Just realised that I didn't add much talk to this post even tough it needs some.
Chapter 0 has no real gameplay at all it is just to make the player familiar with the situation and how the characters are
Chapter 1 You get to met with your companions of which the Knight is needed to snowball the first wave of enemies and the extra mage gives you some decent extra firepower to finish them off after. The assassin won't join you throughout any of the Lyn story chapters
Chapter 2 A village you needed to visit someone in who will help you in your journey... and you can recruit a myrmidon that your pparty knows but wasn't aware of being there.
Chapter 3 Is an escape mission where you have to get no that centre part of the map while progressing there bandits will ambush you from that direction.
Chapter 3x I am not sure how far I am really gona make this relevant to the plot but since i have a more specific purpose for this in mind I am gona keep it in.
Chapter 4 Yes it had to be an archer, mostly because any other unit with a weapon would have killed thos brigands (I fixed that brigand up there who ubviously is lost)
Chapter 5 Fog of War, oh how do we fear those words, but you get thief for the sole purpose of making this less annoying as there is a killer weapon in there
Chapter 6 Mountains, how hard it can be to make them dynamic. Yeah so classic movement disatvantage as there are gona be a lot of Wyverns, but you get a Sage pre promote (Pent for the Win) and you also get a Pegasus rider who doesn't really have an other choice than to join, but she will be a merc so she won't mind.
So chapter 7 is a chapter that has no plot at all it just make clear that the pursuers you tried to get away from actually made it ahead of you and that they are trying to attack your base that you are trying to reach.
Chapter 8 Is also more plot based as you can see with the multiple maps you try to recruit an ally who went mad and should be going to kill everything otherwise he will just stay at the tent in the bottom middle where the enemies took distance from, but he will move and any kill in this chapter will be GAME OVER, this is the most reasonable what I could come up with to make him seem like attacking everything in his path.
Oh, bevor I forget just here is where you get the healer from chapter 3x, a little late, but I could shift her a little earlier.
Chapter 9 The last front until you reached your destination, also there to give it the right feeling
Chapter 10 everyone who knows anything has to die, muahahahaha.ha..ha...ha... . . . by waiting until the ones with the big guns show up,
you also get a wyvern rider with some good defence to back you up.
Well yeah that's the basic scenario that is happening in the chapters events are a little wonky coordinates especially.
I am also trying to get some good guide for editing the preperationscreen asswell as setting positions and forcing and banning characters
to/from a chapter.
Edited by xcrash1998, 15 May 2018 - 08:19 PM.