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SugoiDude

Member Since 03 Jan 2018
Offline Last Active Feb 15 2018 10:10 PM

Posts I've Made

In Topic: FEditor Cannot Open Animation Creator / Editor

14 February 2018 - 02:20 PM

Caused by: java.lang.RunTimeException: This rom appears to have been hacked outside FEditor (wrong checksum) and the pointer array has been relocated.. FEditor can't handle this properly since the array size is unknown.

(at...+52 lines of code)


In Topic: Bard Spell Animation Unable To Double

14 February 2018 - 02:01 PM

On first tough I would think something is wrong with the animation script (it need to show the way are played out to the end frame and then show with frames should be played going back to the starting frame).

 

Can you post the animation script.

 

How exactly can I get to the animation script?


In Topic: Setting Weapon Locks / Signature Weapons

12 February 2018 - 09:55 PM

Yeah just use the legendary weapon locks. An example is durandal. The sword itself has an attribute meaning only people with the durandal weapon lock can use it. Then vice versa Eliwood has an attribute that allows him to use weapons with the durandal weapon lock. So in your case just give your tome one of these weapon lock attributes and your character the attribute to use weapons with that lock.

 

Your weapon doesn't need to be the same type as the one from the original lock i.e. the durandal lock can be used on any weapon not just swords.

 

List of what locks I can remember:

manni katti

rapier

wolf beil

durandal

armads

sol katti

(one more I think is for one of Athos' tomes)

 

Ohhhhh thank you very much!

I haven't thought of that.

Hmm, that's going to be pretty tough though, since there will only be 3 other weapon locks left for me to use,

since I'm already using a modified Lyn.

Wish there was more, but I'll make do with what there is.

 

Also, the locks are Mani Katti / Sol Katti, Rapier / Durandal, etc., so they're kinda bundled up together instead of being seperate, so there's only a total of 4.

((Aside from maybe the Wo Dao lock))

Anyway, thank you very much!


In Topic: How to Assign Dance Animation in Nightmare

10 January 2018 - 09:13 PM

So I messed around and looked trough the different modules. Well whatever.

However I found a combination which does what you wanted I I understood you correctly.

 

In nightmare module: custom battle animation editor

 

Spoiler

 

I think you can use this to make any class have the ability of the bard/dancer with an animation for the dance and other weapons.

 

Thank you very much!

:D