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@  Fire Blazer : (16 December 2019 - 01:39 AM) LOL
@  xcrash1998 : (30 November 2019 - 11:07 PM) New fictional holiday "Index Day"
@  Fire Blazer : (28 November 2019 - 08:52 PM) yeah just guest bots and stuff I think :( we really were active once upon a time though...
@  kirant : (26 November 2019 - 03:48 PM) No invasion. I imagine a lot of guest bots visiting for indexing purposes.
@  xcrash1998 : (26 November 2019 - 02:15 PM) How is most people online at 959 for the 8th of October of this year? Is that right? Did I miss something or was there somekind of spambot invasion?
@  xcrash1998 : (26 November 2019 - 02:06 PM) I know what you mean, it gets awkard to post something unrelated to the current conversation, and even if somebody picks up on it, it would just become a huge mess in the c hatbox if a multitude of groups talk about different topics.
@  Fire Blazer : (10 November 2019 - 11:45 PM) especially better imo if you want to update on a topic but like only occasionally (e.g. a project you're working on or a let's play of a game)
@  Fire Blazer : (10 November 2019 - 11:44 PM) it's hard for me to explain precisely why but forums just like work better for meaningful discussion over a longer period of time ig
@  Fire Blazer : (10 November 2019 - 11:44 PM) but that's def just not hte same ig, idk
@  Fire Blazer : (10 November 2019 - 11:44 PM) yeah, you can also kind of respond at your own pace on forums. Discord conversations are often like... it's awkward to respond to something that happened a while ago, especially if the server is active, but even just in general. since you sort of need to keep track of multiple conversations at once at times, and it's not like it has a good reply/quote system ala forums, closest thing really is to copy/paste or screenshot the text you're responding to and then type a response below
@  Elwood : (09 November 2019 - 11:29 AM) Adding on to what's been said, I just enjoy the order and structure of the forums. You can look through the threads and know exactly what people are talking about. Conversation get lost and buried on discord which is why I'm not a big fan of it.
@  kirant : (06 November 2019 - 05:31 AM) I enjoy that part of forums too. They become niche communities where you can have very specialized conversations as opposed to the cluttered mess in Discord.
@  Ezra : (31 October 2019 - 01:17 AM) Yeah, part of me wishes I could go back to the times forums were more prevalent. I really enjoyed how even several different forums based off the same franchise could feel so different. It's not like what we now is bad though, I just feel nostalgic for old times.
@  Fire Blazer : (30 October 2019 - 06:39 AM) also forums in general are just not as prevalent, there are so many other ways to interact these days, like Twitter, FB, Tumblr, etc., where you can just throw your thoughts into the void. I think that's the real issue and that the only people rly interested in forums these days are either super dedicated to whatever they're about, have a specific reason/need to (e.g. support forums), or grew up with them and are thus attached to the idea enough to continue to try and use them (this was kinda me for a while lol but things happen, I couldn't keep it up forever)
@  Fire Blazer : (30 October 2019 - 06:36 AM) I've posted on SF for various reasons ofc but in terms of like making friends and stuff it's p. much just been smaller groups/forums, yeah. mainly FES
@  Elwood : (27 October 2019 - 10:08 PM) Only reason I'm even on Serenes was because I had hacking questions. @Ezra yeah I figured it must be an age thing. I've been called an old man by many a child because I use Facebook.
@  kirant : (26 October 2019 - 09:39 PM) It's strange. I don't think I've ever posted on Serenes...period. I've always been a fan of smaller forums.
@  Ezra : (26 October 2019 - 05:49 AM) I think it's because a lot of newer FE players didn't frequent forums growing up. And those that do probably end up on Serenes.
@  Elwood : (25 October 2019 - 07:30 AM) I would love to revitalize this place I'm just not sure how that would be done. I mean with how main stream FE seems to have become I'm honestly surprised we don't have more members.
@  Fire Blazer : (21 October 2019 - 08:04 PM) tfw u not coming here results in not seeing a PM from last month T_T ok gonna try and check at least every couple weeks now even if there's nothing here, lol...

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Matt Custov's Sprites


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#1 MattCustov

MattCustov

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Posted 03 June 2015 - 08:27 PM

Welcome to my grand Sprite showing (even though 90% of these are shitty splices lmao)

First on the list are my Portraits

Spoiler

Second on the list are my maps. So far, I've really only made two maps, I'm only going to show one of them xD

Spoiler

Anyways, that's all I have today

Have a nice day


Check out my FE7 hack: The Hope of Another

Make sure to look at my FE8 Sequel as well: The Sacred Bonds


#2 MattCustov

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Posted 06 June 2015 - 05:24 AM

So after a lot of work, I decided to make another map, this one depicting the village Matt lived in before bandits attacked. Please note that saying my map looks like shit isn't helping me in any way no matter how true it is

Ynp5jlp.png


Check out my FE7 hack: The Hope of Another

Make sure to look at my FE8 Sequel as well: The Sacred Bonds


#3 Snow

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Posted 06 June 2015 - 06:55 PM

I'm not 100% sure but I am 99% sure that you only used a single grass tile in the entire map, that's a BIG... ummm "no-no" doesn't sound serious enough, just don't do it it's called tile spam in case anyone says it like that.

 

The river that crosses the map is very boring, and VERY straight, that's also "wrong" (since there's not really something right). Try to make it curve and flow from one end of the map to the other instead of just making a straight line. Preemptive advice here, when you add paths don't make them straight either since old roads weren't straight or even planned most of the time.

 

Add more stuff. Paths to start off, the middle of the map is very empty, if you're gonna have all of those bridges there (I actually suggest taking one out), then there should be a road leading to it to show that they use them. In the places where there isn't a bridge you should try to add a reason for it being there and not somewhere else. 

 

Also you have to many villages in the top. I'd say the total number is too high for the map all on it's own, but if you have them all at the top then you really have to many villages in that map. My advice would be to leave 2 of the ones on the top but to put them in different places.

 

The first cliff tile (from the top) in the cliff segment to the right is in the wrong place, it should be one square to the right.

 

TECHNICALLY there is nothing wrong with your map (except for the cliff thing and the tile spam) but it's really boring and empty as a whole. Basically try to make it more interesing, add paths, add some more forests, light grass and stuff like that. Try reading Primes Mapping Tutorial, it's really helpful when you're just starting to map, and if you want to try making mountains check out my tutorial, they're both in the Spriters Resource thread on SF (I think the links for my tutorial in this thread got deleted).

 

EDIT: Hatless reminded me that I forgot to mention that the snags looks kinda funny XD. Maybe if you took out the splinters in the tile below? 


Posted Image
Posted Image
This won't be removed until Chile wins the World Cup - Started 24/06/12
BTW, I take map requests if anyone wants to make one XD, just send me a PM and I'll most likely accept. If you wanna see some of previous work you can visit my gallery here, I'd skip to the end because I've improved alot XD.

#4 Mercurius

Mercurius

    Ars est celare artem

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Posted 06 June 2015 - 08:33 PM

Considering that you just said you went through a lot of work (and given how annoying map tiles can be to find I don't blame you) I'll tell you this: IGNORE EVERYTHING SNOW JUST SAID.

 

Start off somewhere lower. For example, the map does seem awfully empty...is there a gameplay reason as to why it is specifically so large? If not, the best thing you could do is simply be smaller in scope, squishing what you have tried out together (although that snag being there weirds me out...) This will reduce the amount of empty space no matter what. Start trying to improve things little by little starting from there. And if you decide that you simply can't care enough to get it looking good? Don't even bother getting all fancy about it. It's not like you think you're the best thing ever and need everything as high quality as it can get. What you need is something functional for what it's for. Fuck the critics.


I believe in judgment of humans through their judgment of fiction, for nothing else tells better of their disposition freed from apprehension.


#5 MattCustov

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Posted 07 June 2015 - 12:37 AM

I'm not 100% sure but I am 99% sure that you only used a single grass tile in the entire map, that's a BIG... ummm "no-no" doesn't sound serious enough, just don't do it it's called tile spam in case anyone says it like that.

 

The river that crosses the map is very boring, and VERY straight, that's also "wrong" (since there's not really something right). Try to make it curve and flow from one end of the map to the other instead of just making a straight line. Preemptive advice here, when you add paths don't make them straight either since old roads weren't straight or even planned most of the time.

 

Add more stuff. Paths to start off, the middle of the map is very empty, if you're gonna have all of those bridges there (I actually suggest taking one out), then there should be a road leading to it to show that they use them. In the places where there isn't a bridge you should try to add a reason for it being there and not somewhere else. 

 

Also you have to many villages in the top. I'd say the total number is too high for the map all on it's own, but if you have them all at the top then you really have to many villages in that map. My advice would be to leave 2 of the ones on the top but to put them in different places.

 

The first cliff tile (from the top) in the cliff segment to the right is in the wrong place, it should be one square to the right.

 

TECHNICALLY there is nothing wrong with your map (except for the cliff thing and the tile spam) but it's really boring and empty as a whole. Basically try to make it more interesing, add paths, add some more forests, light grass and stuff like that. Try reading Primes Mapping Tutorial, it's really helpful when you're just starting to map, and if you want to try making mountains check out my tutorial, they're both in the Spriters Resource thread on SF (I think the links for my tutorial in this thread got deleted).

 

EDIT: Hatless reminded me that I forgot to mention that the snags looks kinda funny XD. Maybe if you took out the splinters in the tile below? 

Alright, thank you for the advice on that, and I'll be sure to look at Prime's map tutorial

 

Considering that you just said you went through a lot of work (and given how annoying map tiles can be to find I don't blame you) I'll tell you this: IGNORE EVERYTHING SNOW JUST SAID.

 

Start off somewhere lower. For example, the map does seem awfully empty...is there a gameplay reason as to why it is specifically so large? If not, the best thing you could do is simply be smaller in scope, squishing what you have tried out together (although that snag being there weirds me out...) This will reduce the amount of empty space no matter what. Start trying to improve things little by little starting from there. And if you decide that you simply can't care enough to get it looking good? Don't even bother getting all fancy about it. It's not like you think you're the best thing ever and need everything as high quality as it can get. What you need is something functional for what it's for. Fuck the critics.

Honestly, I don't plan on adding it into a rom hack until I become way better at eventing, so I have plenty of time to adjust the size on the map, I was just giving a general idea of the peaceful village that Matt grew up in, which would show why he's so mad and depressed in my rom hack


Check out my FE7 hack: The Hope of Another

Make sure to look at my FE8 Sequel as well: The Sacred Bonds


#6 MattCustov

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Posted 20 June 2015 - 01:42 AM

lright, some new portraits, yet to be framed, and WILL be used in Hope of Another

n44m39x.png

Dmitri, A cold blooded killer. The Mercenary who killed Matt's family, Matt thinking it was bandits

IIyDUSv.png

New OC xD]

A35ukXY.png

Lucas, the dark mage

Vxaijr3.png

Patrick, a villager who helped Matt in his time of need

ygiPbDz.png

Colin, the runaway soldier.

KJAc70W.png

Lucille, the cleric to Chepp's party

fi2T2Ei.png

Chepp, a man of few words, and strong actions

Fourth Lord for Hope of Another xD]


Check out my FE7 hack: The Hope of Another

Make sure to look at my FE8 Sequel as well: The Sacred Bonds


#7 MattCustov

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Posted 28 June 2015 - 02:14 AM

For whatever reason, I decided to make a crossover hack to get some experience in making portraits, can you guess who every character is, and from what anime/game?

11ql02i.png

VkgJBAy.png

2mSE4Jf.png

TlxIWfQ.png

z0x2iGY.png

(I feel like this one is the shittiest, but I only had 16 colors to work with, dont judge me!)

Edit: Because the last one was so hard, here's another character from the same anime

xrppRLi.png


Check out my FE7 hack: The Hope of Another

Make sure to look at my FE8 Sequel as well: The Sacred Bonds





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