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MagixTricks

Member Since 17 Aug 2013
Offline Last Active Feb 03 2016 04:13 PM

Posts I've Made

In Topic: Where's the best place to start?

20 September 2013 - 01:20 PM

Coming from a beginner, myself, it really helped just starting out and experimenting with things, and then going back to read the tutorials and docs and looking up questions on different forums just to find out the answers.

Maybe inserting custom battle animations might be a decent start, for it illustrates a little bit of a script and then things like inserting custom map animations or custom maps, because that helps you just a little bit with understanding what exactly hexadecimal is, and what HxD serves its purpose as.


Then continue to look back in blazer's tutorials and all the question threads out there, to see your questions answered with specifics.

The best thing, if you ask me, is to have some kind of motivation. Like hey cool, look what I just did there.

Honestly, if you want, I don't see why not start with events either, with the youtube series out there.

In Topic: ST's [New] Sprites' Thread

15 September 2013 - 12:49 AM

x (Click Here To Hide/Show Text)
user posted image


Just a few neww things I did in the last couple of days.
I'm between on what exactly I'd want to do first. I get so distracted with different ideas tooo often.

Anyways yea, nothing has been done on my part besides these in the last two days to be honest.

The left-most portrait was made first, and then I started taking more time as it went right, so I feel that when finished, those might comer out decent.

In Topic: fe8 sequel

07 September 2013 - 12:41 PM

Sounds good to me. But the animation for Eirika does a jump, which kinda adds on to the speed.
Just a suggestions here, but maybe you'll want to add in other classes, like the hero or ross's animations and edit them to make them fit a more custom animation. So it doesn't look like Eirika too much. And it will have it's own unique "heavy sword user idea" Roy might also be a great edit.

In Topic: fe8 sequel

06 September 2013 - 01:51 AM

I actually had a similar idea to feature what happens after fe8.

Maybe half suggestion/half question
What type of class are you planning on for Ephraim's son?

In Topic: ST'S Hacking Quest [Questions]

06 September 2013 - 01:06 AM

Concering Matter#4
Ok so what I'm trying to accomplish is to have Lyn enter a village and then at the end of whatever the villager person she meets says, she'll geta yes or no screen. Okay simple, right? Not for me. x: i'm having a little trouble here.

So what I do, and what happens.

I start the village event the fadis and fadus all set, and then do the text, in which case I edit the text in FEditor (Adding [YES] and [No] to simply test it out to see if it works.
Then I go on to add the IFYN etc...

Now what happens is that while I'm not in FEditor, the game simply goes straight to option two. When I went into FEditor to add the [Yes] and [No], I accomplished nothing but that damn screechy noise I've come too close to notice by this point in my journey of event hacking.

Code in Question:

CODE
Main_Village:
FADI 10
BACG 0x03
FADU 10
//*************************NCONVOS
TEX1 0x0840
IFYN 0x01
// LoadBattleGroundsCondition:

FADU 5
REMA
Move Lyn_t [11,0]
ENUN
DISA Lyn_t
ENUN
ELSE 0x02
ENIF 0x01
REMA
FADU 5
MOVE Lyn_t [2,4]
ENUN
ENIF 0x01
ENDA




Full Code:
CODE
//Made by markyjoe1990 of Youtube
//Modified by Nintenlord

#define DISABLE_TUTORIALS
#include EAstdlib.event

EventPointerTable(0x06,ThisChapter)


ORG 0xD80000
ThisChapter:

POIN Turn_events
POIN Character_events
POIN Location_events
POIN Misc_events
POIN BallistaData BallistaData
POIN Bad Bad Bad Bad
POIN Good Good Good Good
POIN Opening_event Ending_event

Bad:
UNIT Empty

Good:
UNIT Lyn_t LynLord 0x00 Level(1,Ally,False) [18,11] [18,11] [Vulnerary] [0x00,0x00,0x00,0x00]
UNIT Empty

LynWarp:
UNIT Lyn_t LynLord 0x00 Level(1,Ally,False) [4,4] [4,4] [Vulnerary] [0x00,0x00,0x00,0x00]
UNIT Empty

Villagers:
UNIT Citizen Civilian_2_F 0x00 Level(1,NPC,False) [14,0] [14,0] [Vulnerary] [0x00,0x00,0x00,0x00]
UNIT Laus Soldier 0x00 Level(5,NPC,False) [15,7] [15,7] [Vulnerary] [0x00,0x00,0x00,0x00]
UNIT Citizen Civilian_2 0x00 Level(1,NPC,False) [1,11] [1,11] [Vulnerary] [0x00,0x00,0x00,0x00]
UNIT Laus Soldier 0x00 Level(5,NPC,False) [11,1] [11,1] [Vulnerary] [0x00,0x00,0x00,0x00]
//Fisherman {V}
UNIT Citizen Civilian_2 0x00 Level(1,NPC,False) [8,6] [8,6] [Vulnerary] [0x00,0x00,0x00,0x00]
UNIT Empty

OWL:
UNIT Canas Shaman 0x00 Level(20,NPC,False) [19,9] [19,9] [Vulnerary] [0x00,0x00,0x00,0x00]
UNIT Empty

Turn_events:
TURN 0x00 Opening_event [01,00] 0x0 0x00
TURN 0x00 Turn1event [02,00] 0x0 0x00

Character_events:
CHAR

Location_events:
Village(0x00,Main_Village,1,1)
House(0x00,House1,15,0)
House(0x00,House2,19,0)
House(0x00,House3,17,2)
House(0x00,House4,16,4)
House(0x00,House5,19,4)
House(0x00,Link_House,0,13)
LOCA

Misc_events:
CauseGameOverIfLordDies
AFEV

Opening_event:
CMOF
LOU1 Villagers
ENUN
CAM1 [1,1]
STAL 15
CAM1 Lyn_t
LOU1 Good
ENUN
ENDA

Turn1event:
CAM1 [19,9]
WarpIn(Canas,Shaman,19,9)
MUS2 0x0044
STAL 10
FADI 5
BACG 0x59
FADU 5
//***************************NCONVOS
TEX1 0x0800
REMA
STAL 6
MOVENEXTTO Canas Lyn_t
ENUN
STAL 10
WarpOut(Canas)
CAM1 Lyn_t
WarpOut(Lyn_t)
CAM1 Canas
WarpIn(Canas,Shaman,2,4)
WarpIn(LynWarp,4,3)
STAL 5
CAM1 Canas
//**************************NCONVOS
MUEN 6
TEX1 0x0801
REMA
CURF [1,1]
TEX1 0x0802
REMA
MURE 4
STAL 6
MOVE Canas [1,1]
ENUN
STAL 6
DISA Canas
ENUN
MUNO
ENDA

Main_Village:
FADI 10
BACG 0x03
FADU 10
//*************************NCONVOS
TEX1 0x0840
IFYN 0x01
// LoadBattleGroundsCondition:

FADU 5
REMA
Move Lyn_t [11,0]
ENUN
DISA Lyn_t
ENUN
ELSE 0x02
ENIF 0x01
REMA
FADU 5
MOVE Lyn_t [2,4]
ENUN
ENIF 0x01
ENDA

House1:
FADI 10
BACG 0x03
FADU 10
//*************************NCONVOS
TEX1 0x0810
REMA
ENDA

House2:
FADI 10
BACG 0x03
FADU 10
//*************************NCONVOS
TEX1 0x0810
REMA
ENDA

House3:
FADI 10
BACG 0x03
FADU 10
//*************************NCONVOS
TEX1 0x0810
REMA
ENDA

House4:
FADI 10
BACG 0x03
FADU 10
//*************************NCONVOS
TEX1 0x0810
REMA
ENDA

House5:
FADI 10
BACG 0x03
FADU 10
//*************************NCONVOS
TEX1 0x0810
REMA
ENDA

Link_House:
FADI 10
BACG 0x03
FADU 10
//*************************NCONVOS
TEX1 0x0810
REMA
ENDA

Ending_event:
MNCH 0x07
STAL 1
_0x1
ENDA

BallistaData:
BLST
ALIGN 4

MESSAGE Events end at offset currentOffset
//The map for this chapter is at offset: ????????

Think anyone can help me out here?