I don't know how I feel about the removal of weapon durability. That always played a major part in planning because you had to be careful with your weapons, and how many times you could use them. Phoenix mode seems a tad excessive considering Casual mode returns.
Also, holy shit it comes out next month in Japan.
yeah it's sort of an odd/unexpected change I can see why some people aren't sure how to react or have mixed feelings XD and yeah I agree with your assessment of Phoenix Mode but logically speaking, it doesn't take away from the game, so I'm okay with it as long as people realize it is what it is (an extra option to make the game easier/more accessible, and not what Fire Emblem is at its core... or something)
@Mercurius, well she is a dancer... *shot*.
Phoenix mode should be renamed fetus mode Kappa. Busy seriously this mode sounds like a complete joke lol. Weapon durability I'm cautious about. Resource management was a big thing in some of the other games but if it's balanced well enough I'll be cool with it.
G A I D E N B O Y Z
resource management was more effective IMO when you didn't have lots of grinding for money and easy access to shops (cough Awakening). now that you can essentially get whatever weapons you want in due time anyway, I can see why they may have thought it was a bit more redundant. In older games you had less access to money and shops and could only get so many weapons without buying them from shops, so resource management was actually a thing (and could actually get seriously troublesome at times if a player wasn't careful and didn't load up on weapons, lol)
Gaiden had no weapon durability, and FE4 basically didn't have weapons disappearing when they broke. Both had a much more limited set of weapons available, in exchange, and I think it worked pretty well.
Phoenix mode is just a joke, though. Like, as long as Kamui doesn't die (and since Kamui's the player, we all know how OP (s)he'll probably be) you just win.
point, and I agree with the assessment of Phoenix Mode. I wouldn't call it a joke per se but it sounds like it's pretty much a "hey, if you're really bad at Fire Emblem but want to experience the Nohr story anyway, have this mode that makes the game so easy all you really need to do is protect one character that is probably one of your if not your best character", lol
I mean not only are Avatars generally OP but this one seems to have some dragon powers or something... and we know how OP dragons can be in Fire Emblem games, haha
Gaiden has a completely different system though so it can't really be compared. And FE4 still had durability and the repair cost which balanced things slightly, though the game overall is unbalanced as fuck. Scarce weapons is probably what they're going to so, but I'm hoping they do something more creative.
again, I think it's going to be my earlier theory that they're just making the game more accessible and less tedious. Weapons will probably be a bit more scarce, sure, but I think they'll still be accessible enough within reason. Shops/shop access will just be balanced a bit accordingly (and remember that assuming this change applies to the whole game/isn't optional and goes for both modes, it means that newer FE players playing the Nohr route won't have to worry about limited weapon uses making them lose because they don't know how to manage inventory well; the mode has limited access to money/shops so in a way it could be troublesome for people who aren't veterans to Fire Emblem like many of us here)
EDIT: Here's a repeat article on the current discussion topic, along with some comments from users at the bottom if you're so inclined to read them/see how some people are reacting, lol