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@  Fire Blazer : (24 May 2018 - 01:55 AM) lolol

@Rujio yeah, I remember hearing something like that too. It makes enough sense, remaking a game is a bit less work than coming up with an entirely new one, haha.
@  Rujio : (22 May 2018 - 04:15 AM) Apparently FE2 was remade because IS was looking ahead to the Switch, but couldn't start developing for it yet, so they did the simplest/shortest project they could.
@  Idiot : (22 May 2018 - 02:56 AM) Yikes. If that was me acting smart, I think I may be dumber than anyone thought.
@  Fire Blazer : (21 May 2018 - 07:16 PM) @Kirant yeah, in a way it is, but also FE1/3 were kinda already remade already, so in that sense, FE2 makes sense (being the oldest game to not be remade, lol)
@  Fire Blazer : (21 May 2018 - 07:16 PM) tfw Idiot tries to sound smart XP
@  Fire Blazer : (21 May 2018 - 07:16 PM) lol
@  Idiot : (20 May 2018 - 11:20 PM) So,the answer is the coin itself.
@  Idiot : (20 May 2018 - 11:19 PM) Oh yeah if you do that, the coin will go up... And then it will go down, thanks to gravity. Genius.
@  xcrash1998 : (20 May 2018 - 02:26 PM) Time for a coin toss
@  Idiot : (20 May 2018 - 01:32 AM) I'm conflicted in deciding which question to answer.
@  xcrash1998 : (19 May 2018 - 01:58 PM) What's up, anything down?
@  Valke : (19 May 2018 - 11:44 AM) im alive
@  Valke : (19 May 2018 - 11:43 AM) hello
@  kirant : (19 May 2018 - 05:40 AM) It's interesting to me that they went with Gaiden as their latest (possibly last?) 3DS release. I mean, it was always mechanistically so strange for an FE game.

Then again, it's so obscure that they can practically treat it as new content.
@  Fire Blazer : (18 May 2018 - 06:41 PM) yeah, it's "too" accurate to Gaiden in some respects, if you catch my drift. and yeah, Echoes is considered FE15 AFAIK
@  Rujio : (18 May 2018 - 06:20 AM) (wait is Echoes like FE15? wow)
@  Rujio : (18 May 2018 - 06:19 AM) It sounds like at least the map flaws (maybe the story, too) are simply because it's a remake of an NES game, so I'd be fine putting up with those. I played quite a bit of Gaiden, and I enjoyed FE11, so
@  Fire Blazer : (18 May 2018 - 02:35 AM) FWIW, I enjoyed it quite a bit. But it's got a lot of flaws. Mainly the maps and some story issues. But it's way less cringey than Fates, with great voice actin and music along with some elements of good writing and fun gameplay, among other things... tl;dr, I'd say just try it yourself, haha
@  Rujio : (17 May 2018 - 09:40 PM) So on the topic of, you know, Fire Emblem, I just realized that Echoes exists, and it actually looks like it preserves Gaiden's quirks pretty well AND avoids a lot of the terrible story stuff from Awakening/Fates. Will I actually enjoy this game?
@  xcrash1998 : (16 May 2018 - 04:03 PM) (joins in with violin)

Photo

Matt Custov's Sprites


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#1 MattCustov

MattCustov

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Posted 03 June 2015 - 08:27 PM

Welcome to my grand Sprite showing (even though 90% of these are shitty splices lmao)

First on the list are my Portraits

Spoiler

Second on the list are my maps. So far, I've really only made two maps, I'm only going to show one of them xD

Spoiler

Anyways, that's all I have today

Have a nice day


Check out my FE7 hack: The Hope of Another

Make sure to look at my FE8 Sequel as well: The Sacred Bonds


#2 MattCustov

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Posted 06 June 2015 - 05:24 AM

So after a lot of work, I decided to make another map, this one depicting the village Matt lived in before bandits attacked. Please note that saying my map looks like shit isn't helping me in any way no matter how true it is

Ynp5jlp.png


Check out my FE7 hack: The Hope of Another

Make sure to look at my FE8 Sequel as well: The Sacred Bonds


#3 Snow

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Posted 06 June 2015 - 06:55 PM

I'm not 100% sure but I am 99% sure that you only used a single grass tile in the entire map, that's a BIG... ummm "no-no" doesn't sound serious enough, just don't do it it's called tile spam in case anyone says it like that.

 

The river that crosses the map is very boring, and VERY straight, that's also "wrong" (since there's not really something right). Try to make it curve and flow from one end of the map to the other instead of just making a straight line. Preemptive advice here, when you add paths don't make them straight either since old roads weren't straight or even planned most of the time.

 

Add more stuff. Paths to start off, the middle of the map is very empty, if you're gonna have all of those bridges there (I actually suggest taking one out), then there should be a road leading to it to show that they use them. In the places where there isn't a bridge you should try to add a reason for it being there and not somewhere else. 

 

Also you have to many villages in the top. I'd say the total number is too high for the map all on it's own, but if you have them all at the top then you really have to many villages in that map. My advice would be to leave 2 of the ones on the top but to put them in different places.

 

The first cliff tile (from the top) in the cliff segment to the right is in the wrong place, it should be one square to the right.

 

TECHNICALLY there is nothing wrong with your map (except for the cliff thing and the tile spam) but it's really boring and empty as a whole. Basically try to make it more interesing, add paths, add some more forests, light grass and stuff like that. Try reading Primes Mapping Tutorial, it's really helpful when you're just starting to map, and if you want to try making mountains check out my tutorial, they're both in the Spriters Resource thread on SF (I think the links for my tutorial in this thread got deleted).

 

EDIT: Hatless reminded me that I forgot to mention that the snags looks kinda funny XD. Maybe if you took out the splinters in the tile below? 


Posted Image
Posted Image
This won't be removed until Chile wins the World Cup - Started 24/06/12
BTW, I take map requests if anyone wants to make one XD, just send me a PM and I'll most likely accept. If you wanna see some of previous work you can visit my gallery here, I'd skip to the end because I've improved alot XD.

#4 Mercurius

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    Ars est celare artem

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Posted 06 June 2015 - 08:33 PM

Considering that you just said you went through a lot of work (and given how annoying map tiles can be to find I don't blame you) I'll tell you this: IGNORE EVERYTHING SNOW JUST SAID.

 

Start off somewhere lower. For example, the map does seem awfully empty...is there a gameplay reason as to why it is specifically so large? If not, the best thing you could do is simply be smaller in scope, squishing what you have tried out together (although that snag being there weirds me out...) This will reduce the amount of empty space no matter what. Start trying to improve things little by little starting from there. And if you decide that you simply can't care enough to get it looking good? Don't even bother getting all fancy about it. It's not like you think you're the best thing ever and need everything as high quality as it can get. What you need is something functional for what it's for. Fuck the critics.


I believe in judgment of humans through their judgment of fiction, for nothing else tells better of their disposition freed from apprehension.


#5 MattCustov

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Posted 07 June 2015 - 12:37 AM

I'm not 100% sure but I am 99% sure that you only used a single grass tile in the entire map, that's a BIG... ummm "no-no" doesn't sound serious enough, just don't do it it's called tile spam in case anyone says it like that.

 

The river that crosses the map is very boring, and VERY straight, that's also "wrong" (since there's not really something right). Try to make it curve and flow from one end of the map to the other instead of just making a straight line. Preemptive advice here, when you add paths don't make them straight either since old roads weren't straight or even planned most of the time.

 

Add more stuff. Paths to start off, the middle of the map is very empty, if you're gonna have all of those bridges there (I actually suggest taking one out), then there should be a road leading to it to show that they use them. In the places where there isn't a bridge you should try to add a reason for it being there and not somewhere else. 

 

Also you have to many villages in the top. I'd say the total number is too high for the map all on it's own, but if you have them all at the top then you really have to many villages in that map. My advice would be to leave 2 of the ones on the top but to put them in different places.

 

The first cliff tile (from the top) in the cliff segment to the right is in the wrong place, it should be one square to the right.

 

TECHNICALLY there is nothing wrong with your map (except for the cliff thing and the tile spam) but it's really boring and empty as a whole. Basically try to make it more interesing, add paths, add some more forests, light grass and stuff like that. Try reading Primes Mapping Tutorial, it's really helpful when you're just starting to map, and if you want to try making mountains check out my tutorial, they're both in the Spriters Resource thread on SF (I think the links for my tutorial in this thread got deleted).

 

EDIT: Hatless reminded me that I forgot to mention that the snags looks kinda funny XD. Maybe if you took out the splinters in the tile below? 

Alright, thank you for the advice on that, and I'll be sure to look at Prime's map tutorial

 

Considering that you just said you went through a lot of work (and given how annoying map tiles can be to find I don't blame you) I'll tell you this: IGNORE EVERYTHING SNOW JUST SAID.

 

Start off somewhere lower. For example, the map does seem awfully empty...is there a gameplay reason as to why it is specifically so large? If not, the best thing you could do is simply be smaller in scope, squishing what you have tried out together (although that snag being there weirds me out...) This will reduce the amount of empty space no matter what. Start trying to improve things little by little starting from there. And if you decide that you simply can't care enough to get it looking good? Don't even bother getting all fancy about it. It's not like you think you're the best thing ever and need everything as high quality as it can get. What you need is something functional for what it's for. Fuck the critics.

Honestly, I don't plan on adding it into a rom hack until I become way better at eventing, so I have plenty of time to adjust the size on the map, I was just giving a general idea of the peaceful village that Matt grew up in, which would show why he's so mad and depressed in my rom hack


Check out my FE7 hack: The Hope of Another

Make sure to look at my FE8 Sequel as well: The Sacred Bonds


#6 MattCustov

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Posted 20 June 2015 - 01:42 AM

lright, some new portraits, yet to be framed, and WILL be used in Hope of Another

n44m39x.png

Dmitri, A cold blooded killer. The Mercenary who killed Matt's family, Matt thinking it was bandits

IIyDUSv.png

New OC xD]

A35ukXY.png

Lucas, the dark mage

Vxaijr3.png

Patrick, a villager who helped Matt in his time of need

ygiPbDz.png

Colin, the runaway soldier.

KJAc70W.png

Lucille, the cleric to Chepp's party

fi2T2Ei.png

Chepp, a man of few words, and strong actions

Fourth Lord for Hope of Another xD]


Check out my FE7 hack: The Hope of Another

Make sure to look at my FE8 Sequel as well: The Sacred Bonds


#7 MattCustov

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Posted 28 June 2015 - 02:14 AM

For whatever reason, I decided to make a crossover hack to get some experience in making portraits, can you guess who every character is, and from what anime/game?

11ql02i.png

VkgJBAy.png

2mSE4Jf.png

TlxIWfQ.png

z0x2iGY.png

(I feel like this one is the shittiest, but I only had 16 colors to work with, dont judge me!)

Edit: Because the last one was so hard, here's another character from the same anime

xrppRLi.png


Check out my FE7 hack: The Hope of Another

Make sure to look at my FE8 Sequel as well: The Sacred Bonds





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