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@  xcrash1998 : (13 August 2018 - 08:38 PM) I think it also hasto do with comfort zones.
@  xcrash1998 : (12 August 2018 - 09:30 PM) Yeah, that true, I experienced it heavily while I was studying abroad.
@  Rujio : (11 August 2018 - 06:49 PM) New places make it easier to establish new habits, and if you establish good ones, you'll be set.
@  Rujio : (11 August 2018 - 06:49 PM) Really the most important thing is time management. If you aren't still living at home, I would seriously, seriously recommend establishing good habits ASAP.
@  Rujio : (11 August 2018 - 06:48 PM) Registration is one of those things that can be annoyingly difficult.
@  Valke : (11 August 2018 - 10:47 AM) but i shall survive. i have to lol
@  Valke : (11 August 2018 - 10:46 AM) i havent even started attending yet, and i'm struggling with the registration phase
@  Blue Leafeon : (10 August 2018 - 01:59 PM) @ Valke: Now the REAL fun begins.
@  acceptance : (10 August 2018 - 01:24 PM) Woo hoo, hooray for higher education. Complimenti!
@  Valke : (10 August 2018 - 12:20 AM) i finally became a college student.
@  Valke : (10 August 2018 - 12:20 AM) hi guys
@  Blue Leafeon : (06 August 2018 - 11:35 PM) I cannot for the life of me figure out how to make a recruitable character in SRPG Studio.
@  kirant : (05 August 2018 - 07:30 PM) You are right. I'm just blind when it came to that menu.
@  Blue Leafeon : (05 August 2018 - 11:59 AM) You can have a class-based stat cap if you check the option under the Config tab.
@  kirant : (04 August 2018 - 03:53 AM) Things are going pretty well. I lurk here every day still in the odd a bot appears again.
@  kirant : (04 August 2018 - 03:52 AM) It looks like it'll be a full English release. I'm struggling to see if it's worth attempting a full FE build in it though as there are certain flaws which I'm not sure I can easily fix for my own purposes (a big one is stat cap seems universal as oppose to enforced for each unit)...but it's a fun and intuitive system. I could get a working map with all the trimmings (opening, closing, event triggers) going in a couple hours.
@  Fire Blazer : (04 August 2018 - 02:54 AM) also Kirant at least update on us on how it's going XD
@  Fire Blazer : (04 August 2018 - 02:54 AM) WOAH it's in English? that's. actually pretty cool. and now I kind of want to try it
@  Mig64 : (03 August 2018 - 10:56 AM) Agreed, I'll become even more absent for the next decade.
@  Mig64 : (03 August 2018 - 10:55 AM) OOOOOOOOOOOH MY GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOD

Photo

Matt Custov's Sprites


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#1 MattCustov

MattCustov

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Posted 03 June 2015 - 08:27 PM

Welcome to my grand Sprite showing (even though 90% of these are shitty splices lmao)

First on the list are my Portraits

Spoiler

Second on the list are my maps. So far, I've really only made two maps, I'm only going to show one of them xD

Spoiler

Anyways, that's all I have today

Have a nice day


Check out my FE7 hack: The Hope of Another

Make sure to look at my FE8 Sequel as well: The Sacred Bonds


#2 MattCustov

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Posted 06 June 2015 - 05:24 AM

So after a lot of work, I decided to make another map, this one depicting the village Matt lived in before bandits attacked. Please note that saying my map looks like shit isn't helping me in any way no matter how true it is

Ynp5jlp.png


Check out my FE7 hack: The Hope of Another

Make sure to look at my FE8 Sequel as well: The Sacred Bonds


#3 Snow

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Posted 06 June 2015 - 06:55 PM

I'm not 100% sure but I am 99% sure that you only used a single grass tile in the entire map, that's a BIG... ummm "no-no" doesn't sound serious enough, just don't do it it's called tile spam in case anyone says it like that.

 

The river that crosses the map is very boring, and VERY straight, that's also "wrong" (since there's not really something right). Try to make it curve and flow from one end of the map to the other instead of just making a straight line. Preemptive advice here, when you add paths don't make them straight either since old roads weren't straight or even planned most of the time.

 

Add more stuff. Paths to start off, the middle of the map is very empty, if you're gonna have all of those bridges there (I actually suggest taking one out), then there should be a road leading to it to show that they use them. In the places where there isn't a bridge you should try to add a reason for it being there and not somewhere else. 

 

Also you have to many villages in the top. I'd say the total number is too high for the map all on it's own, but if you have them all at the top then you really have to many villages in that map. My advice would be to leave 2 of the ones on the top but to put them in different places.

 

The first cliff tile (from the top) in the cliff segment to the right is in the wrong place, it should be one square to the right.

 

TECHNICALLY there is nothing wrong with your map (except for the cliff thing and the tile spam) but it's really boring and empty as a whole. Basically try to make it more interesing, add paths, add some more forests, light grass and stuff like that. Try reading Primes Mapping Tutorial, it's really helpful when you're just starting to map, and if you want to try making mountains check out my tutorial, they're both in the Spriters Resource thread on SF (I think the links for my tutorial in this thread got deleted).

 

EDIT: Hatless reminded me that I forgot to mention that the snags looks kinda funny XD. Maybe if you took out the splinters in the tile below? 


Posted Image
Posted Image
This won't be removed until Chile wins the World Cup - Started 24/06/12
BTW, I take map requests if anyone wants to make one XD, just send me a PM and I'll most likely accept. If you wanna see some of previous work you can visit my gallery here, I'd skip to the end because I've improved alot XD.

#4 Mercurius

Mercurius

    Ars est celare artem

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Posted 06 June 2015 - 08:33 PM

Considering that you just said you went through a lot of work (and given how annoying map tiles can be to find I don't blame you) I'll tell you this: IGNORE EVERYTHING SNOW JUST SAID.

 

Start off somewhere lower. For example, the map does seem awfully empty...is there a gameplay reason as to why it is specifically so large? If not, the best thing you could do is simply be smaller in scope, squishing what you have tried out together (although that snag being there weirds me out...) This will reduce the amount of empty space no matter what. Start trying to improve things little by little starting from there. And if you decide that you simply can't care enough to get it looking good? Don't even bother getting all fancy about it. It's not like you think you're the best thing ever and need everything as high quality as it can get. What you need is something functional for what it's for. Fuck the critics.


I believe in judgment of humans through their judgment of fiction, for nothing else tells better of their disposition freed from apprehension.


#5 MattCustov

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Posted 07 June 2015 - 12:37 AM

I'm not 100% sure but I am 99% sure that you only used a single grass tile in the entire map, that's a BIG... ummm "no-no" doesn't sound serious enough, just don't do it it's called tile spam in case anyone says it like that.

 

The river that crosses the map is very boring, and VERY straight, that's also "wrong" (since there's not really something right). Try to make it curve and flow from one end of the map to the other instead of just making a straight line. Preemptive advice here, when you add paths don't make them straight either since old roads weren't straight or even planned most of the time.

 

Add more stuff. Paths to start off, the middle of the map is very empty, if you're gonna have all of those bridges there (I actually suggest taking one out), then there should be a road leading to it to show that they use them. In the places where there isn't a bridge you should try to add a reason for it being there and not somewhere else. 

 

Also you have to many villages in the top. I'd say the total number is too high for the map all on it's own, but if you have them all at the top then you really have to many villages in that map. My advice would be to leave 2 of the ones on the top but to put them in different places.

 

The first cliff tile (from the top) in the cliff segment to the right is in the wrong place, it should be one square to the right.

 

TECHNICALLY there is nothing wrong with your map (except for the cliff thing and the tile spam) but it's really boring and empty as a whole. Basically try to make it more interesing, add paths, add some more forests, light grass and stuff like that. Try reading Primes Mapping Tutorial, it's really helpful when you're just starting to map, and if you want to try making mountains check out my tutorial, they're both in the Spriters Resource thread on SF (I think the links for my tutorial in this thread got deleted).

 

EDIT: Hatless reminded me that I forgot to mention that the snags looks kinda funny XD. Maybe if you took out the splinters in the tile below? 

Alright, thank you for the advice on that, and I'll be sure to look at Prime's map tutorial

 

Considering that you just said you went through a lot of work (and given how annoying map tiles can be to find I don't blame you) I'll tell you this: IGNORE EVERYTHING SNOW JUST SAID.

 

Start off somewhere lower. For example, the map does seem awfully empty...is there a gameplay reason as to why it is specifically so large? If not, the best thing you could do is simply be smaller in scope, squishing what you have tried out together (although that snag being there weirds me out...) This will reduce the amount of empty space no matter what. Start trying to improve things little by little starting from there. And if you decide that you simply can't care enough to get it looking good? Don't even bother getting all fancy about it. It's not like you think you're the best thing ever and need everything as high quality as it can get. What you need is something functional for what it's for. Fuck the critics.

Honestly, I don't plan on adding it into a rom hack until I become way better at eventing, so I have plenty of time to adjust the size on the map, I was just giving a general idea of the peaceful village that Matt grew up in, which would show why he's so mad and depressed in my rom hack


Check out my FE7 hack: The Hope of Another

Make sure to look at my FE8 Sequel as well: The Sacred Bonds


#6 MattCustov

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Posted 20 June 2015 - 01:42 AM

lright, some new portraits, yet to be framed, and WILL be used in Hope of Another

n44m39x.png

Dmitri, A cold blooded killer. The Mercenary who killed Matt's family, Matt thinking it was bandits

IIyDUSv.png

New OC xD]

A35ukXY.png

Lucas, the dark mage

Vxaijr3.png

Patrick, a villager who helped Matt in his time of need

ygiPbDz.png

Colin, the runaway soldier.

KJAc70W.png

Lucille, the cleric to Chepp's party

fi2T2Ei.png

Chepp, a man of few words, and strong actions

Fourth Lord for Hope of Another xD]


Check out my FE7 hack: The Hope of Another

Make sure to look at my FE8 Sequel as well: The Sacred Bonds


#7 MattCustov

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Posted 28 June 2015 - 02:14 AM

For whatever reason, I decided to make a crossover hack to get some experience in making portraits, can you guess who every character is, and from what anime/game?

11ql02i.png

VkgJBAy.png

2mSE4Jf.png

TlxIWfQ.png

z0x2iGY.png

(I feel like this one is the shittiest, but I only had 16 colors to work with, dont judge me!)

Edit: Because the last one was so hard, here's another character from the same anime

xrppRLi.png


Check out my FE7 hack: The Hope of Another

Make sure to look at my FE8 Sequel as well: The Sacred Bonds





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