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@  xcrash1998 : (21 September 2018 - 05:46 PM) I like games that actually reward you for reaching more difficult objectives.
A good example would be the golden ballon in Super Mario Oddisey it more like a trophy and less like an in game side note of what you did.
@  Fire Blazer : (17 September 2018 - 07:13 AM) but like yeah I get more trophies/achievements in games that I just happened to play more bcuz the game itself was fun or w/e and it's like oh ok i also will get these things just through doing the stuff i wanted to do anyway, that's cool i guess lol
@  Fire Blazer : (17 September 2018 - 07:08 AM) like they don't rly hurt but they aren't something of particular value, it's kinda like a fancy alert with a title that tells u u did a thing, it's not bad but im not rly one to go out of my way to obtain the validation of a video game through something that can usually just be done via spending enough time/effort on it

(getting to like the top X% of a competitive multiplayer game or smth would be a diff story, but in that case i wouldn't even want an achievement, i feel like just getting there should feel rewarding in itself, so... yeah, lol)
@  Fire Blazer : (17 September 2018 - 07:07 AM) yeah I'm not a trophy/achievement guy lol
@  acceptance : (13 September 2018 - 10:35 PM) That's just not incentive enough for me, man.
@  acceptance : (13 September 2018 - 10:34 PM) Plus with modern gaming a lot of the time the most you can hope for if you get all the collectibles is a trophy/achievement. Which I suppose is valuable to some people, but it's not gonna add anything to the game whatsoever.
@  Fire Blazer : (12 September 2018 - 05:58 PM) like yeah sidequests with an actual crafted scenario to them, post-game dungeons that aren't TOO much grinding/rehashed content, etc. are cool
@  Fire Blazer : (12 September 2018 - 05:57 PM) yeah I only like completionist stuff if it's like meaningful content/not super grindy but usually at some point it becomes kind of annoying so meh
@  acceptance : (11 September 2018 - 01:01 AM) Gotta love unforgivingly difficult super bosses. (Looking at you, Lingering Will.)
@  acceptance : (11 September 2018 - 01:00 AM) I cannot do the whole collectible thing. It always feel so tedious. Sidequests and EX dungeons are always fun though.
@  xcrash1998 : (09 September 2018 - 06:56 AM) So thats perfect for me
@  xcrash1998 : (09 September 2018 - 06:55 AM) I am rather obsessed with completing on 100% unless it is completely unreasonable to do so
@  Fire Blazer : (03 September 2018 - 04:51 AM) if they ever make a sequel/spiritual successor or the like at the very least it should have my attention, haha
@  Fire Blazer : (03 September 2018 - 04:50 AM) so yeah, great, great game overall, I even bought the expansion and played the heck out of that too because it was so much fun. Think I ended up almost 100%ing it (basically fully explored the map IIRC, not sure I did everything but at the very least I should have gotten pretty close).

and I'm not really a completionist either, so again... just speaks volumes about how fun the game was IMO.
@  Fire Blazer : (03 September 2018 - 04:48 AM) Awesome gameplay, sweet enemies, an overall interesting premise and plot along with some solid writing, even the soundtrack was decent for a Western game, lol... but of course, the VISUALS. whew. the game looks soooo good. couldn't help but take pictures even though I don't usually consider myself that kinda guy, lol. the environments and hyper-realistic look are just so visually appealing I was often kinda mesmerized, similar to how I felt with Xenoblade X.
@  Fire Blazer : (03 September 2018 - 04:46 AM) I'm surprised to have finally found some other people who have played and liked that game though. I was excited for Horizon: Zero Dawn and got it at launch and ended up basically binging it, IIRC even putting P5 on hold for a bit, because it was just so much fun.
@  Fire Blazer : (03 September 2018 - 04:46 AM) ouch @ potential april fools lol
@  Rujio : (02 September 2018 - 09:34 AM) Still an excellent game. One of the more interesting stories I've come across in a game, especially an open-world one, and some pretty solid characters and worldbuilding. The gameplay is fun and works really, really well in the setting, too.
@  Rujio : (02 September 2018 - 09:31 AM) Although that article is from April 1st and my google searches are not revealing any other evidence of a PC release...
@  Rujio : (02 September 2018 - 09:29 AM) Ah yes! I just played that game this past summer with my friends (who have a PS4) and it really was great! I'm really glad it's coming to PC so I can have it myself, and also because I've got some PS-less friends who would really enjoy it.

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Revelation has the worst storytelling. (spoilers)


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#1 Blue Leafeon

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Posted 08 April 2016 - 11:57 AM

Okay, I know I'm infinitely slower than everyone else, but after playing the first two games, I find that my "new game" effect has already worn off, and I'm struggling to beat it. (Obviously related to what Merc said in his topic)

 

Anyway...

 

So I went into these games knowing that the story sucked because everyone kept saying so. So up until this point--that is, the point when Scarlet dies in Revelation--I've just kind of been handwaving everything and not giving a care.

 

However, the chapter where Scarlet dies--which is almost literally right after you get her--is where things took a MAJOR turn for the worse. It's like the writers wrote in this whole RyomaxScarlet thing JUST to make things a little more dramatic, but this fails because obviously they don't care enough about Scarlet to really do anything beyond "ohey she died. CARRY ON."

 

She at least got a "NOOOOOOOOOOOOO" out of the avatar, but Ryoma's reaction to the whole thing completely defeats the purpose of shipping the two in the first place. He takes it very calmly...and probably just grieves off screen. Okay, whatever. It's not like I really cared about Scarlet.

 

The real sin comes a few chapters later. I'm sure you all know what it is if you've gotten this far. The enemy commander makes a comment on "I knew you wouldn't listen to reason. So I brought a friend of yours." so I was just like "k, who is it?" I scan the battlefield, realize it's Scarlet because she's the only unit who's died at this point, search for a wyvernrider, find her,  and then go "Okay, the game better make a big deal out of this."

 

Then the game lol'd at me and was like "yeah nope."

 

Nothing. Absolutely nothing is said beyond what the enemy commander hinted. Scarlet attacks one of my units--now possibly this could have been different if she had chosen Ryoma or the avatar, but she picked somebody else--and dies. And nobody ever says anything. NOBODY CARES THEY JUST RE-KILLED SCARLET. NOBODY CARES THAT SHE WAS EVEN THERE.

 

And the scene after the battle was completely taken over by Azura's mother. It's like the devs started to bring Scarlet back for dramatics, but either completely forgot about this, or decided that it would be better to focus on someone else instead.

 

As a writer, I understand that the biggest thing about storytelling is making the reader forget they're reading. To do this, you need to NOT break the Willing Suspension of Disbelief. Now, various people have various levels of willing suspension, and I find that I am somewhat more lenient than most when it comes to weak stories. (A lifetime of playing Pokemon games is probably the culprit there.) I have been willing to ignore my suspension being broken thus far with the former two variants of this game, and even FEA the first few times around, but the moment Revelation did this. The moment they brought Scarlet back and completely forgot about it, was the moment my suspension shattered. And I don't think it's going to recover.

 

I don't really care about Scarlet, but the way the writers went about this is absolutely irritating.

 

You don't kill someone off just to kill them off. You don't bring them back as a reanimated corpse just to show you can. There's a rule for storywriting which says that every detail needs to be important. Now, I don't stick to that clause 100% because I do like giving details about surroundings or whatever, but in this instance, I feel it really applies.

There was nothing said. Her re-existence wasn't even acknowledged, except by the enemy. If she wasn't brought back to make the characters go D8 !! "OHNO! WHAT ARE WE GOING TO DO?" then pray tell, what is the point of bringing her back at all? Her reappearance has nothing to do with the story. It brings nothing to the plate. She's there just because she's there. Now, yes, she might have had special dialogue with a couple of people, but because of the way she attacks on her own, and because you really can't reach her before she reaches you, it's very, VERY unlikely you'll get to see whatever special dialogue exists.

 

Now, if you'll excuse me, I'm going back to playing Sims 3 because that's FAR more entertaining. :D


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#2 Cero

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Posted 10 April 2016 - 03:21 PM

Revelations is to me, one of the worst fire emblems to date. It's story is more offensive than either conquest or birthright and the gimmicky gameplay is just terrible. 

 

Also they dropped such a huge ball when they had the whole reanimation of past figures and didn't bring the original Garon for development of the nohr royals. Nope couldn't do that and make Garon a better character, just have to keep him 100% evil always. 


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#3 Blue Leafeon

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Posted 10 April 2016 - 09:37 PM

Revelations is to me, one of the worst fire emblems to date. It's story is more offensive than either conquest or birthright and the gimmicky gameplay is just terrible. 

 

Also they dropped such a huge ball when they had the whole reanimation of past figures and didn't bring the original Garon for development of the nohr royals. Nope couldn't do that and make Garon a better character, just have to keep him 100% evil always. 

Dragon veins ftl.

 

Yeah, even though it's CLEARLY stated in some supports that he used to NOT be evil. CAN'T LET US SEE IT THOUGH, CAN THEY?


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