Rrrg rrgh rrrrrr rrrrgrrgh rgh
That's dragon for "That was fuckin stupid." Lol
GOT'EM hahahaha seriously tho good one I lol'd
Well, I think that might be enough for me to not buy the game at all.
First thing's first though: What meme? I honestly have zero clue what we're talking about.
Second, Fates has always been balancing on a knife's edge for me. I was lukewarm to the way they handled Awakening as a narrative and this sounds like things just took a nosedive in the category I was hoping they'd at least not suck terribly at. Goddamn, the localization did a lot to strain those issues even further.
I actually don't mind liberal translations. It has to go in a specific direction though. A famous example to me is still Advance Wars: Days of Ruin. They took what's a fairly dark game in the original script (the Japanese version, not released until the days of 3DS, and the EU version were off the original writing) and brought it back into the Advance Wars semi-serious, semi-humorous tone. Silly "Tactics" sections, some pretty funny dialogue, and this:
(Dialogue before: 2500 Feet! 2000 Feet! 1500 Feet!)
It has clear direction from the otherwise generic NPC. It eases the tension and continues to push the notion of this world being kind of silly.
I could handle Awakening's. It was clear they wanted a less contextual narrative. Dialogue changed to a more contemporary style of speech and focused often on the more trivial matters. It primarily focused on not keeping with the "old time" dialogue for the most part. If memory serves, it lapses into it on rare occasion but primarily keeps it out of the FE7 type dialogue.
By comparisons, it sounds like Fates' is all over the map. It really does sound like nobody oversaw the development and two different groups decided to put their own take on things. One wanted to redo Awakening, the other the old GBA Fire Emblems.
Between that, the lack of balanced gameplay, the lack of innovations, and the fairly atrocious way they've dealt with their novel concept (two campaigns), I think I'm out. 50-60 bucks (Canadian price for new handheld games) is a bit much for something that sounds that bad, even if it is Fire Emblem.
Edit - Having read all the characters in the game now, it's clear that IS can still write. Kind of. I mean, it's hit and miss, miss, miss, miss, miss...but they occasionally get some really interesting characters. No clue how the translation will handle it, but Flora with well written dialogue seems like a character you'd be hard pressed to not like...which, honestly, makes the currently listed bungles of the translation team worse as the base material is probably not terrible and it reflects worse on the translating team if their intentional changes in dialogue weaken the writing.
Totally understandable IMO. Kind of a big part of the game, especially if you're playing for story/characters.
I'm not sure.
I'm also ok with liberal translations, if they're still quality in their own way and aren't legit skimping out on super important stuff. In the end, a localized product to me isn't just the original product in a different language, though that's what a lot of people seem to think/expect.
yeah it's a lot of money to put into something you have little confidence in
I haven't read up on a lot of the characters and I didn't read most Japanese supports but you know, I can take like... 50% hit and 50% miss, but 10% hit and 90% miss, especially if part of that is due to the translations, is a serious bummer. people can only overlook so many bad elements so they can enjoy the good elements, if you know what I mean
You know, this makes me miss the days when problems with Fire Emblem localization were just on the same level as Nergal saying "Quintessence?" instead of "Aenir?".
oh man, people even know about that? LOL. yeah, back then either no one knew or no one cared. now we have people who care, people who care too much, the same small localization fibs we've always had, and... actual serious localization problems, which we've definitely had but I think people expect better from Nintendo >_>'
That reminds me of when the FE fans freaked when Mamkutes became Manakete.
I sure didn't. I was just confused. I was like, which is it? lol. Manakete sounds fine to me and that's why I use now *shruggles* (though I inadvertently associate "Mamkutes" with FE6)
I wish I was around for when we freaked over Mamkutes becoming Manakete.
On topic...I don't expect much from them after I saw the name changes. (but do we have JP audio? please tell me we have JP audio)
I wonder if there's a mute voice function in the options. That's what I did for Rune Factory 4.
bahaha. see you found the answer to that yourself. yeaaah. stinks. maybe part of their concern was that the Japanese voices wouldn't match up with the English text at all in some scenes, and they didn't want to worry about that, lol.
Is the game even trying to taking itself seriously at this point?
It seems to be so bad that I'm actually hoping it'll cross over into "so bad, it's hilarious" just so that I don't end up busting my forehead on the desk out of pure intolerance for the stupidity. I don't want the series to die but at the same time, I would really like it if they fired whatever writers they have now and go get their old ones back.
I feel you there. I've always taken FE relatively serious as a game, but at this point it feels like I'm at fault for that and I should just chill out and take it all like a joke. It's just for fun! chill out.
the problem is, they aren't marketing it like that, they're making it seem like it has an awesome story and stuff with important decisions and stuff but in actuality.... buhh... yeah... >_>' *sighs*
i think it's just that the reaction to awakening was so explosive that they had no choice but to go further with it. as sad as it is for those of us who love the series for what it used to be, the essence of FE may be completely changing over the next few releases. i don't want the series to die either, but i also don't want it to be reddit fodder for the rest of the foreseeable future. put another way if Fates is just a big as awakening then that's what IS is going to keep giving us.
sucks but it's why I don't have hope that the series will "get better" (i.e. start appealing to me like it used to) from hereon out. I'll slowly give up on the series as it becomes something that's really more like a spin-off with its own appeal, lol. as Kirant pointed out, it's a sales thing, so it is what it is. I don't think Awakening was wrong to exist, and yeah, the series couldn't keep being how it was. It needed to innovate/get better somehow. I'm not sure this was it though.
I think one of the big positives is casual mode, even though I'm not really a fan myself. it doesn't hurt my classic experience much (basically just odd having it be a thing) and it brought in a LOT of players who were unable to handle the series up to that point because permadeath was too hardcore. (someone IRL opened my eyes to this a bit, though I'm kind of assuming there are much more out there like him.) I don't think the writing, story, and gameplay had to necessarily decline for that purpose though. I think they could have hypothetically found a good balance between making likeable characters but not shallow characters, a good story but not too overwhelming or dark for casual fans, etc., but eh. whatever
don't even feel like typing anymore. i don't even care. just show me the next FE. I'm ready. show me what the future has in store for us FE oldies.