Posted 01 May 2013 - 07:05 AM
Finished Psycho Pass.
It's unfortunate. It had so much potential. It's good, don't get me wrong, but it probably, when I look back a year from now to cast a real verdict on it, won't stand out as extraordinary and being worth the high ranking it's often given.
Personally, it's about 1/2 great, 1/2 monotonous single man vendetta which isn't anywhere near as interesting. I admit, I loved the first half the show, even if it was episodic. Literary references everywhere and some brilliant thoughts. Plato's Theory of Form was amazingly well used here and well explored. I really would have loved of they used the Allegory of the Cave at some point, but that's a bit simple and probably could be argued as outside the scope of such a work. I won't throw any spoilers out, but my HSQ (which TVtropes defines as the number of times you say "Holy s---" in a given episode) saturated during the mid-season finale. And, honestly, if the show ended there or turned to a more a cynical finale with a couple of the smaller reveals from the back half of the series thrown in, I think I would have pretty much fallen in love with the finale and thrown praise around the ending more than I do with Lain or Nadesico. There are great layers to the show in this aspect. Between the great juxtaposition of the cute "police" suits and the horribly dark work it's in, the beautiful interplay of a cerebral story and deep concepts, and questions similar to those posed in 1984, there is a lot to chew on.
Additionally, the character Ginoza actually had an incredibly interesting role. A couple spoiler related events were amazingly well played (in specific, when he got manhandled and why he let that go, in relation to spoiler related points) and he really felt like something that was done close to perfection, despite the obvious events handed to him after the spoiler related events occurred.
Also, I have to admit the rejection of the concept of strong romantic ties in this show to be a solid relief from the natural path these sorts of shows take. I'm not anti-romantic, but don't force it if it doesn't fit. These directors seemed to have taken it to heart. This, in relation to key plot points, probably would surprise the typical anime viewer.
The major problem with the show is that it's designed around less interesting characters as protagonist and antagonist. Your designated lead (and it's not the one that has as great a story potential for change) has the characterization of "angry, stoic man" with little deviation. The villain is a bit of a gimmick, albeit a cultured one, with little growth. He's pretty much as described later, a warped mind, straddling the lines of anarchist and terrorist. These sorts of characters, in comparison to some of the stronger heroes and villains in cast, probably could have been better fit as support roles. Really though, the villain selection was a great "character of the week" crop, but none that worked as a true antagonist. It's almost worth it for this sort of show to have had internal strife between protagonists with no antagonists, given the bleak nature. In this case, the villains aren't even the problem - it's just the job destroys you and everyone around you makes it tough to keep sane. A pretty cool way to approach the same dark world.
Really, I think focusing on the slow decomposition of their deuteragonist probably would have helped more, instead of focusing quite a bit on how two characters of the same mentality can be so vastly different. Maybe I'm a bit bitter from Tales of Vesperia, but the storylines generally don't play out as well as they can. I honestly found that (slight spoilers) slow burning out of optimism exciting, but sudden (oh fine, it still exists, but to a much different degree). It came in sudden jumps and doesn't really give much time to adjust to the changes. In particular, it all seems to happen within the span of 6 or so episodes from one end to the other. Part of the role of character development is to provide ample viewing time to make it feel natural. 6 episodes is 2 hours of user/media interaction and it's tough to fit that much in that short a span. Part of what I loved about Slayers NEXT is they told a love story that was gradual and progressed primarily over 19 episodes, even if it was just a backdrop. That felt real. Over 2 hours, it feels really sudden.
Another problem is that they seem to have a lot of walking scenery, since the focus was given to those two points, one of which played out well. Some of the characters were given minimal background and some were given just a day in the spotlight. And it really makes it tough for me to cry when they want me to cry when, to be honest, I didn't care about that character too much. I just ended with the thought of "...Well then.". The other had great potential. The backstory was, honestly, dripping with potential and future use to create tension and drama. And they really don't use the character for anything other than standing around or doing things to free up space for other characters (I mean, hell, for the climax, they just ask the character to stand around and guard a room. Realistic? Yes. But when that's basically your job the rest of the series, if feels like a waste, especially with the well done spotlight episode given). Oh, and looking pretty. Can't forget that one.