Yes it is me... again.
Does anyone remember how to apply and remove map changes manually.
I looked at Arch's tutorial and thought that I did it right
I made the map using Tiled.
For some reason i can't add pictures to the post
You don't need to continue to read (double-facepalm-head-desk-combo)
I simply forgot to reference the tile changes in nightmare. What I lost? about 5 days where I could have made at least some progress
but at least I can continue now.
I start to think just posting a problem makes me calm, making it easier to solve it,not that I am posting a problem the second it occurs.
My code:(I know there are some other mistakes there e.g spawning Wallace otherwise it is correct)
SpoilerCastleGuards:
[spoiler
UNIT Nergal Soldier 0x00 Level(1,Enemy,True)[28,1][28,1][IronSpear] NoAI
UNIT Nergal Knight 0x00 Level(1,Enemy,True)[28,2][28,2][IronSpear] NoAI
UNIT Nergal Soldier 0x00 Level(1,Enemy,True)[28,3][28,3][IronSpear] NoAI
UNIT Nergal Fighter 0x00 Level(1,Enemy,True)[27,1][27,1][IronAxe] NoAI
UNIT Nergal Fighter 0x00 Level(1,Enemy,True)[27,2][27,2][IronAxe] NoAI
UNIT Nergal Mercenary 0x00 Level(1,Enemy,True)[27,3][27,3][IronSword] NoAI
UNIT Empty
ENDA
BATTLE1:
AttackerMiss(1)
DefenderCritical(60,1)
BLDT
EndOfBattle
ENDA
Turn_events:
OpeningTurnEvent(Opening_event)
END_MAIN
Character_events:
END_MAIN
Location_events:
END_MAIN
Misc_events:
CauseGameOverIfLordDies
END_MAIN
[/spoiler]
Spoiler
FIGH Bartre Lyn BATTLE1 [0x00,0x00,0x00,0x00]
ENUN
MOVE Lyn [10,6]
Text(0100)
ENUN
MOVE Bartre [9,6]
STAL 60
ENUN
MOVE Bartre [9,7]
STAL 30
ENUN
KILL Bartre
ENUN
MOVE Ninian [10,6]
Text(0x12,0100)//(Inside castle background, text reference)
ENUN
MOVE Lyn [8,12]
ENUN
DISA Lyn
FADI 20
ENUN
LOMA 0x00 [13,23]
DISA Ninian
ENUN
FADU 20
REPOS Lyn [13,23]
ENUN
REPA Lyn
ENUN
MOVE Lyn [13,17]
ENUN
//---------------------------------------ScondFloor--------------------------------------
LOU1 CastleGuards
ENUN
CAM1 [23,3]
ENUN
CURF [28,3]
ENUN
Text(0x00,0100)
ENUN
CAM1 Lyn
CURF Lyn
ENUN
Text(0x00,0100)
ENUN
Spoiler
MAC1 0x03 0x00//0x00 apply 0x08 removal//<-------<-------<------
ENUN
MOVE [18,17][18,17]//unlock
MOVE [18,18][24,16]//knight
MOVE [17,17][25,17]
MOVE [17,18][26,18]
MOVE [16,17][24,19]
MOVE [16,18][23,18]
MOVE [18,17][20,17]//unlock
ENUN
MAC1 0x03 0x08//0x00 apply 0x08 removal//<-------<-------<------
ENUN
MOVE [18,17][22,17]//unlock
ENUN
UNIT Wallace General 0x00 Level(18,Enemy,True)[28,2][20,2][SilverSpear,SilverAxe]NoAI
UNIT Empty
ENUN
CAM1 Wallace
ENUN
MOVE Wallace [20,15]
ENDA
Ending_event:
MoveToChapter(0x01)
ENDA
TrapData:
ENDTRAP
MESSAGE Events end at offset currentOffset
//The map for this chapter is at offset: ????????