Using FE7 here, working with Nightmare 1 and FEditor.
I've been trying to modify the Mani Katti to do 1 - 2 range, and pretty much act as a magic sword.
I thought it would be simple enough, change the range to 0x12 and then go to the spell association editor.
The weapon itself works fine; it has the 1-2 range and doesn't act weird at all. Just like a normal sword. But when I use it at 2 range, the animation kind of plays (lyn puts up her sword and it flashes, just like if using a real magic sword), but instead of an actual spell being cast, she just kind of puts the blade down again. This occurs twice if she's doubling. The sword flashes rapidly (like if I was critting) when dealing a finishing blow on an enemy.
I've tried to associate different spells to the sword, yet none of them work. I've also tried changing the weapon type to anima and the Weapon ability 'weapon' to magic, but they both just made Lyn unable to use the sword at all.
I'm using custom palette, if that matters at all?
Is the ''magic weapon'' just hard-coded into the game?
And if so, is there a way to make Lyn recieve a modified Light Brand instead of the Mani Katti at the end of Chapter 2?