activated, go to this event" (or in more practical terms, "when the boss dies, go to the event here... which is the ending scene).

Hopefully that helps some XP

So there can only be one Boss Death per chapter? If it is linked to the Ending event I mean. For example, Lets say I'm using a generic unit Brigand and A Character with a sprite and its custom. Later on I decide that the I'm changing allegiances and therefore there is only one generic unit now. What I'm doing is starting off as the Tactician in the start. He/She is the lead character who is on the wrong side and after a talk event the Enemies become Allies and the opposite for the Allies. I think the problem happens because technically that generic unit was a good guy. Before I switched allegiances it worked perfectly and went to the next chapter(chapter 1).

Edit: also my character is able to move infinitely for some reason.



#85344 Recruiting Map Makers/Spriters

Posted by _Berserker_ on 24 April 2012 - 05:49 AM in Fire Emblem Modding

Added Map for Chapter 1. Probably gonna make it bigger to add more rooms. Advice?
user posted image



#85343 Recruiting Map Makers/Spriters

Posted by _Berserker_ on 24 April 2012 - 04:41 AM in Fire Emblem Modding

Lol no it's ok. I like how you said it politely Baha. I understand exactly what your saying, I wouldn't be wasting time on a project I didn't like either. But I'm gonna post updates in here on how far I am. Maybe il get lucky? Who knows. Thanks for the checkup though.



#85307 Event Assembler Help

Posted by _Berserker_ on 23 April 2012 - 08:24 PM in Fire Emblem Modding

No i went to nightmare and chose death quote part 1.
From there im lost. What do i put as the character, 0x00, pointer to death event, trigger id.



#85305 Event Assembler Help

Posted by _Berserker_ on 23 April 2012 - 08:13 PM in Fire Emblem Modding

Okay so no Death quote came up and the chapter didnt end. weird.



#85296 Recruiting Map Makers/Spriters

Posted by _Berserker_ on 23 April 2012 - 07:11 PM in Fire Emblem Modding

Okay so I decided since I know how to do most of the basic stuff now, I can start actually working on the game I want. The problem as I found out is I have zero talent for maps and Sprites. Well you'll see in the future.

Right now I'm looking for people to help make this prologue I already did most of it but I need better graphics. Preferably custom and not just recolored.

CODE

Location:
Abandoned Temple/Ruins

Prologue-Forgotten Regime

Characters:
-TACT-Berserker (Ally) (LVL 10) (Description: Rugged,Orange Hair,Tilted Face)*Suggestions Welcome
-Generic Brigands x3 (Ally) (LVL 2) (Description: Change Color,and Body Mesh)

Enemies:
Aria LynLord (Enemy)(LVL 4)(Description: Princess Look,Blue Hair,Multiple Mugs)
Alvan Brigand Enemy (Lvl 2)(Description: Yellow/Gold Hair and Armor Brigand)

Map Features:
Temple Walls
Breakable Wall
3 Rooms - Outer, Inner, and Storage[Chest]
Cliffs/Mountains
Throne Seat
3 Doors [One Has a Chest Inside it]

Synopsis:
A lone wolf on the side of the Rebels,journeys to his first campaign unaware of his destiny.
Revealed Later*