My events in event assembler always result in either a black screen or a looped enemy phase. I've restarted 3 times already all with no success. I'll post my events if anyones willing to help and hopefully I can actually bring this idea I've had going on in my head to life. Thanks in advance to all helpful replies
EDIT:Here's my current event setup. I know only the opening has been made but I just want to try an opening that'll actually work so it's a beta until I can actually try it. The map loads than it starts fading in then it freezes halfway through the fade-in and nothing I can do stops it....
EDIT FINAL:
Figured it out
. After so long I finally have my first chapter done and functional!
My Event Setup (Click Here To Hide/Show Text)
#define DISABLE_TUTORIALS
#include EAstdlib.event
EventPointerTable(0x06,Pointers)
org 0x1000170
Pointers:
POIN Turn_events
POIN Character_events
POIN Location_events
POIN Misc_events
POIN BallistaData BallistaData
POIN Bad Bad Bad Bad
POIN Good Good Good Good
POIN Opening_event Ending_event
Bad:
UNIT 0x67 0x39 0x87 Level(1,Enemy,True) [6,17] [6,17] [0x1F] [00,00,00,00]
UNIT 0x67 0x39 0x87 Level(1,Enemy,True) [2,15] [2,15] [0x1F] [00,00,00,00]
UNIT 0x67 0x39 0x87 Level(1,Enemy,True) [8,15] [8,15] [0x1F] [00,00,00,00]
UNIT 0x67 0x39 0x87 Level(1,Enemy,True) [7,13] [7,13] [0x1F] [00,00,00,00]
UNIT 0x87 0x39 0x00 Level(3,Enemy,True) [2,18] [7,18] [0x1F] [00,00,00,00]
UNIT Empty
Good:
UNIT 0x01 0x01 0x00 Level(1,Ally,True) [16,9] [16,9] [0x01] [00,00,00,00]
UNIT Empty
Turn_events:
TURN
Character_events:
CHAR
Location_events:
LOCA
Misc_events:
DefeatAllEnemies(Ending_event)
CauseGameOverIfLordDies
AFEV
Opening_event:
BlackOff
CAM1 [16,6]
ENUN
LOU1 Bad
ENUN
CURF [16,6]
FADI 0x05
BACG 0x0D
FADU 0x05
MUS1 0x0051
TEX1 0x813
MUEN 0x05
REMA
LOU1 Good
ENUN
ENDA
Ending_event:
MNCH 0x06
STAL 1
_0x1
ENDA
BallistaData:
BLST
MESSAGE Events end at offset currentOffset
//The map for this chapter is at offset: 9000010