Jump to content



Toggle shoutbox Shoutbox Open the Shoutbox in a popup

@  Fire Blazer : (25 March 2019 - 10:43 PM) how things have changed
@  Elwood : (12 March 2019 - 08:31 AM) (a sigh somewhere between small and large)
@  kirant : (12 March 2019 - 05:40 AM) (larger sigh)
@  Fire Blazer : (11 March 2019 - 08:49 PM) (small sigh)
@  Fire Blazer : (25 February 2019 - 05:07 AM)
@  Fire Blazer : (06 February 2019 - 04:34 AM) Cardfight Vanguard X? huh
@  Mercurius : (05 February 2019 - 10:49 PM) THE ONE SWITCH GAME I WANTED TO HAPPEN THE SECOND I LEARNED IT WAS REGION FREE PRE-RELEASE OMFG 2019 IS GIVING ME EVERY SINGLE REASON TO HAVE BOUGHT IT WOULD PAY ONLINE FOR 10/10
@  Fire Blazer : (03 February 2019 - 10:08 PM) plz no tumblrweed lol
@  acceptance : (02 February 2019 - 06:08 PM) (Like a tumbleweed, but more opinionated)
@  acceptance : (02 February 2019 - 06:08 PM) *Tumblrweed*
@  kirant : (02 February 2019 - 05:44 PM) *Tumbleweed*
@  Elwood : (02 February 2019 - 05:35 PM) *Tumbleweed*
@  Fire Blazer : (31 January 2019 - 12:11 AM) (silence)
@  Fire Blazer : (12 January 2019 - 08:55 PM) tho personally I guess I'm not too afraid of responding to old messages anyway sometimes, haha
@  Fire Blazer : (12 January 2019 - 08:54 PM) to have discussions where people respond at their own convenience
@  Fire Blazer : (12 January 2019 - 08:54 PM) forums could still be used but we'd have to make a bit of an effort I guess
@  Fire Blazer : (12 January 2019 - 08:54 PM) I agree with Mage Girl/Cero/Elwood/Kirant lolol
@  xcrash1998 : (12 January 2019 - 10:15 AM) And yeah missing stuff on discord is easy depending on when most people are online
@  xcrash1998 : (12 January 2019 - 10:11 AM) I think there are just fewer people interested in taking part on forums since most information is already accesible trough the many means.
@  Mercurius : (09 January 2019 - 02:46 AM) Well, at the same time I also don't frequent most of the discord channels I'm a part of, though.

Mercurius

Member Since 14 Dec 2008
Offline Last Active Feb 08 2019 06:59 AM

Topics I've Started

Video Illustrations of Commentary on Game Difficulty

03 November 2017 - 09:11 PM

https://streamable.com/el59f

I love action games, I'd rate myself a 9.6 out of 10 on the scale of skill, good, but not perfect. This game though? It's a piece of shit I tell you. Full of nothing but piss poor game design from people who've never played a REAL game before that thinks they can make up for having no sense of balance with over-the-top immersion-breaking anime bullshit so button-mashing edgelords can feel better about themselves instead of actually gaming where they can really prove themselves. 0/10 not even lore friendly

 

https://streamable.com/wdb4k

I love action games, and especially this one. Fast-paced, balls-to-the-wall and all about proving just how good you can really get at it, leveling up as a player instead of only your character with a rewarding experience for everyone who masters their positioning, timing and their capacity for tactical thinking in the blink of an eye. This is what really separates a good game from the others, bringing you a challenge with every waking moment between blade and beast. 10/10 would pwn again


[Anime Review] Re:Creators (Spoiler-free...mostly)

06 October 2017 - 07:43 AM

Do you believe fantasy does not infringe on your reality? Do you believe in the need for humanity as you know it from fiction?

 

For you, who may believe such things, how do you react when a work lacks the intention of appealing to you in this way? Would it be in outrage, in disgust, in resentment, scorn and derogation for failing to be well-written?

 

If you were, what would you think if those very characters who face turmoil so that they may cater to what you need out of them, appeared before you with defiance and indignation?

 

Do you believe you would reflect on your own perceptions and hold remorse for your demands of them?

 

Or would you think that it is their wrongdoing to hold you accountable for how you judged people who you would have never expected to be real?

 

I consider this to be a very important factor to consider if you will be watching Re:Creators, where fictional characters do in fact manifest in reality.

 

If you will not even be willing to ask yourself about how a show which offers a situation where reality and fiction intertwine becomes relevant to your perception of stories and their characters, then there is nothing of meaningful value for you to find here. However for me, who wishes from fictional characters the same I would of real individuals, and desires for the same on real individuals as I would for fictional characters, there was no setting more fitting for me to witness in action, no scenario with more potential for a compelling portrayal to witness.

 

That is because I knew all too well of what the popular understanding of what it meant to be written properly was. I knew that stories are supposed to be made in accordance to criteria decided upon by humans as being objective quality. I knew all the hatred in justice human beings could have for others once they had an excuse to license themselves to all manner of vilification and all manner of arrogation with no risk of disgrace they could consider valid of their own character for their scorn to all works which were not consistent to what fiction should be in their minds, how valid they thought that to be for how consistent it was with what others had to say of fiction as well.

 

The very same kinds of people who would serve the people that qualify for that were now depicted alongside the very fictional characters they would be so likely to undermine from their hearts for not belonging to the reality they did.

 

I wanted to see what Re:Creators could have to tell me once this was established. However, I was also very alert throughout nearly the entire run, anticipating something that may have crushed my hopes for what there was to see.

 

As a show with a premise of fictional characters becoming real, the outcome of it to turn into yet another formulaic construction made to appeal to criteria had me fraught with fear. Even if it is fiction about fiction, it was still fiction itself and thus vulnerable to coming back around to appealing to the demands of the systematic thinkers. No matter how many times it seemed contrary to following such conventional matters, I remained afraid until the very end. I am writing this now of course because it did not turn out to disappoint and followed through.

 

Everything felt so much more authentic, free of considering what it should be doing as a story. The creations, naturally as a result of being from varied creators, all thought differently and also lived life outside of the plot, even making a point of how true this was with what they were indulging in that was present in reality which wasn't in their fictional worlds. 

 

They weren't made to come to a conclusion with a unified message or a moral to the story, they were just people that learned new things and thought with their hearts according to what they ended up in. Characters only changed their beliefs for circumstances they recognized as warranting a different outlook from their personal observations rather than through their victimization or a calling out of how they weren't in the right. Where there was conflict I had seen it to be opportunities to further express an individual rather than a mere means for suspense.

 

This was not a story made for you to exercise your appreciation for humanity's weaknesses or their complexities. Every last one of the characters are rather simple and fairly straightforward. The plot was written organically without much thought for twists, branching, or even having to make sense, and it sets landfills of exposition your way. There is barely any sense of power balance. For some, that would bring into question how it could be interesting at all.

 

However no matter how mediocre it could be considered on such values there is no doubt that it provoked me into reflecting on the world with a new perspective.

 

Why could it do this? Because Re:Creators set a precedence for trust.

 

From the very first episode, with no character background even provided, I saw a vindictive girl dressed in exaggerated military-inspired vesture, sporting giant anime hair with locks snow white and a gaze of piercing red with a dozen swords flying and spinning to her will.

 

She did not appear in a high school uniform, a commoner's dress, an armor of humble design, she wasn't someone made to be a character that the viewers would believe to not be beyond themselves. From her exterior features alone I recognized her as the enemy of the system that decided the purpose and procedure of how people like her should exist.

 

Consequently, because of the very nature of this show involving both creators and creations, her very first appearance was also recognized by me as someone who was born from a sincere heart. She wasn't designed to be marketed, she was designed from the soul of the artist. This meant that the one who designed her actually, really cared about her. She was more promising than any other creation in the show as someone worth trusting in because of how clearly genuine she was made to seem, a true expression untainted with the chains of so-called good sense.

 

The question my mind constantly had to ask the show for answers was, what did it intend to show me by including this kind of character, who was practically a magnet for the hatred of the literary? What was her fate to be and why? What does she represent and how will they incorporate that into the story? What even led them to take such a risk as to include her at all?

 

The answer to that was that her existence provided the foundation for connecting the story to the world.

 

Of any character that could have been used instead, that she was chosen gave the show the freedom to go beyond the system by design.

 

Even fanart of her made by amateur artists on our side of the world was featured in the actual anime.

 

This all came down to who Re:Creators was for, and the answer was right there in the title. If you are an artist or an author or perhaps even a musician or even if you ever sincerely wanted to be one, then this anime could either be your sanctuary for peace of mind, or it could do nothing for you at all other than send you into a furious rejection of everything that it stands for.


Why I do not respect or value the creed of "good writing"

06 June 2017 - 12:38 PM

I believe in judgment of humans through their judgment of fiction, for nothing else tells better of their disposition freed from apprehension.

 
This is my current forum signature for a reason. It was not quoted from anyone else, nor did anyone else give me the idea.
 
Relatability. Character development. Suspense and tension. Challenging content. Audience participation. There is quite the chance that you have heard of at least some of these, and intuitively understand the value of all of them. You are also likely to understand that it is something writers are meant to provide for their readers, and very likely to expect that yourself.
 
In addition, several of you are quite likely to express disappointment or malice towards works(and their authors) which do not succeed in those aspects, yet remain popular anyway.
 
However, have you ever considered to ask yourself as to why?
 
The system of the rules of writing are incredibly unlikely to be your personal opinion conceived from your own observation alone, chances are high that you were taught what they are and if not immediately, eventually came into agreement for how important it is. However, unlike the visual arts, your reference for its validity cannot be confirmed through definite measures of accuracy, and in spite of that, belief in the system remains strong, so much so that it is worth belittling everything that does not uphold them properly, or even belittling yourself for your enjoyment of those very same works that would be considered subpar once measured with the rules of writing.
 
If you are the latter type of person, you cannot even use your own feelings as proof for the effectiveness of good writing, yet continue to understand it as the truth in measurement of quality.
 
However, I believe in myself. I do not listen to what others have to tell me about how I should feel. I do not feel shame, and reject criticism of others toward me for refusing to follow the standards so often echoed as correct. My personal enjoyment of media does not adhere to how recognized a work is for being well-written. In short, I am an outsider, and have the observations of an outsider towards this system.
 
I come to understand why through questioning its purposes, reviewing its function as a whole, and through the desires expressed of those who do adhere to it.
 
I will tell you now that when fictional works do follow the rules of writing and fulfill them well, that is not a reason for me to derogate from its decisions in presenting itself either. However, it will not have great effect on my ultimate enjoyment of the work for following the procedure it should either, to me, they are only few of many elements of appeal fiction could have, and do not warrant elevated praise.
 
In other words, this ultimately comes down to why people will find themselves ready to deride media for its shortcomings in accordance to the rules of writing, and not whether the system should be controversial in of itself. I already know just how effective it could be in practice, because I learned to use its means of appealing to consumers in real life towards other human beings, and this is no invention of mine, for I was given the suggestion in the form of advice for what I should do to seduce women.
 
Let me tell you how I was to act.
 
I was to minimize information on myself to remain mysterious. (challenging content)
 
I was to draw out as much information I would of the person I approached in order to tailor my behavior and beliefs around what they had to tell me. (relatability)
 
I was to present myself as a scarce reward for them that could only be met through their efforts to keep their attention on me, yet infrequently enough to frustrate and starve them of my attention. (suspense)
 
I was to gradually reveal further details of myself, especially tying into events that occured after we had last met, vague enough to warrant further questions, yet consistent enough to further their trust in me. (character development)
 
I was to hint when opportune moments arose towards the woman I approached that she changed me for the better with her presence in my life. (audience participation)
 
What do you think this design revolves around? What do you think it's meant to do?
 
It felt to me like the only way I could ensure someone loves me is through feeding their entitlement and playing with it until I had them under control, and just like how people lose interest in a work once they have finished the journey it had to offer, all of those relationships had to be terminated once I knew I couldn't commit to acting any further without boring them into closing the relationship like they would close any book without a sequel available to them.
 
Everyone that judges fictional works from their degree of adherence to this standardized model of how media should appeal to them appears exactly the same to me as those I seduced with the same method. Every time they do so with conviction they reinforce a fear I have that they couldn't actually care much for anything or anyone else.
 
Entitled bastards who will call out stories for not being constructed for them as long as they have a justification ready to put them in the right. (Those of you who get pissed off at how a number of people will be outraged at a lack of racial, sexual, or gender diversity in fictional works should be able to recognize to some degree how this viewpoint is conceived.)
 
Relatability. Character development. Suspense and tension. Challenging content. Audience participation. These are not meant to be separate from each other, they are all supposed to contribute to one whole.
 
What do you think it sounds like when someone will express their contempt at fiction for failing to sufficiently fulfill these factors?
 
Always, always, tantamount to this is what I will hear!
 

I can't see myself in any these people, that means they have no fucking personality! Why the hell should I care about what goes on in their lives if they aren't even going to change and mature into a better person? How am I supposed to root for the protagonist when they always win and hardly struggle to make a difficult decision? Does the author think anybody else actually gives a shit about some Mary Sue like that? Who would ever like someone that's perfect? Flaws, flaws, flaws!! I need you to show me that a real human being can become what I want to be! Fuck you for making it about someone general audiences wouldn't ever identify as! And people like this shit? Just how disgusting are they to care about something that won't serve the needs humans have that are actually worth anything? Oh I see, so it's all about someone like YOU, huh? Power fantasies, wish fulfillment, self-inserts! That's all you pieces of shit can give a damn about! When the hell are you going to learn to appreciate real works of art? Your opinion doesn't mean jack if it didn't educate yourself on what's actually worth partaking in. Grow up. I'm tired of all these stories being marketed for stupid kids and edgy teenagers.

For every time someone believes in the creed of good writing and says they want to see others be happy in fiction my mind must consider the unmentioned caveat that should be present: "I want others to be happy, if I can see myself in them."
 
Before you will counter this with naught but a claim of it being a strawman fallacy, I have to point out again that this is specifically for when someone is scornful of works based on how it scores on the parameters of good writing. Would you think that words of hatred and ridicule should sound pretty and contained? The fact that this thread's initial post itself is also one of vilification should easily prove that it has no intention of portraying me as flattering and sensible either.
 
When someone tells me that they wish something horrible would happen to my favorite character to give him an excuse for character development, I will not look to them kindly. When someone tells me he should die so that the story can go in an interesting direction for once, I will not look to them kindly. When someone tells me they can't see how anything about him warrants love, I will not look to them kindly. When someone tells me that because they cannot relate to him, and accuse him of being designed for individuals they dehumanize to project onto him, I will not look to them kindly. When someone tells me that the female love interest should actually get together with her boss, who appears over 30 years older than she does, is negligent in assigning her a trustworthy bodyguard, and is actually responsible for tricking her and everyone else within the setting into a life and death situation instead of the protagonist because the hero is a dull character from their perspective that therefore doesn't deserve to be happy, I will not look to them kindly.
 
However I will know that everything they say will have further sway than what I could value instead because they have the support of good writing to excuse and rally others to slander and rancor. Rarely ever do they even have a personal problem with the story or its characters to share, so common it is that they will rave for its injustice to the procedure writing should follow. From there on comes the most ludicrous interest for them to have: a taste for characters that deal with thoughts and decisions the consumers will most likely never have to take seriously, a look to the tragic or the dishonorable as exotica beyond themselves. It is so comically absurd, for anyone who needed to put themselves in the right through use of the parameters of good writing to justify harsh criticism to begin with, will show themselves for hypocrisy the moment they are to doubt their own integrity by considering somber individuals driven to desperation potential reflections of who they could be. Even if they were to, they could easily fade away any concerns by telling themselves they know to separate fiction from reality, ultimately dissipating it into nothing but yet another form of entertainment to move on from.
 
That's all fiction will amount to in the end for most, and for its lack of commitment or consequence do humans reveal their true colors. That is why I judge the disposition of others through how they judge fiction, and why I will never concur with the standards set for what is meant to make fiction well-written or not. Fiction is more important to me than that. I am not interested in measuring its value through the rules it should follow when I have my own feelings to do that for myself, nor am I interested in the need to legitimatize my opinion to discredit others with the use of the creed of good writing.
 
Now, if you would be interested in coming to the defense of good writing, tell me why you think you value it as you do. I am but an outsider, the insider should have better to say about what they believe in.


Postgame Planning (spoilers)

24 May 2017 - 11:07 PM

So now that I've completed my first run on Hard Classic with little intended grinding and various other stupid decisions like never touching the forge ever and never getting the Boots from the DLC I figure I should do another run with some better foresight to prepare myself for the notoriously difficult postgame content. Testimony claims people have done it before DLC overclassing was even available so I am going to do it without 'em too.

 

  • I will be doing the second run on Hard Casual. Because it feels stupid to me to have to deal with permadeath in a postgame dungeon and because Normal Casual is for chumps. I will also be turning animations off the whole way through and shamelessly abuse the hell out of the turnwheel because I already got the proper experience on my first run anyway.
  • I will be focusing on ten units because only that many can go into Thabes Labyrinth anyway. Camus and Faye will be given the free DLC Villager's forks. for extra levels. Camus, along with Atlas, Kliff, and Deen, will go through at least one mercenary loop to make up for my inability to overclass.
  • I saw that bridge next to Rigel Falls on the map before, had a whimsical thought of "lol, wouldn't it be funny if I could cross that?" even though it wasn't connected to the lines, and didn't bother trying on my first run. Turns out I can cross it and that it's great for lategame grinding. Gotta be ready for anything.
  • I will use absolutely no stat fountains at all until after I have recruited Tatiana and Conrad, and I will then have those two hog ALL the stat boosts from them and stat boosting food. I'm playing on casual anyway, they won't be as important as they were on classic.
  • I will look up which sidequests are actually worth doing for rewards.
  • I will use the Boots on Faye because she has Rescue.
  • I will make sure to forge the Rapier, Rhomphaia, Saunion and Beloved Zofia.
  • I will hold the Taurus Star Shard when grinding.
  • I won't recruit anyone I don't need, outside of the characters they force you to have. Valbar can go to hell.

My team will be:

  1. Alm/Hero
  2. Celica/Princess
  3. Tatiana/Saint
  4. Faye/Saint
  5. Silque/Saint
  6. Camus/Gold Knight
  7. Kliff/Gold Knight
  8. Conrad/Gold Knight
  9. Atlas/Gold Knight
  10. Deen/Gold Knight

Because who needs class balance when your team has the best dresses and armors.

 

Items I will need to keep in mind (because people will need them and because Alm/Celica can switch their equipment via the convoy without issue) include...

  • Rapier (Super effective against armored units and cavalry units)
  • Rhomphaia (Combat arts which are super effective against armored/cavalry)
  • Saunion (Range+2, meaning 2-5 range in total)
  • Beloved Zofia (I don't know how good Ragnarok Omega will be for sure but it sounds OP.)
  • Gradivus (1-2 range and Camus' official weapon, in the final dungeon)
  • Blessed Shield (Half damage from terrors)
  • Hexlock Shield (Half damage from magic)
  • Speed Ring (TEN SPEED BOOST, either going to someone with stupidly high strength or Silque)
  • Mage Ring (Range+2)
  • Rusted Ring (Potentially forged into a Mage Ring, can't be savescum'd for it though)

Are you going to be crazy enough to take on the Thabes Labyrinth without paid DLC too?


3 things Gaiden/SoV does that I wish was reflected in all FE games

23 May 2017 - 06:03 PM

Shields

I cannot describe to you just how much easier Fates on Lunatic would have been if I had these in that game. Obviously you would need to have some kind of default weapon for this to work (either that or make the boosts so good you don't need to attack? but that sounds OP in its own way) but even with other games if you had an option in inventory management to take a more defensive stance during the enemy phase it would mean so much for how you set up your turns.

 

It's a shame GBA hacks have a problem with pulling this off since you can't balance out def/res boosts by adding a speed penalty though, due to how the games weren't designed to consider any items causing stat nerfs. (names would get annoying too to keep it within the weapon system, like "Slvr Shld w/ B" to mean "Silver shield with bow" for archers...not even sure if that fits within the display limit, either.)

 

Summons that actually matter

Remember FE8 with its hilariously situational phantoms? This game wasn't having any of that. Invoke had to be one of the most useful things in the game (and basically the only thing Celica's team had over Alm's team prior to Act 4 tbh) for keeping your not exactly tanky units alive and useful. A lot of the time in FE games the actual competence of the enemy units drops significantly once you reach mid-lategame and beyond, but if the developers did feel like having the enemies keep up with you or even be stronger, having cannon fodder to protect your troops would give me a hell of a lot more confidence to play it on classic mode. (Lunatic Classic on Fates was just...ugh. Not something I'd want to do again.)

 

Extra range bows

Now as stupid as I think it is that bows have point blank attack range in this game (I don't even want enemies that close to my archers even in FE15 anyway) it's well known that archers in FE games tend to be underwhelming units, and a big part of that has to do with mages just being way too much better than them most of the time. Magic gets away with 1-2 range on nearly all the tomes, resistance stats aren't very likely to be high on enemy teams, you can straight up carry your superlongrange options like Bolting whereas archers need to have a vehicle or a fixed machine on the map to do the same thing, and having worse durability against enemies isn't even that much of a con in comparison to being straight up unable to counterattack.

 

I'm pretty sure most archers throughout the series could at least get away with making almost every bow 2-3 range or something, making the longbows 2-4 or 2-5 range while they're at it. Even as someone who does use bows in most FE games that's usually a matter of handaxe/javelin not having enough might to finish something off or to hit something three spaces away. We could also re-introduce crossbows for other units (weapons with fixed attack power) that are primarily melee-focused so that the bow-exclusive units get away with being the only ones to have bows that are viable for the whole game. They just deserve to have some kind of non-situational edge over mages, you know?

 

I think if I am going to have archers which have the ability to counterattack at 1 range I'd rather they just have a dagger they default to once they're that close to the enemy. That way they don't get all the stat bonuses of their weapon (and don't look kind of dumb bothering to shoot from so close) but still have something they can do about it when they've become forced to fight that close.

 

----

 

That's all I have to say and while there are a number of other fun things this game does that others don't I personally feel like that only functions the way it should in FE15 because its system is designed to support it. Do you think anything else this weirdo of the franchise has warrants being in other FE titles?