Elibe has fallen.
A great plague struck the continent. Nobody knows the source, or a cure. Thousands die every day, and in the span of twelve years since the plague first struck, the population of the entire continent is barely that of four thousand. These survivors have managed to set up safe havens, cities where there seems to be no sign of the plague. But time is growing short, and Elibe itself is beginning to die. The land can no longer sustain mankind. So a search has begun. A search for a new home...
The RP will have two primary settings, as well as one minor setting: Elibe (this is the continent on which FE6/7 take place), the new land (I haven't thought of a name so if someone could help me out with this little detail, that would be lovely), and the sea (Elibe is a continent after all, so there's going to be quite a bit of water between Elibe and the new location). The primary goal of this RP is to make it to the new land, but it doesn't stop there. The new land is bound to be home to hostile peoples and creatures, so before it can be declared "safe", a group of powerful fighters must travel to the new land and ensure that the average person can survive there. That's where you, the RPers, come in. You shall be representatives from (maybe) each of the nations and regions of Elibe, working together to find a new home for your countrymen.
As a refresher, the nations of Elibe are:
* Bern
* Etruria
* Lycia
* Ilia
* Sacae
The regions are:
* Western Isles
* Nabata Desert
* Valor
Here is a page with a short description of each nation/region if you need it (even if you don't I would highly recommend at least glancing at it to inform yourself thoroughly).
I would like to avoid having more than three people from the same nation/region. If you really want to be from Bern but one person is already from Bern but there's nobody from the Western Isles, perhaps you should make your character from the Western Isles. You don't have to make your character fit the stereotype of each region since this situation may arise (you may want a Pegasus Knight, but the Western Isles are widely regarded as home to pirates and whatnot, for example), but if you can manage to do so, that would be nice. Not required though. The one requirement I am going to set down regarding the nations is this: Before the RP can begin, every nation and region must have at least one representative. Yes, this includes Valor. So even if there's a spot open from Lycia, if there's nobody from the Nabata Desert, you might want to change your origin for the good of the RP as a whole. Your origin does not have to widely influence your character (there is this thing called moving in which you change where you live but not who you are).
Now as for your characters, let's lay down some rules:
1. You may NOT NOT NOT NOT NOT be a character from Fire Emblem. You are to make your own character for this.
2. You may not start out as a promoted unit. You must start this as a pre-promoted unit. Don't worry, each character will have a great chance to promote along the course of the RP.
: List of pre-promoted units, as well as starting stats. (READ THIS BECAUSE THESE ARE WHAT YOU CAN BE) (Click Here To Hide/Show Text)
3. You may not start with a weapon with a rank above D, and it must be a generic weapon (as in <material> <weapon type>. No weapons with names such as the Wo Dao. Javelins are alright though even though they don't follow <material> <weapon type>). If you are unsure, post it and I'll correct it if need be.
4. You must be a human.
5. Your character may not try to undermine the efforts of the group as a whole. You are all working together to survive. Don't try to be a double agent.
For the unlearned, here is a brief description of the classes you can start with. Let me know if you need more (Click Here To Hide/Show Text)
When the time comes, I'll explain the promoted units. But that's not for some time.
One of the great things about an RP based on a game is that we as RPers can do things that cannot be done in the game. A few examples:
* If an Archer fires at a Pegasus Knight, it might hit the rider or it might hit the Pegasus. If it hits the rider, no big deal. Same for Wyvern Riders, though this doesn't apply with Wind tomes.
* Archers and Clerics can indeed fight back, either with pocket knives, stabbing enemies with their arrows from their quiver, or by bashing people in the face with their staves. Additionally, Nomads and Troubadours may use their horses to trample enemies.
* All mounted units may use their mounts as weapons.
* Mages may cast their spells on their allies, giving their weapons a temporary boost with whatever they were struck with.
* Your weapons are not only made of metal and paper! There will be plenty of things in the areas that can be used as one-use weapons, like throwing rocks at a mounted or flying unit
* Additionally, you may use any weapon (as long as it's feasible), but if it's not the ideal weapon(s) for your class, don't expect to do very well with it. It'll get the job done...barely.
Summary of this list: Don't be limited by what the game does and does not allow. Be creative! Try to think beyond the limits of the game because we aren't limited by coding when we RP.
I would like to see an even distribution of the classes. Don't go rushing to make a myrmidon because LOLOL CRITICAL HIT when there is already one. I know it's unrealistic to expect that enough people will sign up so that every class will have representation, but let's try to ensure that there's a nice amount of both physical attackers and magic users, and I think we would all regret not having a healer.
Before I show a sample character (it'll be the character that I intend to use), I'm going to go over combat.
The RP will be separated in a number of chapters. While a majority of the chapter will be fighting, there is also exploration to be done since nobody has left their safe havens and so Elibe is pretty much a mystery land (not to mention how much exploration will be done out on the sea and in the new land). Fighting may be against other humans, monsters, or a combination of both. Like in the Fire Emblem series, the protagonists will be vastly outnumbered by their enemy, but they vastly outmatch their enemies in regards to their skill (for the most part). To advance, the team of protagonists must work together to overcome their enemy as quickly as possible because time is running short for the people of Elibe. To facilitate quick travel and minimal losses, do your best to follow these combat tips:
* KNOW THE WEAPONS TRIANGLE AND TRINITIES OF MAGIC. You will know what your opponents will be armed with. Don't go rushing in blindly when you have the weapon disadvantage.
* Take note of the terrain description
* Never think that you can handle it. If you need help, speak up!
* Know what combat advantages (Mages and Pegasus Knights have high resistance, Archers can engage indirectly, Fighters and the sort have high defense) and disadvantages (Pegasus Knights weak to arrows, Archers unable to engage in direct combat effectively, Clerics unable to fight effectively at all) your character's class has
* Make sure you know how durable your equipment is. I'll occasionally make a GM post and note if someone has less-than-optimum equipment durability, so be sure to switch weapons or stay out of battle if it applies to you.
Combat: Each weapon has its own power. All iron weapons have a base attack of 1, Steel weapons have a base attack of 3, Silver weapons have a base attack of 5. The same code goes for magic. Fire-Thunder-Elfire. Lightning-Shine-Divine. Flux-Nosferatu-Luna. Weapons like Killer Axes and whatnot are not available in this RP. Nerfing weapons like Baskilos and such are not available in this RP.
The whole combat will be decided by me. I will use a percentage system. Every human RPer has a natural 50% hit, and each weapon raises the hit ratio even more: Iron+15, Steel+20, Silver+25. All enemies will have a hit of 20% in the beginning, and it will slowly raise after every other chapter. Criticals have a 2% chance of being activated. You can only attack one person at a time.
Levels will be in this game, as well as promoting. Experience will be determined on what it being defeated.
All enemies will give 5EXp-10EXP, and it takes 100EXP to level up. Leveling up is essential for promoting, and getting more attack as well as better Weapon levels. Growth rates will be based off of some characters from FE7, either NPC or actual characters is to be determined.
Support conversations are unrestricted, but they also don't raise growths for anything. It is good to converse with other members still.
Use the following form when signing up for the RP:
Name:
Age and Gender:
Class:
Country of Origin:
Appearance:
Personality:
Starting Weapon:
I will be taking minimal amount of people, maybe six or so, and this will be a slower RP so that it wont die off. This RP requires dedication, so only join if you will be here for a long time. And put a good amount of words in each post, around 75-100 is good, you can go over 100 words by all means, but don't post two-three liners. This is my RP, so don't GM, I am in charge of it.
If you have any questions, let me know. I will try to explain the Combat and Levels better. And yes, I will be making my own character.